Iceman wrote:
O'Brien and Opie, recon/light is a little low IMO. Also, jump is useless for the Pack Hunter / Gremlin which don't have JPs. Might as well develop Scouting, for more MXPs. CC is too low too, as is GM - energy weapon in O'Brien OTOH is quite high for a titan that has none (looks too high for a starting stat).
Wshington, Banzai also doesn't have JPs. EW might be useful for fast target switching. Business seems a little high.
You don't have to spend ALL DPs right away, you may accumulate them so that you can raise attributes (instead of skills, sometimes it's not worth it raising only a couple points) to raise skill limits.
*chuckle* Opie and O'Brien are trying to build up Recon/Light - They're just rookies though! Generally I pump up recon/light, then Jump, then Scouting. (This is true for Washington as well). My main reason is that I'm always looking toward the future. I do agree with you that both of their weapon skills are a bit on the lean side. I was planning on getting into something with energy weapon (ie my Favorite Tesla Bolt) quite quickly, this quite possibly will be my next "upgrade" (just upgraded Washington's titan, refer below).
As for Washington, he's got JP's now! Business is high. I guess he's a natural! I've never pump business in anyone (except the Manager), similarily, I've never pump "leadership" except in my Leader.
As for spending points? I guess I'm a shopoholic! Now, I didn't update Bedlam's squad printout after last night's mission (my apologies). But I'll put Anarchy's at the end of this post
Mission: Capture Base or Destroy Enemy (Mission 3, Savannah)
Squad Bedlam: As above
The enemy (all recons) were spread out, a Porcupine and Fang to the north, Zealot#1 in the centre and Zealot#2 to the East. Base was situated beyond Zealot#1.
The Battle:
Bedlam ran towards the centre of the battlefield, locking on to Zealot#1 and scanning it (the Zealot#1 was charging back at us, and hit percentages were quite low). As we clashed, Opie kept running past it while Washington ran straight into it, managing to do 14 damage to its Left Leg and knocking it to the ground. Washington stood up, and proceeded to do called shots to the damaged leg with MGs. The leg of the Zealot#1 was ripped off, as was the left arm. We then left it for scrap, the pilot subsequently ejected. A quick efficient take down for Washington!
Meanwhile the Porcupine and Fang circled us to the west (around a small lake) and Zealot#2 was closing in from the East, near some hills. We knew if we took the fight to Zealot#2 it would be difficult for the Fang and Porcupine to get a good shot at us for a while, due to some trees and hills.
The squad charged the Zealot#2.
Opie took a detour and Washington managed to reach it first. He ran into it, unleashing a full barrage of Machine Guns. Carson was right behind him and damaged the Zealot#2 hip with LMG. Washington then planted two fists to the head. Opie also joined in the fun.
Meanwhile the Porcupine and Fang cleared their cover and started to harrass us from behind. As they approached they were inflicting damage to O'Brien who was taking up the rear. O'Brien returned the sentiment with a GME strike to the Porcupine's head. He then charged (but missed) and began attacking with his Vibra Claws (hoping for an ammo hit [;)] ). Both enemy titans locked on to O'Brien and we knew he'd need help. With the Zealot#2 badly damaged (lost both RT and LT to punches) we left Opie to finish it off and Washington and Carson turned their sights to the Porcupine.
Washington charged the Porcupine and let go his MGs. The Fang stood a hex away, pummelling O'Brien with its AC7s. O'Brien took heavy damage to Centre Torso, Left Arm & Right Leg (with a few actuators damaged) and tried to run away. As he ran away (past and behind the Fang), the Fang disabled his Left Torso.
Meanwhile, Machine Gun fire took out the Porcupine's Right Torso and Washington switched targets to the Fang. (the Porcupine pilot ejected quickly after). Opie finally managed to take out the Centre Torso of the Zealot#2 and joined in the attack agaist the Fang.
