Yugoslav Partisans!
Posted: Mon Oct 29, 2001 9:45 am
Hello All.
A annoying thing that I have encountered over the weekend while testing multiple Computer v Computer games is Yugoslav Partisans. Is there any point to them in the Game?
I ask this because I noticed in my testing, that the computer would divert 2 HQ's, 6 to 10 Korps, and 20 to 30 Divisions to "Suppress" these partisans.
While realistic, There is the problem in that the game dosn't have sufficent slots to include the many Axis minor, and German forces that where historically suppressing these partisans; Nor does the original OOB include these units. As a result the computer pulls away forces from fighing the Russians, and sends these forces off to waltz around the Yugoslavian countryside. Resulting in less force being avaliable to fight the Russians. As this anti partisan activity dosn't start untill late 1942, I feel that it reduces the challenge for Russian player, to have to fight 20 to 30 less divisions than The Russians did historically. Note that these Yugoslavian partisans won't be a problem for a Human playing the Axis, as such a player will simply ignore the partisans, as they cannot cut supply, or hurt the Axis in any way.
A annoying thing that I have encountered over the weekend while testing multiple Computer v Computer games is Yugoslav Partisans. Is there any point to them in the Game?
I ask this because I noticed in my testing, that the computer would divert 2 HQ's, 6 to 10 Korps, and 20 to 30 Divisions to "Suppress" these partisans.
While realistic, There is the problem in that the game dosn't have sufficent slots to include the many Axis minor, and German forces that where historically suppressing these partisans; Nor does the original OOB include these units. As a result the computer pulls away forces from fighing the Russians, and sends these forces off to waltz around the Yugoslavian countryside. Resulting in less force being avaliable to fight the Russians. As this anti partisan activity dosn't start untill late 1942, I feel that it reduces the challenge for Russian player, to have to fight 20 to 30 less divisions than The Russians did historically. Note that these Yugoslavian partisans won't be a problem for a Human playing the Axis, as such a player will simply ignore the partisans, as they cannot cut supply, or hurt the Axis in any way.