WiRAssistant 0.1
Posted: Mon Oct 22, 2001 11:16 pm
WiRAssistant - version 0.1
What's this?
WiRAssistant is a helper tool for all the players of Gary Grigsby's War in
Russia: The Matrix Project. Mostly this tool is intended for those players
who play PBEM games, but it also works if you want to play against the AI.
WiRAssistant allows you to access the save file even when it's not your
turn, and giving you the same information as the game itself does, but also
tries to offer more different views into the data thus helping you, the
armchair general, in your decision making process.
As you can probably guess by the version number, WiRAssistant is by no means
a finished tool, but rather a work-in-progress. To see what works and what
does not, see the release notes below.
The tool was written in Java and therefore should work on all platforms that
you can run War in Russia itself on. However, during the programming the tool
was only tested on Win 98SE and Win ME. Should you find any bugs or
incompatibilities, please report them to us. Should you encounter an
"unexpected exception"-dialog, you should report this to us and send the save
files and the exception.log-file with your report.
INSTALLATION & EXECUTION
Extract all files in the archive to a directory of your choice and make sure
that your Java 2 Runtime Environment or Java 2 SDK is installed correctly. For
information on how to install Java on your computer, go to http://java.sun.com
After extracting the files, move or copy the file "WiRAssistant.lnk" to your
desktop, and open its properties (right click on the icon and select properties).
There you need to change the directory of java.exe. You can do that by clicking
"find target". After finding java.exe copy the text " -jar WiRAssistant.jar"
into the "Target"-field after the full path of the java.exe file. After
this all you need to do is make sure that the "working directory"-field
matches the directory where you unpacked the WiRAssistant-files.,
Then you are ready to go. Just click "ok" and double click on the icon to
start
using WiRAssistant. If you did everything correctly and your Java is correctly
installed, the main window of WiRAssistant should now appear. first thing you
should do is locate the directory where WiR is located. You can do this by using
the browse-option in the file-tab. The directory you selected is saved to a file
when you exit, so you only need to do this once. A list of available save files
appears on the tab, if the directory was correct (and you have at least one
saved game). If you're playing a PBEM game, you will need to give your password
to load the save file. If you are playing against the computer, simply leave the
password-field blank.
SO WHAT CAN I DO WITH THIS?
Features in version 0.1 are;
-Unit-tab, where you can view all existing units in your army according to
chain-of-command or a simple flat list. We strived to include all essential
information about a unit here, but should you find something that you would like
to see added, please tell us.
-Production-tab, where you can view the production of your cities. You can view
the overall production according to cities or according to types of equipment.
Key figures of production for your state (Heavy industry, Resources, Oil and
Manpower) are also listed. You can also locate the cities on the game map, if
you are unsure of their location.
-Pools-tab, where you can view all of the equipment pools in the game (for your
side only, of course). You can also view the characteristics of a specific type
of equipment available to you. Note that in this version you can only view the
types of equipment in production, not future designs. Leader- and uncreated
unit-pools are also included. You should note that the uncreates unit-pool may
show incorrect data, see release notes below.
-Map-tab, where you can view the in-game map of War in Russia. The map is clickable,
so you may view units and cities on the map-tab without needing to switch back and
forth from the unit- or production-tabs (although these are linked; whenever you
click on a unit or a city in the map-tab, it becomes selected in unit/production-tab
for more detailed information). Other available information in this tab are fighter,
bomber and ground attack aircraft ranges for a selected HQ, supply and control
information for the entire map.
RELEASE NOTES
Version 0.1
Combat values shown for korpses and HQs don't match those shown by the game. At the
moment they are just a sum of the subUnits' combat values, which corrspond to the
combat values shown on the unit list window
The map icons are loaded from a separate image-file. This means that if you have
changed the icons of the game, they don't show up on the maps in WiRAssistant.
The unit pool is incorrect. Apparently the korps availability information is not
stored in the save files, but is hardcoded.
The only enemy units shown on the map are Hqs and those armies/korps that are adjacent
to one (or more) of your own units. This is because apparently the game doesn't store
the visibility information.
And lastly, a reminder: WiRAssistant is a viewing tool only. You cannot modify any of
the game data using this tool, the only purpose of this program is to make the
information in the game available to you in a more user-friendly format.
HOW TO CONTACT US
Should you have any comments or suggestions, or possibly if you wish to contribute
to this project, please contact us. Even if you've got nothing important to say,
we'd still like to know if anyone found this tool to be useful. Our contact information
is:
Heikki Sikanen
heiks@st.jyu.fi
ICQ: 921 353 09
Aku Riihelä
ariihela@cc.hut.fi
ICQ: 129 845 731
...We take no responsibility for what ever happens when you try WiRAssistant. It didn't break our systems, so we don't expect it do break any other system, but use it at your own risk.
