ORIGINAL: notenome
I'm a very big fan of TOAW and FITE (and briefly playtested the Directive 21 scenario). I'm also a big fan of phased turns though obviously it could be annoying for an attack in Finland to burn AGS's turn, but you learned to avoid that with time. Honestly I miss a lot of the TOAW nuances that would end up making such a difference. There's really no bombardments, no opportunity fire, no bonuses for flanking and multiple side attacks, all that combat planning stuff that some hated (and I loved). Of course I will always remember having a panzer division be stopped by 21 trucks and a mule team but then again WitE has developed its own version of this with the super swamp defense (I've had an entire panzer corps be stopped by a single ab brigade in a swamp, and ComradeP has probably lost years of his life in frustration with this in our PBEM).
Beware! There is no such a thing as "super swamp defense" as much as there isn't "super checkerboards of doom".
Airborne brigades are the cream of the crop of the RKKA. These and NKVD regts are amongst the most valuable Soviet units in 1941. They're not nearly as easily outfought as the average raw Rifle Div with its ranks swelling with frightened conscripts who barely know what to do with their Moisin rifles other than to use them as clubs.
1941 Soviet units defending on swamps are steamrolled over more often than not by a succession of hasty attacks with German infantry (or just one deliberate attack if MPs allow). Mechanized units get too many losses due to engaging the enemy in very close range. As soon when the disruption of unit elements gets through the roof the Soviet unit just goes poof! I've been already surprised more than once by a PanzerKorps sneaking through swamps after the Landsers do their work. Remember the slogan: "Infanterie, Königin Aller Waffen!".
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[/center]What TOAW models with flanking modifiers et al WiTE model accounts for in other ways.






