Like I said but it seems to be continually ignored it is not the challenge but the operation of the game, obviously a human opponent will give you a better challenge I'm never expecting a back hand blow type counterstroke from the AI any AI. The AI as far as AIs go in WITE does a pretty good job but is this because mechanics are non existant or is this because it is good?
The game is meant to represent war in the eastern front, and war in the second world war but falls short in numerous areas, C+C being one of them. The limited loss in CV for units attached directly to Stavka and OKH without reporting to a combat headquarters is a very poor representation of the actaul case as units would progressively be less ready for combat the further back the chain they go. Not having to attach these units to combat HQ's is lazy mechanics.
The ability of infanrty units to move 100's of mile and be combat ready exerting a ZOC given that movement is meant to be simultenuos is laughable. I can just imagine what would happen to such a formation if it did that to an Armoured spearhead in WWII

. It can do this even when not reporting to a local HQ [&:]. Seriously that is just again lazy mechanics.
"Mr Patton sir you have just been stopped by a unit that is ten miles away which has marched over one hundred mile in perfect order"
"Which HQ is it reporting to?"
"OKW in Berlin sir"
"Where is it getting its supply?"
"Berlin sir"
"Okay better stop to let our artillery catch up to blast through this checkboard defence"
Not really having HQ's influence the game and the ability to simulate the destruction of HQ's is bizarre and seems rather a bolt on.
Like I said I like the Database, I love the Map I love the implementation of support units but C+C suspends believe.