Pre January 1805 reinforcements

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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pzgndr
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RE: Pre January 1805 reinforcements

Post by pzgndr »

By changing it, you would be creating a different start-of-game situation that allows for much earlier MP wars.

Well yes but that's the whole point of an OPTION, which is understood here by most. And there are other scenarios besides 1805 to consider. And with the Editor, players can create customized scenarios that could assume an at-start econ phase combined with otherwise reduced starting forces to compensate. THAT could allow players some flexibility to customize their forces for maybe a little more cav or another ship, or additional corps counters.

Obviously there are some who physically cannot bring themselves to consider anything BUT the plain vanilla classic 1805 EiA 1805 campaign, but for other players the potential for interesting and reasonable variations in this computer game version is very attractive. If you can play using "house rules" and other agreed-upon changes in the board game, why not also for the computer game??
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Jimmer
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RE: Pre January 1805 reinforcements

Post by Jimmer »

I'm willing to see what changes do as much as the next guy. But, people on this thread are treating the 1804 econ phase like it's an absolute must. Our gaming group evaluated it, and decided not to play it, because it would very likely allow the central powers to start an immediate (pre-game) war. France wouldn't be much fun to play in that situation unless he pulls off a miracle.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
NeverMan
Posts: 1712
Joined: Tue Feb 24, 2004 1:52 am

RE: Pre January 1805 reinforcements

Post by NeverMan »

ORIGINAL: pzgndr
By changing it, you would be creating a different start-of-game situation that allows for much earlier MP wars.

Well yes but that's the whole point of an OPTION, which is understood here by most. And there are other scenarios besides 1805 to consider. And with the Editor, players can create customized scenarios that could assume an at-start econ phase combined with otherwise reduced starting forces to compensate. THAT could allow players some flexibility to customize their forces for maybe a little more cav or another ship, or additional corps counters.

Obviously there are some who physically cannot bring themselves to consider anything BUT the plain vanilla classic 1805 EiA 1805 campaign, but for other players the potential for interesting and reasonable variations in this computer game version is very attractive. If you can play using "house rules" and other agreed-upon changes in the board game, why not also for the computer game??

Actually, I think there were a lot of things discussed when this game was first being developed that MANY people thought would be options, and in fact, turned out to not be options at all, so I think it's good to keep pointing this out to the powers that be.

OPTION OPTION OPTION
iamspamus
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Location: Cambridge, UK

RE: Pre January 1805 reinforcements

Post by iamspamus »

Concur. We thought about it, but never used it. We felt like you don't need it. Besides, if you wanna be a warmonger...(WTF, this is a wargame, but...) right off the bat, then you pay with infantry. If you wanna wait for 4 months til the weather's better and you have some militia, then that's good too.

Also, the current setup allows for an Ottoman attack before others are ready. They get their freebie inf early, so that upsets that balance too.

On that note, I don't care if it's an optional. I would always fight against using it. But I would fight for easterner's right to have it as an optional too.

Where's Mardonius with his million optionals? I mean ME asked what he should work on next! Marrrr-DOOOOOH-nius...

ORIGINAL: Jimmer

I'm willing to see what changes do as much as the next guy. But, people on this thread are treating the 1804 econ phase like it's an absolute must. Our gaming group evaluated it, and decided not to play it, because it would very likely allow the central powers to start an immediate (pre-game) war. France wouldn't be much fun to play in that situation unless he pulls off a miracle.
easterner
Posts: 179
Joined: Sat Oct 09, 2004 2:43 pm

RE: Pre January 1805 reinforcements

Post by easterner »

ORIGINAL: iamspamus





On that note, I don't care if it's an optional. I would always fight against using it. But I would fight for easterner's right to have it as an optional too.

That's the attitude to have!

In the original there was an option to promote militia, that wasn't repeated in AH version. I kept it though. I'd like to see Bernadotte move to Sweden. Leaderwise: Where's Scharnhorst & Victor? What value is Jerome?

There's no reason why we can't have the things we want: all as options. Matrix doesn't have to be a charity. They can sell us a 1793 Expansion kit loaded with options for both games 1805/1792.

Hint for Matrix WORLD IN FLAMES. Like EiA a cult favorite, feel free to get the cultists involved in it, you'll end up selling more units long term. Avoid the pitchfork & torch crowd coming in post production and asking: "You started this design when DOS ruled and its still not right?"

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