Move insurrection corps trigger area button to reinforcement phase

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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bresh
Posts: 936
Joined: Mon Aug 08, 2005 9:10 am

RE: Move insurrection corps trigger area button to reinforcement phase

Post by bresh »

ORIGINAL: Dancing Bear

One easy way round this without getting the Marshall to re-program the game, is for the players in the game to set up a house rule, so that the Austrian play can only select trigger areas with the 4 original provinces. Just set it up with your group of players before hand. That way everyone can get what they want.

I would only use that if Austria got his lost depots back.
But its up to each group.

Regards
Bresh
iamspamus
Posts: 433
Joined: Wed Nov 15, 2006 10:23 pm
Location: Cambridge, UK

RE: Move insurrection corps trigger area button to reinforcement phase

Post by iamspamus »

Yep, though not just the Turks for EIA. Another idea is to let them advance several spaces and cut off their supply.

ORIGINAL: Ted1066

I agree that implementing the Insurrection corps correctly is difficult, but there needs to be a better balance between the original rules and what there is now.

Marshall, the only purpose for the Insurrection corps WAS to be horribly slaughtered. They interdict Turkish movement - that's it. The Turk moves into Austria and the Austrian player has the opportunity to raise 1 Insurrection corps and halt Turkish movement through that area. If the Turkish player chooses to reinforce that area, the Austrian player then has the opportunity to add the second corps. Or he can do nasty things like allow a single Turkish corps to move 2 or more areas into Austria, and then block every subsequent move. This leaves a lonely Turkish corps stranded and waiting to be annihilated itself. But the fact remains that Insurrection corps are fodder for the Turkish army.

As it stands now, ANY nation invading Austria gives Austria 2 free corps to place wherever they want, and that is too much. I think you should limit the provinces to the original 4 defined in the EiA rules. I don't have a better suggestion for how to handle raising the corps, but I think some limits to the current implementation need to be made. Like I said, the militia is negligible but 6 free Cav is way too much of a bonus.

Related to this, how has the Tyrolean revolt corps been implemented? It DOES work in this way (that is, what is currently implemented for insurrection corps in 1.05.05).

Cheers,

Ted
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