Any enhancements to the AI?

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berto
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RE: Any enhancements to the AI?

Post by berto »

There's nothing wrong with the graphics in HPS or the BG series of games and anyone who has issues with the graphics in these two series of games just has graphicsbuttitus. They don't care about the game all they care about is how does it look. These are your total world yahoos and that's what they should go back and play with its sorry gameplay and AI. I'd rather have a game that is good in overall gameplay with poor or average graphics than one with great graphics and nothing else. I mean look at the graphics of that new game AT, it's nothing state of the are for sure, but, just look at the fanfare about it. Which proves it's better to have a better game and just average graphics.

--I have been playing wargames for 45 years, since the AH board games from the early 1960s.
--For me, the most important things in a game are, in descending order, from most important to least important: (a) subject matter; (b) historical plausbility; (c) depth; (d) "production values" (graphics, sound, music); (e) solitaire suitability, hence strength of AI.
--I don't play Medieval Total War, Age of Empires, etc. and others of their ilk. I wouldn't even think of playing a 3D shooter or RPG.
--When I play BGS and HPS, I mostly do it in 2D. I think the HPS 2D graphics are top-notch.
--From time to time, on occasion to clarify some game play point (e.g., to gain a better understanding of the terrain) and at other times just for the enjoyment of it, I will switch to 3D.

Why is your thinking so binary, so either/or? Why must their be a tradeoff between (a) good gameplay and (b) good graphics? Why can't we expect to have the best of both (indeed all) worlds?

If you want to see a game that has it all, check out AGEOD's American Civil War: unparalleled historical plausibility and depth of game play and truly beautiful "counters" and maps. They offer it all. More power to them!

IMO, what helped (not exclusively; it added to the total experience) make SPI games so great was the work of Redmond Simonsen, a true graphics design genius. His games were beautiful. Games from the pre-Simonsen era to the Simonsen era were like night and day. My wargame playing brother I both agreed: Sometimes we would stretch out our game play (each at his own residence, especially when playing solitaire), leaving some of the monster games like Terrible Swift Sword up for days, weeks, and even months at a time because they were so gorgeous to look at--akin to performance art.
This is a good deal to those that don't already own the BG series or even those that do and don't like the hassle of having to put everything together to get them to work on XP.

--I already own most of the BGS series, although for some reason over the years I lost Gettysburg and Waterloo, and I never purchased Age of Sail.
--I intend to purchase the rereleased BGS, both Civil War and Napoleonics, because (a) I want those lost titles, (b) I want to be able to play them on my faster XP systems (my BGS games are installed on an old Win ME system here), (c) I don't want the hassle of having to patch the old games ever again, (d) I want to support Matrix, (e) I want to support the genres.
--So far, I have three titles in the HPS Civil War Series (Vicksburg, Shiloh, Chicamauga--I have a special fondness for the war in the west; I have other HPS games besides), and I intend to get them all eventually. I will also purchase the entire HPS Napoleonics lineup sooner or later. What tips the balance in HPS favor, what helps get me over my distaste for their poor 3D graphics (just part of the total equation!) is that there are user-modded 3D graphics fixes available.

In sum, I am no "total war yahoo" and I don't think I have "graphicsbuttitus" What's the source of your either/or, two-dimension thinking? Why can't we hope to appreciate these games in all of their dimensions, on all levels? And at least expect, if not demand, high production values across the board from the game designers?

(And does HPS not see that there is a significant, vocal minority of players--would-be but maybe lost customers--for whom good 3D graphics is a significant consideration (just one of many)? That they would increase their game sales if they, HPS, would just try harder in this one area?)
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RE: Any enhancements to the AI?

Post by keeferon01 »

so berto my dear new friend , you do agree with me after all as music and graphics are only at 4 on your list [:)]
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RE: Any enhancements to the AI?

Post by berto »

then what the hell are you doing on these forums then, if you don't like the game go away.

More binary, either/or thinking. See my earlier post.

I mostly like the games (hence, I purchase and play them), but is it too much to ask HPS to do somewhat better?

What, are you suggesting that if HPS were to issue their games with stick figure soldiers fighting on black and white maps, or maybe maps drawn in virtual crayon, that it would make no difference to you, that you and others would be just as happy? [X(]

Is HPS above a little criticism? I personally think that John Tiller is a game design genius. He's like James Dunnigan. But where is his Redmond Simonsen? The addition of some extra graphics splash would elevate HPS games to true greatness.

