DCG Setup

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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lparkh
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DCG Setup

Post by lparkh »

Hi,
I was considering trying a DCG after many years. In the past setup was a pain, especially with motorized. Trucks and troops would be scattered and would have to be organized before playing. Has this improved at all in latest versions?
THanks,
Lin
p.s. any other DCG improvements beyond OOB would be of interest to hear about too. Thx!
TJD
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RE: DCG Setup

Post by TJD »

ORIGINAL: lparkh

Hi,
I was considering trying a DCG after many years. In the past setup was a pain, especially with motorized. Trucks and troops would be scattered and would have to be organized before playing. Has this improved at all in latest versions?
THanks,
Lin
p.s. any other DCG improvements beyond OOB would be of interest to hear about too. Thx!

Set-up remains the same I believe. If you need to exit before set-up is complete you can however rename the .ccd file with a .scn extension so that you can later re-open it in the scenario editor to complete or modify the set-up. I haven't actually tried that myself, but I hear it works well.

A big improvement is the inclusion of Simovitch's guide to modifying Dynamic campaigns. You can find that in your Manuals folder I believe.

/TJD
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marcbarker
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RE: DCG Setup

Post by marcbarker »

Division setup isn't so bad, whew when you get to Corps level. It would be nice to have an interactive setup....ie...in transit (meeting engagement) or Defence Stance (Static) sort of work like an AB drop....that way it is controllable in an obveall view from Company Level
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2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
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Warhorse
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RE: DCG Setup

Post by Warhorse »

Indeed, or something similar to Steel Panthers:World at War, where you can select a whole group and re-place them. Probably a nightmare to program in tho'.

Mike
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junk2drive
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RE: DCG Setup

Post by junk2drive »

This thread tells what I did and went through

tm.asp?m=1484307

your units are indeed scattered about in the setup phase.
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marcbarker
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RE: DCG Setup

Post by marcbarker »

smaller DCG's are great but God forbid on Corps level or Army
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
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V22 Osprey
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RE: DCG Setup

Post by V22 Osprey »

ORIGINAL: barker

smaller DCG's are great but God forbid on Corps level or Army

When it gets to that point, and DCG is that huge, it's just isn't worth it anymore.By that point you should playing an operational level wargame, not a platoon one.

It's nice to have an option to actually play a DCG that big though.
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Crazy Aido
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RE: DCG Setup

Post by Crazy Aido »

I play corp level games religiously, don't go that far, but I still play 'em! Just started with a new DCG with my own custom made org.
 
Rename the CPN file for your commander to .scn then you can basically replace all the units as you want, though it's a bit of pain taking all the units off, placing them how you want is fairly easy.
 
Just try not to peek at the other guys deployment!
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CaptainHuge
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RE: DCG Setup

Post by CaptainHuge »

The generated battles take OOB's and place them automatically. Would it not be fairly simple to use the generated battle code (i.e. meeting engagement) but have it utilize your input OOB instead of a pre-defined one?
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