Scrap Lists - Default

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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YohanTM2
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RE: Scrap Lists - Default

Post by YohanTM2 »

Sounds like that should work, will let you know when I get the game <g>
visitor_from_ireland
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RE: Scrap Lists - Default

Post by visitor_from_ireland »

Hello there,
when using&nbsp;default "suggested scrap lists" or whatever you will call them, being able to easily add/remove units from that pre-defined scrap pool would be very convenient. So, if you disagree with just a few units on that list, you wouldn't have to completely re-make that list from scratch on.
In case you opt for&nbsp;more of those pre-defined scrap lists (Shannon mentioned two or three I think), a simple descriptive name of that list would be good for beginners (such as&nbsp;"the wolfpacker scrap-list" or "scrapalot"/"dontscrap2much", whatever...).
Hopefully this suggestion isn't too self-evident. In any case, it looks like MWIF is&nbsp;going to be a superb game in the end - respect!
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RE: Scrap Lists - Default

Post by Shannon V. OKeets »

ORIGINAL: visitor_from_ireland

Hello there,
when using default "suggested scrap lists" or whatever you will call them, being able to easily add/remove units from that pre-defined scrap pool would be very convenient. So, if you disagree with just a few units on that list, you wouldn't have to completely re-make that list from scratch on.
In case you opt for more of those pre-defined scrap lists (Shannon mentioned two or three I think), a simple descriptive name of that list would be good for beginners (such as "the wolfpacker scrap-list" or "scrapalot"/"dontscrap2much", whatever...).
Hopefully this suggestion isn't too self-evident. In any case, it looks like MWIF is going to be a superb game in the end - respect!
Welcome to the forum.[:)]

Players can save their own scrap lists. The form is design so you can take an existing list and modify it to your taste. Whatever you want to name the file is up to you. You could use it to replace the starting default list if you wanted to.

I am just making sure there is something in place when the player first plays the game - and that what he is given as a default is reasonable.
Steve

Perfection is an elusive goal.
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RE: Scrap Lists - Default

Post by Shannon V. OKeets »

Continuing the proposed default scrap lists from Michael, here they are for Brute Force (begins in May/June1942).

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Steve

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RE: Scrap Lists - Default

Post by Shannon V. OKeets »

2nd and last in series.

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Steve

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RE: Scrap Lists - Default

Post by Shannon V. OKeets »

And here are Michael's proposed scrap lists for Darkness Before the Dawn (Jul/Aug 1943).

This is the last in Michael's sets of default scrap lists for the 11 scenarios. Thank you Michael! [&o][&o][&o]

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Steve

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Shannon V. OKeets
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RE: Scrap Lists - Default

Post by Shannon V. OKeets »

2nd and last in series. The Axis default scrap lists for Darkness Before the Dawn.

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Steve

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composer99
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RE: Scrap Lists - Default

Post by composer99 »

I personally would not scrap any A6M2 (Japanese) fighters or any Stukas with 5+ tactical factors.
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michaelbaldur
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RE: Scrap Lists - Default

Post by michaelbaldur »

ORIGINAL: composer99

I personally would not scrap any A6M2 (Japanese) fighters or any Stukas with 5+ tactical factors.

the stuka is a mistake .... I will change that
the wif rulebook is my bible

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if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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RE: Scrap Lists - Default

Post by meisterchow »

ORIGINAL: composer99

I personally would not scrap any A6M2 (Japanese) fighters or any Stukas with 5+ tactical factors.

But even with that great range, a 5 point fighter in 1943 isn't all that great overall. Personally, I'm on the fence, but I can see why they were selected. Those would fall to personal preference.
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composer99
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RE: Scrap Lists - Default

Post by composer99 »

It can always fly back-up (unless you're playing with outclassed fighters of course).
&nbsp;
More to the point, the Japanese have lots of fighters in 1941-1943 that aren't scrappable, have about the same a2a rating, and have crappy range. So why not at least keep comparably good fighters in the pool? Assuming they have the production they will be building out the fighter pool anyway.
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RE: Scrap Lists - Default

Post by meisterchow »

Like I said, I think whether or not to scrap 5 AtA Zeroes in 1943 is up to the player, there are decent arguments either way (yours vs. clearing out the pool faster for the better stuff coming down the pipeline).
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