All battle computers were locked on to the remaining standing enemy titan. We'd take the base once the enemy was disabled.
The Fang (aptly name for the jock's style - very tenacious!) wouldn't let O'Brien go and blew out O'Brien's Lower Torso knocking him over. With his sights turned Washington charged it and let rip the last of his ammunition. (hoping that in close combat, the Fang would finally take his teeth out of O'Brien's injured husk and target himself)
Carson joined in the melee and a kick to the right leg downed the Fang. Washington, quite hot and damaged from charging and having fisticuffs with all four opponents supplied some small laser fire as Carson flailed away at the downed Fang. Carson's punch disabled the Left Torso of the Fang, but caused an ammo explosion in his own damaged arm, blowing his own Right Arm off. Another Kodak moment, Right Arm exploding as it punches through the enemy's Left Torso [:D]. As he continued to flail away, one-armed, Opie took aim with his GMEs and the two volleys destroyed the Centre Back Torso and Right Leg of the Fang. The Fang was disabled and Victory was ours!
Aftermath:
The mission wasn't a total success though. After our nominal salaries and upkeeps, we only profitted $12,000 from the mission (IIRC - there was no payment for completing the mission, which ended as soon as the Fang was disabled). Our repair bill was $80,000+ Perhaps we should have just charged the base? Luckily we had a fair bit of cash in reserve, otherwise we may have been damaged beyond hope!
O'Brien and Opie promoted to Green. I sold the Banzai and upgraded Washington to an Apparition(70 ton Light with MGs and 2xChainsaws). Bedlam may need to take part of one more mission to get enough cash to upgrade one more titan before relieving Anarchy.
I'll try to upload a printout of Bedlam on the morrow.
Below is a print-out of Anarchy (feel free to skip it if it's not your cup of tea):
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Jock: Hamish McManlo aka McManlo
Squad: Anarchy
Race: HUMAN [MALE]
Age: 29 years 6 months
Size: 182 cm
Weight: 89 kg
Rank: REGULAR [4]
Salary: 24739 $ / month
Titan: Sickle [100.0 t]
Battles: 33 [Wins/Losses: 31/02]
Hit ratio: 54 %
Kills: 0
XP: 34206 / 36000
DP: Pilot: 074 / Combat: 226 / Other: 023
Leader: Recruit rookie mod 60%
-----------------------------------------------------------------
Attributes:
INTELLIGENCE: 14
NEURAL SENSE: 13
REACTION: 14
INSTINCT: 13
DEXTERITY: 12
CONSTITUTION: 14 HP: 126
CHARISMA: 15
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Skills:
RECON/LIGHT: 063 % [063]
MEDIUM/HEAVY: 060 % [063]
ASSAULT: 010 % [063] --
JUMP: 063 % [063]
SCOUTING: 064 % [066]
CLOSE COMBAT: 066 % [066]
GUIDED MSL.: 016 % [068] --
UNGUIDED MSL.: 015 % [063] --
CANNON: 066 % [066]
ENERGY WEAPON: 066 % [066]
INDIRECT FIRE: 003 % [066] ---
EL. WARFARE: 028 % [068] -
SCANNER: 065 % [068]
DEFENSIVE: 054 % [063]
DMG. CONTROL: 030 % [066]
