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[newbye] advanced rules

Posted: Fri Aug 04, 2006 10:24 am
by balenami1291
I've seen there are a lot of optiional rules in the game and I've some questions aout:

1) for a newbay, how optional rules is better I choose for my games?
(I'm a veteran of wargaming & a newbay for TOAWIII)

2) How I can understand if a scenario prefers some, all or none optional rules?


Thanks

RE: [newbye] advanced rules

Posted: Sat Aug 05, 2006 10:36 pm
by lenin
I'd start off with all the optional rules - i.e the 'advanced' rules. No airpower etc in the other set. O.K. for an absolute beginner, but more important that you master supply, readiness, movement and how the various units interact with each other. Play basic rules against the PO for a few turns, just to get a handle on the interface etc, but the advanced rules is where it's at.

RE: [newbye] advanced rules

Posted: Mon Aug 07, 2006 1:28 pm
by a white rabbit
..just make sure the air assistant (to total air-suicide) is off..go for the film replay, it helps, toaw log , nawwww that's for the techie-types, hidden doofits, yup, , oh and hi-supply=off..
 
..i say this as you say you're an experienced gamer, go for all the goodies,