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RE: Any enhancements to the AI?

Post by Adam Parker »

ORIGINAL: ravinhood

These are your total world yahoos and that's what they should go back and play with its sorry gameplay and AI. I'd rather have a game that is good in overall gameplay with poor or average graphics than one with great graphics and nothing else.

Well you know I strongly disagree. Also you're suggesting that the AI in Battleground was good or has now been made good? I have this same problem with the Matrix re-release of the Campaign series.
ORIGINAL: ravinhood

This is a good deal to those that don't already own the BG series or even those that do and don't like the hassle of having to put everything together to get them to work on XP.

Strongly disagee again. Good value would have been re-doing these games with a working AI. SSG took this approach with Carrier Strike.

The AI in Battleground IIRC just stood there, didn't attack, didn't defend. And then you get those painful pop-up combat result boxes that you continuously have to click off and then you get the old phased play.

How is this good value? I learned this sad lesson when I bought the re-releases of TOAW and Harpoon here.

The only value is in the fact that the ACW pakage includes 3 campaigns not yet covered by HPS and I love Antietam and Bull Run as battles to play. But we should tell buyers Ravinhood, that they're not buying this Vista patch for any enhancement to the AI - they need to expect to play these games solo hot seat or PBEM.
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RE: Any enhancements to the AI?

Post by Erik Rutins »

Adam,
ORIGINAL: Adam Parker
Strongly disagee again. Good value would have been re-doing these games with a working AI. SSG took this approach with Carrier Strike.

These games never left the market - when we got the rights from Take 2, they were still selling them for $50 each. Was that good value? Should we have simply put them back on the market at that same price? Instead, you can now get ALL of them for $50 with our new compilations.

SSG, incidentally, re-wrote Carriers at War from scratch as a new game in order to "re-do the AI". Writing the Battleground series over again from scratch to get a possible AI improvement for games that people already love as they are seemed a little more than pointless.
The AI in Battleground IIRC just stood there, didn't attack, didn't defend. And then you get those painful pop-up combat result boxes that you continuously have to click off and then you get the old phased play.

Actually, the AI in Battleground attacked, it just didn't do a great job of it. These games did not earn their popularity based on AI play - they earned it based on excellent PBEM play and historical accuracy. That's the same thing the re-releases offer.
How is this good value? I learned this sad lesson when I bought the re-releases of TOAW and Harpoon here.

What? You're claiming the TOAW III AI isn't good if I understand you correctly? Wow, I don't know what game you're playing but the TOAW III AI runs circles around the original TOAW AI in the scenarios I've played. Seriously, you're the first person I've seen say anything other than 'the TOAW III AI kicks butt!'.
The only value is in the fact that the ACW pakage includes 3 campaigns not yet covered by HPS and I love Antietam and Bull Run as battles to play. But we should tell buyers Ravinhood, that they're not buying this Vista patch for any enhancement to the AI - they need to expect to play these games solo hot seat or PBEM.

The value is in the fact that these games, which many folks still love just as they are, are now available _all together_ for the price that was previously charged for one before we bought the rights. In addition, they have been updated by John to work on Vista. In addition, John now gets money again for every sale, whereas he was getting nothing from the sales Take 2/Talonsoft were making.

We don't claim that the AI is improved - these are re-releases updated for Vista compatibility, period.

Regards,

- Erik
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RE: Any enhancements to the AI?

Post by Adam Parker »

ORIGINAL: Erik Rutins

Actually, the AI in Battleground attacked, it just didn't do a great job of it. These games did not earn their popularity based on AI play - they earned it based on excellent PBEM play and historical accuracy. That's the same thing the re-releases offer.

Yes absolutely agree. There has always been a vibrant PBEM and PBEM modding community for Battleground.

I was commenting on the suggestion that those who want good graphics do so at the expense of AI.

And I'm thrilled that Matrix and John are getting payment for these releases but really if we follow your logic Erik, Matrix could just do an Atari and pack up every nostaligic game in existence and put them all in 1 box - call it the Tiller Legacy Pack - Battleground and Campaign Series $19.99.
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RE: Any enhancements to the AI?

Post by ravinhood »

ORIGINAL: Erik Rutins

Adam,
ORIGINAL: Adam Parker
Strongly disagee again. Good value would have been re-doing these games with a working AI. SSG took this approach with Carrier Strike.

