Wish List

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
User avatar
sPzAbt653
Posts: 10068
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Wish List

Post by sPzAbt653 »

If you want to see all three pieces in the formation report, you can scroll down.

Image
Attachments
jpeg50.jpg
jpeg50.jpg (88.19 KiB) Viewed 329 times
Cfant
Posts: 495
Joined: Sun Dec 12, 2010 10:16 am

RE: Wish List

Post by Cfant »

Ha, didn't know that. Thanks a lot! [&o] You never stop to learn, not even after 6 years playing [:)]
draske
Posts: 4
Joined: Fri Jul 10, 2015 8:41 am

RE: Wish List

Post by draske »

Hi all, first of all I appreciate the work done on TOAW IV. As a player since version 1 I really appreciate that this old title still gets updates and improvements without loosing the charm this game always had.

For my wish list:
It would be great if we can get a few extra characters for the unit and formation names. For some reason I always come one or two characters short.
Another thing I would like to see is adding armygroup (so XXXXX) as selectable option. I like to make big scenario's and this often represent HQ units of this level.

Thank you for the great work so far.
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
User avatar
Curtis Lemay
Posts: 14800
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: Wish List

Post by Curtis Lemay »

ORIGINAL: draske

Another thing I would like to see is adding armygroup (so XXXXX) as selectable option. I like to make big scenario's and this often represent HQ units of this level.

See this thread:

tm.asp?m=1730915
My TOAW web site:

Bob Cross's TOAW Site
User avatar
larryfulkerson
Posts: 42735
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Wish List

Post by larryfulkerson »

Here's some more things that TOAW could add if it wanted to get more complicated.There's an area for the name of the TF.
And for about 25 characters you can encode the route or the cargo or the day it last was in port or a reminder to withdraw this ship
or whatever the need is. TOAW units could use that capability as hints of where to go or what to do etc. Not just for ship-s but
LCU's as well. Or maybe just the ships and HQ's.

There's the ability to change the leader of the unit. In this case the captain of the ship. Which implies that the skill of the leader
influences the performance of the unit. TOAW could use something like that for it's units, or maybe just the HQ units.

EDIT: I just posted this post in the development forum but then I realized it's not a screenshot and we're talking about this notion on
the public board already so it's not secret. I'm wondering if anybody concurs about my idea. Or is TOAW already complicated
enough as it is, or is this WITP-AE example worthy of some thought?

Image
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
https://www.youtube.com/watch?v=OTTiuJZeS0Q
User avatar
larryfulkerson
Posts: 42735
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Wish List

Post by larryfulkerson »

ORIGINAL: Freyr Oakenshield
ORIGINAL: Sekadegas
ORIGINAL: Freyr Oakenshield
Please, add some sort of list displaying the units that are currently travelling by rail. In FitE, it's often a nightmare trying to find them on the map, especially after a longer break between PBEM sessions.
No need. You already have it. Use the dot buttom. It cicles through all the entrained units.
The dot button? What's that? Where is it?[X(]
Did anybody ever answer your question? He's talking about the period button. The button you push to put a period at the end of
a sentence.
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
https://www.youtube.com/watch?v=OTTiuJZeS0Q
User avatar
larryfulkerson
Posts: 42735
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Wish List

Post by larryfulkerson »

WITE has a unit representing an airfield and it can be moved from place to place and
planes fly their missions from them. It's a handy way to represent a grass airfield used by
fighters. I suppose bombers would need a large flat surface somewhere but it would be
doable. TOAW needs some kind of event or maybe a new unit that can place
airfields at specific places. This would be really cool.

EDIT: This idea came to me from Thomas Harvey. He's smarter than he looks.
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
https://www.youtube.com/watch?v=OTTiuJZeS0Q
User avatar
rhinobones
Posts: 2166
Joined: Sun Feb 17, 2002 10:00 am

RE: Wish List

Post by rhinobones »

ORIGINAL: larryfulkerson

Here's some more things that TOAW could add if it wanted to get more complicated.

Larry

My view is that complicated = anal, and I think TOAW is anal enough. For each individual playing TOAW there is a threshold where complication reaches a point and the game no longer is fun. It becomes work. No fun in playing a game that requires work. I realize that you enjoy the minutia of TOAW, others also do, and I have no quarrel with this. Enjoy.

My greatest wishes would be WEGO and hex side rivers, but I have no expectation that TOAW will ever see these features. Fortunately there are other TOAW like games in the making that offer these abilities.

