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CHS/Nik mod

Posted: Fri Aug 04, 2006 4:41 pm
by pauk

i'm about to start this mod and have short question. Are Nik A2A combat model in CHS is same as is in Nik mod, or there is some differences?

thx in advance

RE: CHS/Nik mod

Posted: Fri Aug 04, 2006 9:57 pm
by Andrew Brown
ORIGINAL: pauk


i'm about to start this mod and have short question. Are Nik A2A combat model in CHS is same as is in Nik mod, or there is some differences?

thx in advance

The A2A changes in CHS scenarios 157 and 158 are as close as I could get to the ones in Nik's mod. This was using CHS as a base, though, so most of the CHS aircraft ratings are carried over. I did apply the large increases in maneuver ratings to some Japanese aircraft that Nik applied, though.

Andrew

RE: CHS/Nik mod

Posted: Sat Aug 05, 2006 12:34 am
by sprior
Andrew, do you have an ETA for CHS2.08?

RE: CHS/Nik mod

Posted: Sat Aug 05, 2006 7:53 am
by pauk
ORIGINAL: Andrew Brown
ORIGINAL: pauk


i'm about to start this mod and have short question. Are Nik A2A combat model in CHS is same as is in Nik mod, or there is some differences?

thx in advance

The A2A changes in CHS scenarios 157 and 158 are as close as I could get to the ones in Nik's mod. This was using CHS as a base, though, so most of the CHS aircraft ratings are carried over. I did apply the large increases in maneuver ratings to some Japanese aircraft that Nik applied, though.

Andrew

thanks Andrew... one last question... i have CHS 2.05... what is the lastest patch - is it 2.07? If so, then all i need is to patch CHS with lastest version?

RE: CHS/Nik mod

Posted: Sat Aug 05, 2006 8:29 am
by Speedysteve
Also bud just so you know.
 
If you are to start a Nik Mod game you may want to wait a while until the next version is released (shouldn't be too long).

RE: CHS/Nik mod

Posted: Sat Aug 05, 2006 9:32 am
by pauk
thanks, i realised that i'm older and older each day and don't have enough time in my life to test all mods - so i thought that CHS/Nik mod would be perfect - two mods in one game[:)]

Even found a respectable opponent for that - not just one of Reading local guys who think they are good players[:D][:'(][;)]

RE: CHS/Nik mod

Posted: Sat Aug 05, 2006 10:03 am
by Speedysteve
ORIGINAL: pauk
Even found a respectable opponent for that - not just one of Reading local guys who think they are good players[:D][:'(][;)]

LOL. I'm glad I came back from SF to read this kind of BS. Keep it up Fanboi fanboy. Your AAR is still worthless by the way[:'(][;)]

RE: CHS/Nik mod

Posted: Sat Aug 05, 2006 10:10 am
by Andrew Brown
ORIGINAL: pauk
thanks Andrew... one last question... i have CHS 2.05... what is the lastest patch - is it 2.07? If so, then all i need is to patch CHS with lastest version?

The latest version is 2.07. There are still a few minor bugs to remove in this version, so there will eventually be a 2.08, but not for a while.

To update the scenario, just download the latest scenario from my website and copy the files to the SCEN folder.

Andrew

RE: CHS/Nik mod

Posted: Sat Aug 05, 2006 11:01 pm
by ragtopcars_slith
AB, i know this is a stupid question[8|], but for those of us who started CHS under the 1.6 variant, can our game be updated to CHS 2.07? Inquiring minds want to know!
TIA

derek

RE: CHS/Nik mod

Posted: Sun Aug 06, 2006 12:17 am
by Andrew Brown
ORIGINAL: ragtopcars

AB, i know this is a stupid question[8|], but for those of us who started CHS under the 1.6 variant, can our game be updated to CHS 2.07? Inquiring minds want to know!
TIA

No. Sorry.