These games never left the market - when we got the rights from Take 2, they were still selling them for $50 each. Was that good value? Should we have simply put them back on the market at that same price? Instead, you can now get ALL of them for $50 with our new compilations.

SSG, incidentally, re-wrote Carriers at War from scratch as a new game in order to "re-do the AI". Writing the Battleground series over again from scratch to get a possible AI improvement for games that people already love as they are seemed a little more than pointless.
The AI in Battleground IIRC just stood there, didn't attack, didn't defend. And then you get those painful pop-up combat result boxes that you continuously have to click off and then you get the old phased play.

Actually, the AI in Battleground attacked, it just didn't do a great job of it. These games did not earn their popularity based on AI play - they earned it based on excellent PBEM play and historical accuracy. That's the same thing the re-releases offer.
How is this good value? I learned this sad lesson when I bought the re-releases of TOAW and Harpoon here.

What? You're claiming the TOAW III AI isn't good if I understand you correctly? Wow, I don't know what game you're playing but the TOAW III AI runs circles around the original TOAW AI in the scenarios I've played. Seriously, you're the first person I've seen say anything other than 'the TOAW III AI kicks butt!'.
The only value is in the fact that the ACW pakage includes 3 campaigns not yet covered by HPS and I love Antietam and Bull Run as battles to play. But we should tell buyers Ravinhood, that they're not buying this Vista patch for any enhancement to the AI - they need to expect to play these games solo hot seat or PBEM.

The value is in the fact that these games, which many folks still love just as they are, are now available _all together_ for the price that was previously charged for one before we bought the rights. In addition, they have been updated by John to work on Vista. In addition, John now gets money again for every sale, whereas he was getting nothing from the sales Take 2/Talonsoft were making.

We don't claim that the AI is improved - these are re-releases updated for Vista compatibility, period.

Regards,

- Erik


You tell him Erik I couldn't have said it better myself. Even without an AI improvement those who NEVER had this series before are getting a GD GREAT A$$ DEAL. I'm one of the ones who paid well $40 a copy way back when and to get ALL of them and now for $50 even with a shoddy AI providing you enjoy PBEM which I do this is like kissmass in November for the series. Now Erik about that remake Close Combat game and its PRICE? [:D]

Here's a question for yah Erik....How's PBEM compatibility for those of us with the OLDER versions and these updated versions? What problems if any will we run into?

Also to the graphics whore who said "Why must their be a tradeoff between (a) good gameplay and (b) good graphics? Why can't we expect to have the best of both (indeed all) worlds?
"

Because it costs lots of money to put in higher end graphics into these WARgames. I hate to see them waste money on graphics when they could put it to better use in the AI and UI. Yeah I could play with STICKmen again if the quality of the game was as good as those days when we played with STICKmen and didn't raise a fuss. Also, bud I've got 41 years of wargaming behind me so your 45 years doesn't mean squat to this guy. Graphics are the last item on my list I care about and if you notice most all the rest of the old guard on this forum. Gameplay first (meaning it's PBEM compatible) and a solid AI will always come first in my book. As far as the UI I can still use just a keyboard as that's how I came up in this gaming industry long before the lazy mans mouse and having to have a hotkey for everything. Why back in my day we moved everything with a number before we even had KEYPADS too. So don't try to school me pal consider yourself schooled instead.[:D]

Some people just don't realize it's GRAPHICS that cause many of us to have to or need to UPGRADE these damn machines. Keep the graphics at a minimum and you could play on your P166 with 32mb of memory forever. hehe Look at the specs of your RTW/M2TW vs SHOGUN and MTW....and then look at the quality of play between them. Some people ran out and spent $1000's of dollars for a rig to be able to play RTW/M2TW how silly that was! One things for sure we can play a lot more wargames for a lot more years on the same machine we played on years ago for the most part. You can't say that about the more mainstream KIDS games out there. So, as I said before and I'll say it again the graphics for HPS and BG series are just fine and anyone who has issues with these graphics just has GRAPHICSBUTTITUS. [:D]
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RE: Any enhancements to the AI?

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ORIGINAL: Adam Parker
ORIGINAL: ravinhood

This is a good deal to those that don't already own the BG series or even those that do and don't like the hassle of having to put everything together to get them to work on XP.

