Missile Woes
Posted: Sun Aug 13, 2006 7:19 am
I've been experimenting with different fighter missiles, but have had trouble getting the AI to fire them, I'm curious as to weather the manueverability of the missile is factored or the maximum aiming elevation/azimuth is used, as I've had rather odd results with using hemispherical self_aiming regions; Even with self_aiming set to true, they'll often rocket off at right angles from the ship, rather than simply flying forward.
The manuevering stas for the missile are:
mass: 0.2,
thrust: 1.5e3,
drag: 3,
roll_drag: 4,
pitch_drag: 3,
yaw_drag: 3,
roll_rate: 13,
pitch_rate: 13,
yaw_rate: 13,
eject: (0,0,-2)
Hopefully that will help make this easier for anyone who has timeto help me out, many thanks in advance.
The manuevering stas for the missile are:
mass: 0.2,
thrust: 1.5e3,
drag: 3,
roll_drag: 4,
pitch_drag: 3,
yaw_drag: 3,
roll_rate: 13,
pitch_rate: 13,
yaw_rate: 13,
eject: (0,0,-2)
Hopefully that will help make this easier for anyone who has timeto help me out, many thanks in advance.