** SPOILERS ** EXTREME Game of the Month 1

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Icemania
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RE: ** SPOILERS ** EXTREME Game of the Month 1

Post by Icemania »

Three decades after watching in horror as the Silvermist destroyed my homeworld, the Return to Gundagale was a cause to celebrate ... !!!
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Vardis
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Joined: Fri Jun 20, 2014 12:46 am

RE: ** SPOILERS ** EXTREME Game of the Month 1

Post by Vardis »

Thanks for the scenario. I learned some new things out of necessity, and in one case accident. Had to restart a few times to avoid the private section exhausting resources, but they can't build anything if you obsolete all their ship designs and switch the design to manual. Also found out that scientists apparently are only allowed to be at the capital when not at a starbase, so changing the capital right away, and then retiring the starbase (I figured I'd give the mist less to feed on) led the ultra genius scientist teleporting to the other location. Then changing to democracy (or your government of choice) means keeping him after the leader is killed.

I've been doing Democracy over Technocracy when playing the Quameno lately anyway, since invariably my leader will be replaced at some point in my games, even with the lower chance of that happening with Techocracy. Aside from one case where a new demoralizing foreign spy scientist got picked and turned into a leader with great stats, the game seems to like taking the super scientist it starts with as the new leader, although I could've just been having bad luck in that regard.
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