Strongly disagee again.

If you disagree with that you aren't thinking at all. How can it not be a "good deal" for those who don't already own the games? You can get all of them for the price of one HPS title (which, for the record, I also consider individually superior). Like the Campaign series, while the AI isn't the best it works, and will prove adequate for genre newcomers - and indeed for anybody long enough to get their monies' worth with these releases.. and that's before PBEM.

Like you, I own all the originals, and do not consider this re-release has much to offer me (I no longer play them, and have several of the HPS titles), but - other than the Campaign Series and maybe TOAW 3, I couldn't think of a better way for someone just starting their wargame collection to spend their money.
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RE: Any enhancements to the AI?

Post by Erik Rutins »

ORIGINAL: ravinhood
Here's a question for yah Erik....How's PBEM compatibility for those of us with the OLDER versions and these updated versions? What problems if any will we run into?

As long as you were updated to the latest unofficial update version, I don't think there should be any PBEM compatibility issues as the newer version included in these re-releases did not make any rule changes.

Regards,

- Erik
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RE: Any enhancements to the AI?

Post by berto »

ravinhood,

First, in this instance, there is no need to upgrade our machines.

I think we all agree that the HPS 2D graphics are good enough (they're terrific IMO), and probably most of us play these games mainly in that mode.

As for 3D, many would agree that HPS graphics are not up to a reasonable standard (I think they're awful). At least some of us, from time to time, switch to 3D mode. Others have no use for 3D at all.

For those who have use for the 3D graphics, most would agree that the 3D graphics from BG Chickamauga or <pick your BG favorite> are good enough. That's a graphics standard from the mid 1990s. No need for the latest and greatest and fastest hardware--the games will still run acceptably on ten-year-old HPS minimum requirement systems with 200MHz Pentiums and just 32 MB of RAM ([X(]).

Nobody here is talking about real-time, wiz-bang 3D graphics a la World of Warcraft or Medieval Total War requiring water-cooled, quad-core, high-end graphics systems!

Second, why must it cost "lots of money" for HPS to upgrade the 3D graphics?

Most of the work has already been done by modders who post their work at the ACW Campaign Games Design Center and other sites. How about HPS either

--purchase the rights (likely a small, one-time fee) to use his/her/their existing work

or

--contract to hire, on a part-time basis, over the Internet, one of these talented modders to work a month or three or six (whatever) to merge their work into the HPS system.

Heck, I would guess that one or more of these modders would donate their work and/or be willing to work for free just for the honor of improving their beloved HPS games in this way.

It could very well happen that, with the improved 3D graphics, that will entice some fence sitters (not me! no need, I already own the HPS games) to jump down and buy the games, thereby offsetting any expense HPS incurs with this project.

There, would that be so hard? Or so expensive, either for us as system owners or HPS as game publisher?

For some reason--habit, faith, ideology?--certain grognards (and HPS management?) seem to take the in-your-face attitude, "So, the HPS 3D graphics suck, we're proud of it!!" Anyone who offers the well-meaning advice to improve the 3D graphics (and admits that good graphics are relatively low on the list of priorities) has his/her grognard credentials questioned and is given the epithet "yahoo" and "graphics whore" or worse.

[&:]

BTW, AGEOD is working with a member of the AACW (AGEOD American Civil War) modder community (hired for a modest sum on a part-time basis) to finish/upgrade the generals portraits for that game. AGEOD will then merge the upgrades into the official game release. If they can do it, if AGEOD can open their minds and be flexible in their approach, why can't HPS?
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RE: Any enhancements to the AI?

Post by Adam Parker »

ORIGINAL: ravinhood

...anyone who has issues with these graphics just has GRAPHICSBUTTITUS. [:D]

You're probably one of those guys who'd go to Vegas and give up the Black Jack table with the Hooters croupier for a butt ugly one just because people at that table were winning lots more money.

....

OK...

But I'd still be wishing I'd had both [:D]
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RE: Any enhancements to the AI?

Post by Catch21 »

ORIGINAL: berto
If you didn't already, you should know that user modded graphics sets are available to fix HPS' atrociously bad 3D graphics.

Check out: ACW Campaign Games Design Center
Do these/will these work with the Matrix Battleground series?
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RE: Any enhancements to the AI?

Post by berto »

ORIGINAL: General Staff

ORIGINAL: berto
If you didn't already, you should know that user modded graphics sets are available to fix HPS' atrociously bad 3D graphics.

