AI blunders
Posted: Mon Oct 15, 2001 1:12 pm
OK, the AI can never be anywhere near as good as even a bad human player, but some more devastating and repetitive blunders could perhaps be coded out?
For example - the AI needs to know that hex 41-6 (the one north-east of Leningrad) is VERY IMPORTANT and should be defended to the last man and last bullet, since its fall means the fall of Leningrad. Now sometimes it evacuates that hex when the going gets rough elsewhere - effectively surrendering the city, with garrison and all.
This happened again in the last game I was playing, the Fall Blau scenario as the Germans. I would normaly not even try to storm Leningrad since its far to well defended (And I never use the finns against Leningrad, since it would be ahistorical). But suddenly hex 41-6 was empty, the 18th Army moved in and soon Leningrad belonged to the Reich. I guess there is such a thing as a free lunch after all... <img src="smile.gif" border="0">
The same goes for hex 66-37 (the one east of Stalingrad) by the way. I'm not sure anything is wrong with the AI there, since I overrun the hex in the first rush on Stalingrad by the 4th Panzer Army. The Soviets might simply not have had time to prepare and dig in properly.
[ October 15, 2001: Message edited by: Yogi Yohan ]</p>
For example - the AI needs to know that hex 41-6 (the one north-east of Leningrad) is VERY IMPORTANT and should be defended to the last man and last bullet, since its fall means the fall of Leningrad. Now sometimes it evacuates that hex when the going gets rough elsewhere - effectively surrendering the city, with garrison and all.
This happened again in the last game I was playing, the Fall Blau scenario as the Germans. I would normaly not even try to storm Leningrad since its far to well defended (And I never use the finns against Leningrad, since it would be ahistorical). But suddenly hex 41-6 was empty, the 18th Army moved in and soon Leningrad belonged to the Reich. I guess there is such a thing as a free lunch after all... <img src="smile.gif" border="0">
The same goes for hex 66-37 (the one east of Stalingrad) by the way. I'm not sure anything is wrong with the AI there, since I overrun the hex in the first rush on Stalingrad by the 4th Panzer Army. The Soviets might simply not have had time to prepare and dig in properly.
[ October 15, 2001: Message edited by: Yogi Yohan ]</p>