LEADERSHIP: 071 % [073] +
BUSINESS: 007 % [071] ---
SURVIVAL: 044 % [066]
MEDICAL: 030 % [066]
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Jock: Sargeant Zim aka Sarge
Squad: Anarchy
Race: HUMAN [MALE]
Age: 23 years 1 months
Size: 191 cm
Weight: 96 kg
Rank: REGULAR [4]
Salary: 12936 $ / month
Titan: Imp [70.0 t]
Battles: 24 [Wins/Losses: 23/01]
Hit ratio: 44 %
Kills: 0
XP: 24405 / 36800
DP: Pilot: 006 / Combat: 011 / Other: 005
Manager: Purchase markup 04%
-----------------------------------------------------------------
Attributes:
INTELLIGENCE: 14
NEURAL SENSE: 12
REACTION: 14
INSTINCT: 11
DEXTERITY: 12
CONSTITUTION: 14 HP: 126
CHARISMA: 14
-----------------------------------------------------------------
Skills:
RECON/LIGHT: 061 % [063]
MEDIUM/HEAVY: 055 % [060]
ASSAULT: 012 % [060] --
JUMP: 058 % [063]
SCOUTING: 058 % [060]
CLOSE COMBAT: 058 % [060]
GUIDED MSL.: 021 % [065] -
UNGUIDED MSL.: 027 % [063] -
CANNON: 061 % [066]
ENERGY WEAPON: 063 % [066]
INDIRECT FIRE: 018 % [060] --
EL. WARFARE: 027 % [065] -
SCANNER: 057 % [066]
DEFENSIVE: 048 % [063]
DMG. CONTROL: 015 % [066] --
LEADERSHIP: 005 % [070] ---
BUSINESS: 066 % [070]
SURVIVAL: 044 % [060]
MEDICAL: 030 % [066]
-----------------------------------------------------------------
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Jock: Marshall Malloy aka Marshall
Squad: Anarchy
Race: HUMAN [MALE]
Age: 26 years 0 months
Size: 188 cm
Weight: 99 kg
Rank: REGULAR [4]
Salary: 20687 $ / month
Titan: Inferno [70.0 t]
Battles: 23 [Wins/Losses: 22/01]
Hit ratio: 49 %
Kills: 0
XP: 25561 / 37600
DP: Pilot: 052 / Combat: 053 / Other: 058
Mechanic: Repair discount 01%
-----------------------------------------------------------------
Attributes:
INTELLIGENCE: 16
NEURAL SENSE: 12
REACTION: 13
INSTINCT: 12
DEXTERITY: 13
CONSTITUTION: 13 HP: 117
CHARISMA: 13
-----------------------------------------------------------------
Skills:
RECON/LIGHT: 061 % [065]
MEDIUM/HEAVY: 031 % [061]
ASSAULT: 019 % [061] --
JUMP: 061 % [065]
SCOUTING: 056 % [066]
CLOSE COMBAT: 060 % [061]
GUIDED MSL.: 011 % [073] --
UNGUIDED MSL.: 062 % [065]
CANNON: 033 % [065]
ENERGY WEAPON: 062 % [065]
INDIRECT FIRE: 032 % [066]
EL. WARFARE: 028 % [073] -
SCANNER: 059 % [073]
DEFENSIVE: 037 % [070]
DMG. CONTROL: 071 % [075] +
LEADERSHIP: 024 % [070] -
BUSINESS: 013 % [075] --
SURVIVAL: 030 % [061]
MEDICAL: 030 % [075]
-----------------------------------------------------------------
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Jock: Billy Da Kidd aka Billy
Squad: Anarchy
Race: HUMAN [MALE]
Age: 23 years 3 months
Size: 181 cm
Weight: 79 kg
Rank: REGULAR [4]
Salary: 19710 $ / month
Titan: Berserker [70.0 t]
Battles: 23 [Wins/Losses: 21/02]
Hit ratio: 52 %
Kills: 0
XP: 24683 / 38400
DP: Pilot: 045 / Combat: 022 / Other: 032
-----------------------------------------------------------------
Attributes:
INTELLIGENCE: 12
NEURAL SENSE: 13
REACTION: 12
INSTINCT: 16
DEXTERITY: 11
