Maximum Football 2.3 Update?

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

Moderator: David Winter

hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

RE: Maximum Football 2.3 Update?

Post by hack153 »

The only problem I see with multiple people creating playbooks is the lack of consistency.  My playbooks have common variable which make them able to play together fairly decently.  (Common variables are needed to make up for some issues that are not covered in the PDS.)  If I take mine and place them against someone else's playbook, the results could be drastically unrealistic.

I'm all for more playbooks, but I think it would have to be an organized effort to keep consitency.  Without the consistency, I think our intentions would be great, but the product might be lacking.

For example, here are some common variable that I use:

WR Line-ups:
5WR: R2  R3 OL-MEN  R5  R4 R1
4WR: R2  R3 OL-MEN  R4  R1
3WR, 1TE: R2  R3 OL-MEN TE1 R1 
2WR, 2TE: R2  TE2  OL-MEN  TE1  R1  
2WR, 1TE:  R2  OL-MEN  TE1 R1
2TE, 1WR:  TE2  OL-MEN  TE1  R1

*This is why it matters:
Image

Zone and Cover 3 &4 defenses. In order for the defense to disguise it's intentions to play zone, the defenders have to line-up on each WR. If I had a defender lines-up on R1, but played a zone on the other side of the field, then that creates some serious issues. Thus, the DB to the far right (your far right), would always line-up against R1.

This of course effects what defense plays can be used against what type of offensive formation. If I have a play where my DBs are lined-up on R2, TE2, TE1, and R1, I can't play that against a 2WR, 1TE offensive formation. That's why you see multiple variations of the same formation in my playbooks.

Some might ask, why not use "line-up" "closest." Here is why. If you place R2 (to the far left), at zoom 3, but your defense is placed to the far left in zoom 2, the defender may leave R2 open.

Those are just some examples. I'll start a thread on the variable that I am using on the PDS thread area. Maybe that will help me, and others with consistency.

Thanks for listening to my ramblings!
Attachments
5 WR.jpg
5 WR.jpg (60.91 KiB) Viewed 142 times
UPFL is in the off season...
United Premier Football League
hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

RE: Maximum Football 2.3 Update?

Post by hack153 »

An idea, might be to have someone create plays, send it off to someone else, and then that person creates the profiles (with established groups).
UPFL is in the off season...
United Premier Football League
User avatar
Mykal
Posts: 1777
Joined: Thu Apr 03, 2008 4:59 pm

RE: Maximum Football 2.3 Update?

Post by Mykal »

well seeing some canadian playbooks would be nice, no one seems to do them, not even when I ask
and DTVT owe's me a playbook but seems to have vanished (I already know he's very busy, we all have lives to live)

maybe if Marauders could knock out a few Canadian playbooks that actually worked
without me having to step in and alter them to make them work,
then I just might be persuaded to part with a few dollars
but I would need to know in advance what I was buying, I aint buying blind,

done that already buying MF and look how that turned out
a game out of the box, which without the guys here for playbooks, uniforms and stadiums etc is actually Gash

Yep before you jump on me I know without davids work we would have nothing
I certainly aint bashing the game , david or any of the test team

my point is: the game I bought was worth nothing
and would have been a complete waiste of money where it not for the guys here.
lets be honest, take away all the nice uniforms, bigger better designed stadiums, other peoples playbooks,
JD's editor and stuff like that, play the game in its raw form........... its Gash, plain and simple

So I guess that puts right along side Gary really, the forums is the way to go
after all we've done most everything else ourselves, without dismissing David's efforts.
DAWUSS
Posts: 248
Joined: Sat Jul 05, 2008 5:36 pm
Contact:

RE: Maximum Football 2.3 Update?

Post by DAWUSS »

I can do offensive playbooks, but generally mine don't come out right in MFB because the QB acts like an idiot. He'll either throw to the primary receiver too early, but if I have him wait and let the play develop a wee bit more, I run the risk of having him get sacked instead of dumping it to the hot receiver.

And my specialty is offense, so there wouldn't be any defensive plays
DAWUSS
Posts: 248
Joined: Sat Jul 05, 2008 5:36 pm
Contact:

RE: Maximum Football 2.3 Update?

Post by DAWUSS »

ORIGINAL: Mykal

well seeing some canadian playbooks would be nice, no one seems to do them, not even when I ask
and DTVT owe's me a playbook but seems to have vanished (I already know he's very busy, we all have lives to live)


I have 8 singleback plays (4 WR 1 TE 1 RB) and 1 Shotgun 6 WR play. Nothing to build a playbook over right now...
User avatar
Mykal
Posts: 1777
Joined: Thu Apr 03, 2008 4:59 pm

RE: Maximum Football 2.3 Update?

Post by Mykal »

thanks for the offer Buddy, most appreciated
but the offensive are no good without Defense to match them

could end up with game breakers that way

I'm actually working on my own anyway both sides of the ball
Post Reply

Return to “Maximum-Football 2.0”