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Total Pro Golf

Posted: Sun Aug 20, 2006 2:17 pm
by puresimmer
Guys, I have some time here before flying out of Boston, so I thought I'd pass along that a game I did some volunteer work on has just been released. It's from Wolverine Studios and it's called Total Pro Golf and it is pretty darn fun. I think it will surprise you how fun it is, assuming you enjoy golf. The demo is here: http://www.wolverinestudios.com/downloads/TPG/TPGDemoInstall.EXE

I have really been enjoying contributing to the development of this game. I'm also enjoying the heck out of playing it. I wish I had this idea! Anyway, I coded the in-game animation/trajectory stuff and now I am looking at adding some features to the course designer (which is really what I think will make this game take off -- creating a 2D course using all the cool images available on the web takes just a few hours!)

Be sure to give the demo a try, I think you'll be impressed.

RE: Total Pro Golf

Posted: Sun Aug 20, 2006 5:32 pm
by verizon32
I havent' found much "tactics" involved. You choose the quality of the club and balls, but I'm not sure why anyone would pick anything but the best quality since cost doesn't seem to be that much more. You choose a caddy and trainer, but it's pretty easy to figure out the best guys who will work for you and again they don't cost that much more either. You set a training schedule, but again there's only four choices (including resting).

I'm not saying the game is bad, but it's not the type of game where you are forced to make game-altering, significant decisions like in some games. This feels more like a game where you can only make little tweaks here and there as you watch your character progress through the game.

RE: Total Pro Golf

Posted: Sun Aug 20, 2006 7:25 pm
by Abev
Downloaded and played about 2 months worth. Its pretty cool. Much like PS, I dont care much for the 'in game' stuff just cuz I dont like it. But the behind the scenes management is pretty cool.
 
BTW I hate golf.
 
I would play the demo again. Theres a chance I'd buy it too.

RE: Total Pro Golf

Posted: Sun Aug 20, 2006 8:41 pm
by JimboJ
Verizon - Of course a pro golfer is going to get the best clubs and caddy and trainer money can buy.  What about the in-game decisions, like club selection, whether to play it safe and go around the trees or take a risk of hitting it out of bounds, things like that?  To me that is where the true strategy of golf comes in. 

RE: Total Pro Golf

Posted: Mon Aug 21, 2006 12:05 am
by timtellean1
If you set your ratings too high (say 90+) then you'll win so often and get the best stuff that the game can seem to lack game altering significant decisions.
Try the JAG tour with ratings in the 60s.

RE: Total Pro Golf

Posted: Mon Aug 21, 2006 12:06 am
by Nukester
Just a heads up that the new demo is out also. It allows you to go 100 days into a season.

RE: Total Pro Golf

Posted: Wed Aug 23, 2006 5:37 pm
by timtellean1
Gary has released Patch 1:
8/23/06 Version 1.1 Released
--------------------
- fixed RTE 6 when looking at drive distance on stats page
- fixed RTE 13 deleting purse amount when editing schedule
- fixed RTE 28 out of stack space error when simming rounds
- disabled top options when playing a round
- prevents creating golfers with no ratings
- stops sims when courses are missing
- fixed bug trying to make purse greater than 999,999,999
- fixed bug with shrinking caddy list over time
- fixed bug not allowing you to play practice rounds later in the week
- fixed MCI error
- fixed bug that flip flops consistency and mental ratings when creating golfer
- defaulted almanac, schedule and stats pages to your current tour
- fixed bug showing wrong leaderboard for challenge events when clicking them from weekly schedule

RE: Total Pro Golf

Posted: Wed Aug 23, 2006 7:14 pm
by Nukester
I gotta tell you, I dont play golf, nor do i really like golf all that much, but I downloaded the new demo and was pretty addicted to it for a couple of nights. I didnt really seem to be DOING anything much, except placing the shot spot thing on the course, then deciding how hard to swing, but I found myself really trying hard to make the cut in teh tourament I was in. Pretty cool.