hivemind seems quite weak

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HsojVvad
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Joined: Tue Mar 23, 2010 9:21 pm

RE: hivemind seems quite weak

Post by HsojVvad »

ORIGINAL: Gertjan

It would be nice to have some Klingon type of race in the game, or is there one already?
I thought from reading about the Dhayut ( Iknow I spelt it wrong, still learning the names) are suppose to be a cross between the borg and Klingons. But when I played them, I expected them to play more like the borg, so I decided I would declare war as soon as I met another race. Low and behold they didn't act like Klingons at all, and were unhappy when i went to war.

Maybe it's me, I don't know, but I would expect a Hive Mind would act more like bees or ants, and they work for the queen or the leader or what ever you want to call the top honcho. When you are a hive mind, I would expect that there to be no individuality and people shouldn't be unhappy. The same would be for reverse as well, they shouldn't be happy either, so you get no bonuses for when a population is happy. But guess what, when being a hive mind, you citizens get happy for having medical bays and entertainment bays. I don't think that should be the case.

We should also have vering degrees of martial law as well. By that I mean some races when placing troops on a planet would be able to make unhappy people content at least. So for one race maybe having 3 troops would make the planet not rebel, while for humans you might have to have 15 troops so the planet will not rebel.
Fishman
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RE: hivemind seems quite weak

Post by Fishman »

ORIGINAL: Davor

I thought from reading about the Dhayut ( Iknow I spelt it wrong, still learning the names) are suppose to be a cross between the borg and Klingons.
The Dhayut are the Ur-Quan. They LOOK like the Ur-Quan. They PLAY like the Ur-Quan. Their terrible growth rate pretty much assures you that you are going to be ruling an empire of slaves. They have the WORST growth rate in the game. In fact, their base stats are just all around terrible: Worst growth rate, no top mod in anything, hidden research penalty. The one thing that makes it all better? Having the best engine in the game at the beginning of the game.
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jscott991
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RE: hivemind seems quite weak

Post by jscott991 »

ORIGINAL: Fishman
ORIGINAL: Davor

I thought from reading about the Dhayut ( Iknow I spelt it wrong, still learning the names) are suppose to be a cross between the borg and Klingons.
The Dhayut are the Ur-Quan. They LOOK like the Ur-Quan. They PLAY like the Ur-Quan. Their terrible growth rate pretty much assures you that you are going to be ruling an empire of slaves. They have the WORST growth rate in the game. In fact, their base stats are just all around terrible: Worst growth rate, no top mod in anything, hidden research penalty. The one thing that makes it all better? Having the best engine in the game at the beginning of the game.

Combine that with the fact that they can only deal with a bad reputation (and its internal and external effects) marginally better than any other race, and you wonder why anyone would want to play them.

They are always one of the weaker AI empires when they are in my games.

This idea of "balance" always confuses me. Why do we need to balance "evil" races ability to make war? Who is complaining? This isn't a multiplayer game. If a player thought it was too easy to play the Borg-equivalent in DW, then play someone else. If you think the Borg-equivalent is too hard as an opponent, don't select them as an empire.

Making everyone flavorless in the name of balance in a single player game makes no sense.
mllange
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RE: hivemind seems quite weak

Post by mllange »

ORIGINAL: Bartje
...
This is true, but I can point out that something that is not generally accepted, such as Nazi's murdering Jews does not make it false.

In fact, in order to prove my thesis I would ask anyone to come up with an existing / existed example of evil within our Universe / Nature.

This task is quite impossible because evil is unnatural. Being evil for sake of being evil has no place within the natural world.

An interesting philosophical argument, but there are those who believe otherwise.
"12. Wherefore, all things which are good cometh of God; and that which is evil cometh of the devil; for the devil is an enemy unto God, and fighteth against him continually, and inviteth and enticeth to sin, and to do that which is evil continually.

"13. But behold, that which is of God inviteth and enticeth to do good continually; wherefore, every thing which inviteth and enticeth to do good, and to love God, and to serve him, is inspired of God.

"14. Where, take heed, my beloved brethren, that ye do not judge that which is evil to be of God, or that which is good and of God to be of the devil.

"15. For behold, my brethren, it is given unto you to judge, that ye may know good from evil; and the way to judge is as plain, that ye may know with a perfect knowledge, as the daylight is from the dark night.

"16. For behold, the Spirit of Christ is given to every man, that he may know good from evil; wherefore, I show unto you the way to judge; for every thing which inviteth to do good, and to persuade to believe in Christ, is sent forth by the power and gift of Christ; wherefore ye may know with a perfect knowledge it is of God.

"17. But whatsoever thing persuadeth men to do evil, and believe not in Christ, and deny him, and serve not God, then ye may know with a perfect knowledge it is of the devil; for after this manner doth the devil work, for he persuadeth no man to do good, no, not one; neither do his angels; neither do they who subject themselves unto him."

Philosophical arguments aside, it would be interesting to see races that are absolutely and totally opposed to each other, whatever the circumstances, each with their own zealots, missionaries and holy/unholy warrior castes - continually striving to exterminate the other across the universe.
There's a simple answer to every complex question - and it's wrong.
-Umberto Eco
Bartje
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RE: hivemind seems quite weak

Post by Bartje »

My apoligies for the coming remark Nim8or but Beliefs by definition are not the same as Facts. (I really do not wish to offend or imply that god does, or does not exist)

I asked for an existing (read: Factual) Evil not a philosophical one, even if it is the god argument. (which cannot be proven as true nor false, god is not an accepted argument, nor anything attributed to him. Nature / Universe and everything within them are acceptable arguments)

What i'm asking for is a universal shade of grey / nuance within which complete and total anihilation as well as pacifism are equally possible in different circumstances.

Besides being possible they would even be completely understandable from the taken perspective. One should actually sympathize with the Insectoids, being caught in an existence where only the will and law of collective survival (survival of the hive) matters

teri
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RE: hivemind seems quite weak

Post by teri »

ORIGINAL: Davor
When you are a hive mind, I would expect that there to be no individuality and people shouldn't be unhappy. The same would be for reverse as well, they shouldn't be happy either, so you get no bonuses for when a population is happy.
this way it got balanced in moo
ORIGINAL: jscott991
They are always one of the weaker AI empires when they are in my games.
in my game they are the second best behind me. the galaxy is mostly divided into their left side and my right side with some broken empire scattered across awaiting their destruction.
Fishman
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RE: hivemind seems quite weak

Post by Fishman »

ORIGINAL: jscott991

Combine that with the fact that they can only deal with a bad reputation (and its internal and external effects) marginally better than any other race, and you wonder why anyone would want to play them.
The VelocityDrive, mostly. That alone is enough to sell them. Everything else is unspectacular and in the 1.03 race bonus collecting game, they contribute nothing. In 1.04, the zookeeper game is dead, so you're just stuck with permanently suck buffs now. I liked the Collector Game more. It sort of makes sense that you can get bonuses without having to have your entire empire composed of them, as you would think half your empire doesn't need to be them in order to just use them as a specialist caste, like in MOO2: You could zookeeper the best researchers and use them exclusively on your research bases, getting all the bonuses while having them only as a small minority...that makes up all of your researchers.
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