One wish that might be possible is to give engineers a true ability to build. Build and/or improve airfields, ports, supply depots, rails, roads, bridges, tunnels, forts and anything else imaginable for engineers. Engineers need a true function rather just than increasing the rate of "dig-in" and doubling as infantry.

I would also like to see scenarios built where there are no "objective" points which are summed up to determine wins and losses. The criteria for winning would then be forcing an opponent into a hopeless position and gaining the opponent's resignation as the requirement for a win. This is possible, I have made scenarios which use this criteria.

So much for my ideas,

Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Meyer1
Posts: 931
Joined: Tue Feb 09, 2010 6:01 pm

RE: Wish List

Post by Meyer1 »

I wish we have some information about wth is going on with the development of this game...
User avatar
larryfulkerson
Posts: 42735
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Wish List

Post by larryfulkerson »

ORIGINAL: Meyer1
I wish we have some information about wth is going on with the development of this game...

May I kindly refer you to this thread:

tm.asp?m=4010685
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
https://www.youtube.com/watch?v=OTTiuJZeS0Q
Meyer1
Posts: 931
Joined: Tue Feb 09, 2010 6:01 pm

RE: Wish List

Post by Meyer1 »

Thanks Larry, already seen it. Not very enlightening thread if you ask me, and that was a month and a half ago. We could use a more detailed update.
tcarusil
Posts: 222
Joined: Sun May 01, 2011 12:50 pm
Location: Indianapolis, IN

RE: Wish List

Post by tcarusil »



My greatest wishes would be WEGO and hex side rivers, but I have no expectation that TOAW will ever see these features. Fortunately there are other TOAW like games in the making that offer these abilities.




Regards, RhinoBones

[/quote]

What games are you referencing? I would like to have something to look forward to.

TomC

Rokossovskiy
Posts: 17
Joined: Fri Jul 10, 2015 4:27 pm

RE: Wish List

Post by Rokossovskiy »

ORIGINAL: Meyer1

Thanks Larry, already seen it. Not very enlightening thread if you ask me, and that was a month and a half ago. We could use a more detailed update.

Yes a kick in the face again is not good.
User avatar
rhinobones
Posts: 2166
Joined: Sun Feb 17, 2002 10:00 am

RE: Wish List

Post by rhinobones »

ORIGINAL: tcarusil



My greatest wishes would be WEGO and hex side rivers, but I have no expectation that TOAW will ever see these features. Fortunately there are other TOAW like games in the making that offer these abilities.




Regards, RhinoBones

What games are you referencing? I would like to have something to look forward to.

TomC


[/quote]

Desert War 1940-43 you can find it at:

http://members.upc.ie/jeanette.kelly/index.html

Regards
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
tcarusil
Posts: 222
Joined: Sun May 01, 2011 12:50 pm
Location: Indianapolis, IN

RE: Wish List

Post by tcarusil »

ORIGINAL: rhinobones

ORIGINAL: tcarusil



My greatest wishes would be WEGO and hex side rivers, but I have no expectation that TOAW will ever see these features. Fortunately there are other TOAW like games in the making that offer these abilities.




Regards, RhinoBones

What games are you referencing? I would like to have something to look forward to.

TomC


Desert War 1940-43 you can find it at:

http://members.upc.ie/jeanette.kelly/index.html

Regards

[/quote]

Yes.Have that one on my machine, but have not been able to spend much time with it.

Thanks for the response.

TomC
User avatar
rhinobones
Posts: 2166
Joined: Sun Feb 17, 2002 10:00 am

RE: Wish List

Post by rhinobones »

The game is still in work, but it should provide some of the features we would like to see in TOAW. Note that version 1.5.18 has recently been posted.

Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
User avatar
Lobster
Posts: 5476
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Wish List

Post by Lobster »

ORIGINAL: rhinobones

The game is still in work

ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
Meyer1
Posts: 931
Joined: Tue Feb 09, 2010 6:01 pm

RE: Wish List

Post by Meyer1 »

Lobster, I'm sure he meant the "Desert war" game as being still in work.
User avatar
rhinobones
Posts: 2166
Joined: Sun Feb 17, 2002 10:00 am

RE: Wish List

Post by rhinobones »

Lob

Have you given the game a try?

Another nice thing about this game is that the author is in contact with the community. Responds to suggestions and gives information about the coding progress.

Nice to have an author that communicates, no NDA with this game.

Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Post Reply

Return to “The Operational Art of War IV”