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P1/P2 issues

Posted: Mon Jul 31, 2006 6:28 am
by Legun
This discussion could be interesting from the next patch point of view:
http://www.tdg.nu/cgi-bin/yabb2/YaBB.pl?num=1154322867

RE: P1/P2 issues

Posted: Mon Jul 31, 2006 6:34 am
by JAMiAM
We won't be addressing these issues in the next patch, as that is already dedicated to UI features and other items. P1/P2 issues are going to be a primary focus of our major overhaul of the engine, several months from now.

RE: P1/P2 issues

Posted: Mon Jul 31, 2006 7:28 am
by Legun
OK, we are living with P1/P2 problem from so long, so I don't find it as really critical. I would like to see some UI improvements as well as some other features (as river hexsides, forced marches, confusion penalty or composite units) earlier.