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More game questions

Posted: Sun Dec 02, 2001 5:45 am
by Landser
First, the MOVE option. Is that there just to speed up the movements of units or is it representng motorized transport. Do my units suffer any penalties using it?

Second,when my units attack do they use artillery on thier own or do I need to do something for them to use them. Do adjacent units help support an attack as well?

Thanks in advance

Posted: Sun Dec 02, 2001 10:51 am
by Ed Cogburn
Originally posted by Landser:
First, the MOVE option. Is that there just to speed up the movements of units or is it representng motorized transport. Do my units suffer any penalties using it?


Do you mean "March Mode", Alt-V? If so, then March Mode is a kind of operational movement that you see in a lot of operational level games. The unit can move twice as far as normal because the unit is using a "march movement formation", so to speak, that allows for more speed, but the unit can't attack at the end of the turn, as it uses most of the week to make the long march.


Second,when my units attack do they use artillery on thier own or do I need to do something for them to use them. Do adjacent units help support an attack as well?


You don't control the details of the fight. Artillery, AT, Flak, Recon, are all used automatically during the combat phase. Your job is to create corps with good strength and combination of forces for the attack, possibly execute player controlled air missions to improve the odds of success in the coming fight, and assign the best leaders to the most important units that will be involved in the combat. Once the shooting starts though all you can do is watch. <img src="smile.gif" border="0">

You should use the plot mode to make every available adjacent unit attack the enemy simultaneously. Units do not automatically support adjacent units without plot commands that explicitly get them into the same fight.