Faniciful thinking about new TOAW features
Posted: Fri Aug 04, 2006 11:02 am
Hi!
Here is a list of stuff I would love TOAW to have someday in the future...
Events
1. Insert/Delete Text - This allows one to place text on the map and remove it via the event engine.
2. Insert/Delete Terrain - This allows one to place a terrain tile on the map and remove it via the event engine.
3. Insert Graphic - This allows one to insert a small graphic into the news section of the game following the activation of an event.
4. Unit Occupies - This allows the designer to specify a certain unit which must occupy a specified hex for whatever reason.. victory points, whatever.
Editor General
1. Freeze OOB page similar to the events page when moving about the different things one does in designing a game.
2. The ability to choose a unit on the deployment map and then to open the OOB and see the page that that unit's formation is located.
3. Give the game the ability to place fleets in anchorage hexes instead of having to place them at sea.
4. Lock Inventory such that "disabled" equipment does not return back into the inventory for distrubtion.
5. A zoom out view while in the editor.
6. A "View Objective Points" option to be able to see all the objective points you have assigned without leaving the editor and starting up the game.
7. A feature to allow the designer to see how much equipment is assigned whether or not the unit has it or not. This allows the designer to see how many units he has programmed for upgraded equipment and would probably be shown (in the replacements dialogue) with a duel number such as "Rifle Squads" - 156/156. "Heavy Rifle Squads" - 0/200.
8. A "no weather" option or a "clear weather" event. In some situations I would like to have the ability for the player to be able to see everything on the map.
General Stuff
1. Highlight date on the news so as to separate it from the news text.
2. Add "view losses" (two buttons similiar to the end of battle report) on the end game graphic so one can look at the total amount of carnage received and gave out during the game.
3. Attach units. There has been lots of discussion on this one, and it is a major feature, but it could allow an incredible amount of flexibility in scenario design but more importantly... game replayability.
4. A "captured" unit which is generated when a unit is surrounded and destroyed. The captured unit would contain only equipment and could be disbanded. Any "common" equipment entering into the inventory of the side which captured it. (This one is admittedly pretty far out and probably not doable and is an attempt to be able to simulate forces using captured equipment during a war/battle without have to "produce" them.)
Ray (alias Lava)
Here is a list of stuff I would love TOAW to have someday in the future...
Events
1. Insert/Delete Text - This allows one to place text on the map and remove it via the event engine.
2. Insert/Delete Terrain - This allows one to place a terrain tile on the map and remove it via the event engine.
3. Insert Graphic - This allows one to insert a small graphic into the news section of the game following the activation of an event.
4. Unit Occupies - This allows the designer to specify a certain unit which must occupy a specified hex for whatever reason.. victory points, whatever.
Editor General
1. Freeze OOB page similar to the events page when moving about the different things one does in designing a game.
2. The ability to choose a unit on the deployment map and then to open the OOB and see the page that that unit's formation is located.
3. Give the game the ability to place fleets in anchorage hexes instead of having to place them at sea.
4. Lock Inventory such that "disabled" equipment does not return back into the inventory for distrubtion.
5. A zoom out view while in the editor.
6. A "View Objective Points" option to be able to see all the objective points you have assigned without leaving the editor and starting up the game.
7. A feature to allow the designer to see how much equipment is assigned whether or not the unit has it or not. This allows the designer to see how many units he has programmed for upgraded equipment and would probably be shown (in the replacements dialogue) with a duel number such as "Rifle Squads" - 156/156. "Heavy Rifle Squads" - 0/200.
8. A "no weather" option or a "clear weather" event. In some situations I would like to have the ability for the player to be able to see everything on the map.
General Stuff
1. Highlight date on the news so as to separate it from the news text.
2. Add "view losses" (two buttons similiar to the end of battle report) on the end game graphic so one can look at the total amount of carnage received and gave out during the game.
3. Attach units. There has been lots of discussion on this one, and it is a major feature, but it could allow an incredible amount of flexibility in scenario design but more importantly... game replayability.
4. A "captured" unit which is generated when a unit is surrounded and destroyed. The captured unit would contain only equipment and could be disbanded. Any "common" equipment entering into the inventory of the side which captured it. (This one is admittedly pretty far out and probably not doable and is an attempt to be able to simulate forces using captured equipment during a war/battle without have to "produce" them.)
Ray (alias Lava)