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In order to regule the traffic move for the PLOT move

Posted: Fri Nov 09, 2001 6:57 pm
by CRAZY_HORSE007
In order to have a good traffic move, is anybody can tell me wich unit move first. Is it with the NEXT button the only way to be sure that a unit will move first and not block the other?

Is it based on the number identification of the corps? ( 32th will move before 48th...)

Any tips are welcome.

Posted: Fri Nov 09, 2001 7:31 pm
by czerpak
Originally posted by CRAZY_HORSE007:
In order to have a good traffic move, is anybody can tell me wich unit move first. Is it with the NEXT button the only way to be sure that a unit will move first and not block the other?

Is it based on the number identification of the corps? ( 32th will move before 48th...)

Any tips are welcome.

I think computer tries to do moves "real time", so to avoid blocking you simply order first unit to move and second one to wait and then move in next plot. Doesnt always work cause of readiness, so first unit can stop after first move.
Dont know if I was clear enough but hope it will halp a bit

Posted: Fri Nov 09, 2001 7:41 pm
by CRAZY_HORSE007
think computer tries to do moves "real time", so to avoid blocking you simply order first unit to move and second one to wait and then move in next plot.

I know about 0 move(wait) but when moving with panzer you lose 1 plot move if you use the wait button <img src="mad.gif" border="0">

Posted: Fri Nov 09, 2001 8:28 pm
by czerpak
Originally posted by CRAZY_HORSE007:


I know about 0 move(wait) but when moving with panzer you lose 1 plot move if you use the wait button <img src="mad.gif" border="0">

I'm afraid its designers intention so you cant do much about it <img src="smile.gif" border="0">
and its really unrealistic to move two corps in the same hex the same time, because of traffic problems, and waiting takes time doesnt it?

Posted: Fri Nov 09, 2001 9:57 pm
by RickyB
Normally, it will wait the turn out to move a following unit into an occupied hex, to see if the occupying unit moves out. If the occupying unit does not move out in that turn, the second unit will never carry out the plot later on. It seems like there are times where this fails, but I am not sure, as the combat/plot viewing is incomplete, although not as bad as the combat review.

Posted: Tue Nov 13, 2001 6:03 am
by Titi
one thing i'm 100% sure : if you order two or more corps to move into the same hex in the same 'impulse' and one is a panzer corps, it will always be it that will move into this hex. It's useful when plotting a combined attack in the fifth impulse and you don't have the possibilty to order a stop.

another one i'm 95% sure, if you order a corps to move into a hex that's still occupied by another corps, the order of the first one will be delayed like if a 0 was insered into its plotting. Use for that : if you order a corps to follow a corps that is attacking into the Leningrad region or a marsh and it take 6 attacks to made the defendre retreat, the two will have moved at the end of the turn.