CONSTITUTION: 14 HP: 126
CHARISMA: 12
-----------------------------------------------------------------
Skills:
RECON/LIGHT: 056 % [056]
MEDIUM/HEAVY: 061 % [061]
ASSAULT: 025 % [061] -
JUMP: 056 % [056]
SCOUTING: 072 % [073] +
CLOSE COMBAT: 067 % [073]
GUIDED MSL.: 015 % [066] --
UNGUIDED MSL.: 015 % [056] --
CANNON: 029 % [058] -
ENERGY WEAPON: 050 % [058]
INDIRECT FIRE: 009 % [073] ---
EL. WARFARE: 040 % [066]
SCANNER: 061 % [061]
DEFENSIVE: 056 % [056]
DMG. CONTROL: 005 % [058] ---
LEADERSHIP: 010 % [060] --
BUSINESS: 015 % [060] --
SURVIVAL: 051 % [076]
MEDICAL: 048 % [058]
-----------------------------------------------------------------
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Jock: Bunson Honeydew aka Bunson [KIA]
Squad: Anarchy
Race: HUMAN [MALE]
Age: 31 years 3 months
Size: 191 cm
Weight: 100 kg
Rank: NOVICE [3]
Salary: 0 $ / month
Titan: NONE
Battles: 19 [Wins/Losses: 18/01]
Hit ratio: 53 %
Kills: 0
XP: 20757 / 22800
DP: Pilot: 045 / Combat: 025 / Other: 026
-----------------------------------------------------------------
Attributes:
INTELLIGENCE: 12
NEURAL SENSE: 12
REACTION: 13
INSTINCT: 13
DEXTERITY: 13
CONSTITUTION: 13 HP: 0
CHARISMA: 12
-----------------------------------------------------------------
Skills:
RECON/LIGHT: 065 % [065]
MEDIUM/HEAVY: 058 % [061]
ASSAULT: 029 % [061] -
JUMP: 060 % [065]
SCOUTING: 031 % [063]
CLOSE COMBAT: 063 % [065]
GUIDED MSL.: 017 % [061] --
UNGUIDED MSL.: 048 % [065]
CANNON: 028 % [065] -
ENERGY WEAPON: 062 % [065]
INDIRECT FIRE: 019 % [063] --
EL. WARFARE: 053 % [061]
SCANNER: 055 % [060]
DEFENSIVE: 049 % [063]
DMG. CONTROL: 016 % [061] --
LEADERSHIP: 025 % [060] -
BUSINESS: 010 % [060] --
SURVIVAL: 063 % [065]
MEDICAL: 045 % [061]
-----------------------------------------------------------------
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Jock: Johnnie Bastard aka Johnnie
Squad: Anarchy
Race: HUMAN [MALE]
Age: 25 years 9 months
Size: 172 cm
Weight: 69 kg
Rank: NOVICE [3]
Salary: 14628 $ / month
Titan: Wolverine [69.8 t]
Battles: 14 [Wins/Losses: 13/01]
Hit ratio: 42 %
Kills: 0
XP: 16834 / 22200
DP: Pilot: 005 / Combat: 005 / Other: 005
-----------------------------------------------------------------
Attributes:
INTELLIGENCE: 12
NEURAL SENSE: 11
REACTION: 14
INSTINCT: 12
DEXTERITY: 13
CONSTITUTION: 12 HP: 108
CHARISMA: 13
-----------------------------------------------------------------
Skills:
RECON/LIGHT: 066 % [066]
MEDIUM/HEAVY: 004 % [058] ---
ASSAULT: 030 % [058]
JUMP: 062 % [066]
SCOUTING: 029 % [060] -
CLOSE COMBAT: 050 % [063]
GUIDED MSL.: 018 % [060] --
UNGUIDED MSL.: 014 % [066] --
CANNON: 067 % [068]
ENERGY WEAPON: 024 % [068] -
INDIRECT FIRE: 022 % [060] -
EL. WARFARE: 040 % [060]
SCANNER: 058 % [058]
DEFENSIVE: 040 % [063]
DMG. CONTROL: 009 % [061] ---
LEADERSHIP: 006 % [063] ---
BUSINESS: 012 % [061] --
SURVIVAL: 059 % [060]
MEDICAL: 041 % [061]
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