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AT missiles vs armoured trains

Posted: Thu Aug 17, 2006 12:32 am
by Legun
I was looking for a good simulation of WWI armoured forts for TOAW3 and I've found some shocking data.

There is an unit of 6 armoured trains supported by 18 LRSs, fortified (entrenching armoured train is a challenge, but TOAW can [8D]) and set for ignore losses. It's attacked by an unit of 54 LRSs equiped by 72 Cobra ATGM (60 AT strength each), ingoring losses, too. What's a result of 20 attempts? See below.

parameters:
attacker:
72 Cobra ATGM
54 LRS
prof=70%
AP=6, AT=613(!), DS=29

defender:
6 armoured trains
18 LRS
prof=80%
AP=32, DS=32

losses:

DEFENDERS:
armoured trains - 42/120 (35%)
LRS - 8/360 (2%)

ATTACKERS:
Cobra ATGM - 505/1500 (34%)
LRS - 672/1080 (62%)


To make the situation more interesing, I've replaced the LRSs supporting armoured trains by halftracks (entrenched halftrack is my favorite TOAW feature [;)]):

defender:
6 armoured trains
36 halftracks

losses:

DEFENDERS:
armoured trains - 55/120 (46%)
halftracks - 161/720 (22%)

ATTACKERS:
Cobra ATGM - 393/1500 (26%)
LRS - 633/1080 (59%)


Conclusions:
If you want to attack an armoured train by AT missiles, be prepared for really heavy losses. Be careful for attached infantry - they don't believe that the missles could be enough for the armoured train and try to make the job themselves [X(].

Seriously - there is something wrong with anti-armour combat as long as this isn't just tank vs tank battle [&:].

RE: AT missiles vs armoured trains

Posted: Thu Aug 17, 2006 7:16 am
by Erik2
Another thing when adding armored train equipment to a unit.
I would think this should make the unit stick to railroads, but they are still allowed to roam the roads.
It would be nice to be able to say add trains to railroad repair units and force players/Elmer to stick to the railroads.