You have been warned <img src="smile.gif" border="0">
... for you programmer types the source code will be released as soon as we get it cleaned up a bit.
What's this?
WiRAssistant is a helper tool for all the players of Gary Grigsby's War in
Russia: The Matrix Project. Mostly this tool is intended for those players
who play PBEM games, but it also works if you want to play against the AI.
WiRAssistant allows you to access the save file even when it's not your
turn, and giving you the same information as the game itself does, but also
tries to offer more different views into the data thus helping you, the
armchair general, in your decision making process.
As you can probably guess by the version number, WiRAssistant is by no means
a finished tool, but rather a work-in-progress. To see what works and what
does not, see the release notes below.
The tool was written in Java and therefore should work on all platforms that
you can run War in Russia itself on. However, during the programming the tool
was only tested on Win 98SE and Win ME. Should you find any bugs or
incompatibilities, please report them to us. Should you encounter an
"unexpected exception"-dialog, you should report this to us and send the save
files and the exception.log-file with your report.
INSTALLATION & EXECUTION
Extract all files in the archive to a directory of your choice and make sure
that your Java 2 Runtime Environment or Java 2 SDK is installed correctly. For
information on how to install Java on your computer, go to http://java.sun.com
After extracting the files, move or copy the file "WiRAssistant.lnk" to your
desktop, and open its properties (right click on the icon and select properties).
There you need to change the directory of java.exe. You can do that by clicking
"find target". After finding java.exe copy the text " -jar WiRAssistant.jar"
into the "Target"-field after the full path of the java.exe file. After
this all you need to do is make sure that the "working directory"-field
matches the directory where you unpacked the WiRAssistant-files.,
Then you are ready to go. Just click "ok" and double click on the icon to
start
using WiRAssistant. If you did everything correctly and your Java is correctly
installed, the main window of WiRAssistant should now appear. first thing you
should do is locate the directory where WiR is located. You can do this by using
the browse-option in the file-tab. The directory you selected is saved to a file
when you exit, so you only need to do this once. A list of available save files
appears on the tab, if the directory was correct (and you have at least one
saved game). If you're playing a PBEM game, you will need to give your password
to load the save file. If you are playing against the computer, simply leave the
password-field blank.
SO WHAT CAN I DO WITH THIS?
Features in version 0.1 are;
-Unit-tab, where you can view all existing units in your army according to
chain-of-command or a simple flat list. We strived to include all essential
information about a unit here, but should you find something that you would like
to see added, please tell us.
-Production-tab, where you can view the production of your cities. You can view
the overall production according to cities or according to types of equipment.
Key figures of production for your state (Heavy industry, Resources, Oil and
Manpower) are also listed. You can also locate the cities on the game map, if
you are unsure of their location.
-Pools-tab, where you can view all of the equipment pools in the game (for your
side only, of course). You can also view the characteristics of a specific type
of equipment available to you. Note that in this version you can only view the
types of equipment in production, not future designs. Leader- and uncreated
unit-pools are also included. You should note that the uncreates unit-pool may
show incorrect data, see release notes below.
-Map-tab, where you can view the in-game map of War in Russia. The map is clickable,
so you may view units and cities on the map-tab without needing to switch back and
forth from the unit- or production-tabs (although these are linked; whenever you
click on a unit or a city in the map-tab, it becomes selected in unit/production-tab
for more detailed information). Other available information in this tab are fighter,
bomber and ground attack aircraft ranges for a selected HQ, supply and control
information for the entire map.
RELEASE NOTES
Version 0.1
Combat values shown for korpses and HQs don't match those shown by the game. At the
moment they are just a sum of the subUnits' combat values, which corrspond to the
combat values shown on the unit list window
The map icons are loaded from a separate image-file. This means that if you have
changed the icons of the game, they don't show up on the maps in WiRAssistant.
The unit pool is incorrect. Apparently the korps availability information is not
stored in the save files, but is hardcoded.
The only enemy units shown on the map are Hqs and those armies/korps that are adjacent
to one (or more) of your own units. This is because apparently the game doesn't store
the visibility information.
And lastly, a reminder: WiRAssistant is a viewing tool only. You cannot modify any of
the game data using this tool, the only purpose of this program is to make the
information in the game available to you in a more user-friendly format.
HOW TO CONTACT US
Should you have any comments or suggestions, or possibly if you wish to contribute
to this project, please contact us. Even if you've got nothing important to say,
we'd still like to know if anyone found this tool to be useful. Our contact information
is:
Heikki Sikanen
heiks@st.jyu.fi
ICQ: 921 353 09
Aku Riihelä
ariihela@cc.hut.fi
ICQ: 129 845 731
...We take no responsibility for what ever happens when you try WiRAssistant. It didn't break our systems, so we don't expect it do break any other system, but use it at your own risk.
You have been warned <img src="smile.gif" border="0">
... for you programmer types the source code will be released as soon as we get it cleaned up a bit.