Check out: ACW Campaign Games Design Center
Do these/will these work with the Matrix Battleground series?

I don't know. But I don't think they're necessary, as the BG 3D graphics are already up to snuff, especially (IMO) BG Chickamauga. It's just the HPS 3D graphics that need fixing (IMO).
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RE: Any enhancements to the AI?

Post by keeferon01 »

ORIGINAL: Adam Parker
ORIGINAL: ravinhood

...anyone who has issues with these graphics just has GRAPHICSBUTTITUS. [:D]

You're probably one of those guys who'd go to Vegas and give up the Black Jack table with the Hooters croupier for a butt ugly one just because people at that table were winning lots more money.

....

OK...

But I'd still be wishing I'd had both [:D]


what a fantastic analogy bit out there but fantastic [:)]
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RE: Any enhancements to the AI?

Post by 1NWCG »

ORIGINAL: General Staff

ORIGINAL: berto
If you didn't already, you should know that user modded graphics sets are available to fix HPS' atrociously bad 3D graphics.

Check out: ACW Campaign Games Design Center
Do these/will these work with the Matrix Battleground series?

No just HPS.
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RE: Any enhancements to the AI?

Post by ravinhood »

ORIGINAL: Adam Parker
ORIGINAL: ravinhood

...anyone who has issues with these graphics just has GRAPHICSBUTTITUS. [:D]

You're probably one of those guys who'd go to Vegas and give up the Black Jack table with the Hooters croupier for a butt ugly one just because people at that table were winning lots more money.

....

OK...

But I'd still be wishing I'd had both [:D]

Damn straight I would. I worked in Vegas for 5 years in Casino's I know things you just WISHED you knew about black jack and crap tables.[:D] You have no idea how well they train those gals with the hooters to shuffle that deck. There is an art to shuffling a deck just like there is to playing the game itself. I knew one dealer who could tell you practically every card everyone got. [:D]
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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RE: Any enhancements to the AI?

Post by Adam Parker »

That's what I call a small world, man!

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RE: Any enhancements to the AI?

Post by milkweg »

I already have most of the Battleground games and I'm not really interested in buying them again. I would like to buy some of the HPS games though but they make them too hard to acquire. I'm not going through the hassle of having them shipped from the US to Canada. Why don't they have a digital download service? They are only hurting their own profit margin by not making them available as a digital download. Only HPS game I have is Squad Battles:Vietnam and I bought that from someone online and not via HPS. I want their Punic Wars game but have no way to buy it locally.

I'm in agreement that it is the whole package that makes a good game and saying graphics don't matter is myopic. I also enjoy the Total War series for what they are too (abstracted historical strategy games) so don't appreciate the elitist attitude of some of the above posters. But in my experience that is to be expected from some wargamers so I am used to it.
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RE: Any enhancements to the AI?

Post by berto »

With Matrix' remarketing of a revitalized, prettier (3D), moddable BG series of Civil War and Napoleonics games, what are the chances that HPS will respond to competitive pressures by (a) enhancing the HPS games' 3D graphics (to BG standards; fairly easy), (b) improving the HPS games' AI (not so easy), (c) opening up the HPS games' moddability (probably easy), (d) adding new features, upgrading existing ones (e.g., more Commander Control options; easy enough, because they are retrofitting their games in that way already)? Competition is good, at least for us, the wargaming consumers. Will HPS now have to try harder?
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RE: Any enhancements to the AI?

Post by acwbuff63 »

First- It will never happen that HPS will hand paint the existing maps. But some enhancements are possible and are being worked on.

Remember, the massive size of HPS maps versus the relatively small BG maps. Campaign Atlanta is over 1300 hexes N to S.

IMHO the HPS 2D maps are just fine "as is." And frankly, if you like minature solider detail, the HPS ACW 3D is better.

Second- For small face to face battles, the A/I is the same. For 100+ turns games, no A/I will really matter. But for those who want to improve the A/I, the ability is for each owner is there. Just open the editor and create good detailed multiple scripts.

Third- Don't expect OOB or map editors to be made public for at least a couple years, but once the series is complete and all likely first time buyers have made their purchase, things may change. But it will be several years in the future, at least.

Forth- What new features do you mean (except the CC you mentioned)? Every new release introduces new features.

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