When the "Pride for scrap" event is used or rather when a side scraps it's Dreadnaughts, Do both sides receive the Event memo? Or just the side doing the scraping?
Thanks, Bob

Moderators: Lord Zimoa, MOD_Commander_The_Great_War


ORIGINAL: DanielHerr
I don't think that there should be a penalty for immediately attacking a surrendered nation. It would be better if allied units simply would not be evicted, and continue to hold their currently occupied territory of their surrendered ally.

ORIGINAL: operating
To tell the truth: I'm only going by what I see diplomatically in the low to mid 20's turns in 1.62. I'm also seeing where players are getting totally frustrated with Bulgaria entering the war, due to some relatively unexplained reasons. I might add the use of poison gas by the Entente at turns prior to Bulgaria (and others) may effect an earlier enter to war and by others a later enter to war, those mechanics seem to be somewhat OK, the reverse of using poison gas could also ring true too. As far as Romania goes: I'll have to give that some more thought and will also say that situation also get's "wishie-washie" in the diplomatic circle of the game too. The results of the Balkan Wars have left these countries with a little bad blood for one reason or another, Bulgaria taking the worst of it territory wise (a mixed bag of territory loses and gains) as a result of those wars. I'll have to freshen up on the subject to be accurate.
ORIGINAL: operating
Kirk,
How about creating or increasing some kind of diplomatic penalties to attackers of surrendered countries that have gone neutral? Usually a country surrenders because it has reached "0" NM and, or has "0" PP, or both. I believe a surrender refusal usually means a 20 to 30 NM boost to the country attempting to surrender. How about adding 20 PP to that same country also? Even if that country has surrendered. To try to make it less enticing to attack certain surrendered countries (especially if they are minor countries).
In a MP match where I had France, my French NM went to "0". I had a fairly potent French army, supported by an equally potent English army, also a few Italian units holding a decent line to the south and west of Paris-Orleans region, fought the Huns to a standstill, they were running out of gas, end of turn. Sure enough during the turn change CP had "accepted" a French surrender proposal, which resulted in all my English and Italian units immediately being vacated from France, due to France now being a neutral. On the following turn, CP DOW on France, now CP had a fairly large army still in place after the initial French surrender, then mopped up the rest of France before English and Italian units could re-enter France to join the fight. I always felt it was wrong for CP to have played it that way, however there was nothing built into the game to discourage it, or to strengthen the hand of the French from a back-stabbing Surrender Treaty...
What I just thought of is: How about a preventive measure in the game, that when a country surrenders, that it cannot be attacked or DOW on for "X' number of turns?
<EDIT>
When I say "accepted" surrender, CP had purposely did not use the "refuse" button (For the French still had Capitals-Bourdeax and Africa).
ORIGINAL: operating
I'm having a problem with surrender offers...[&:] As illustrated in the below SS: There are 2 buttons to select from, either "Refuse" or "Accept", however in Serbia's case I cannot refuse the surrender offer (refuse button will not activate), the only option left is to accept surrender, that completes the end of my turn. There are 2 Serb units on the map, one occupies Centinje fort, which I would like on the CP side of the ledger and eliminate any chance that Entente could DOW on Serbia only to capture Centinje later in a MP match (that would be a huge problem). On my next turn I feel a sense of crossing ethical boundaries by DOW on (now neutral) Serbia to capture Centinje. there is nothing in the manual that says I cannot declare war on a neutral, however I have a feeling it is gamey.
Often countries offer to surrender, but also allows you to "refuse" the surrender, then the game continues on as is normal, end of turn. However, I think it is gamey if a player "accepts" a surrender knowing that there is a possibility of a active "refuse" button, then on the next turn or later, DOW on the same country that just surrendered then there is a ethical question (it's gamey). But, as I stated before: If I am not allowed to refuse a surrender then later DOW, is it unethical? Does anybody have any thoughts about this?
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Aaron wrote
All that said, if there were no supporting allied units in Serbie, then I don't see why you can't just turn around and restart the war against Serbia. The Entente really hasn't lost anything and a new DOW would simply allow a nice way to work around the bug.
That's my $.02

It's not a perfect example in the SS, however the idea is: To pay attention to distortions in a fleet's movement range, no matter how suspect they (distortions) may be. There could be a juicy supply convoy hidden in either one of the distortions, you have 2 Class IV sub fleets (3 hex radius view range) , send one fleet to see if it's a ghost or not, if your lucky the fleet could end up next to a target, then zero in with the other fleet for attack.ORIGINAL: DanielHerr
Wouldn't that be because the subs had to move around the enemy ships that were already visible? Were there any ships in those spots after you moved moved the subs there?
Welcome!ORIGINAL: lookingformods
Is there a download link for this sweet looking mod? if so i would love to have it.
