No I don't have to face this "no units in sight to the left or right". Neither does anyone else who knows what the purpose of a ZOC is.
Please. Just go and read up on some soldier level recounts of the war. For one you sure as hell didn't have any significant external force projection (ie, a ZoC), and you certainly had humongous moral problems and even increased desertion rates. Neither of which is represented in the game as those units still get a ZoC and suffer no penalties despite being out of touch with any other unit for no reason other than your (in the role as the "commander") say so.
Axis players want to shackle the Soviet one so they can achive what can't be done in H2H play. Unless the Soviet is an idiot.
Since you're responding to my points specifically, you're obviously ignoring my post. Go back up and re-read where I stated I don't want a Axis "I win" button, and I'll be perfectly fine with seeing changes on their side of the house if needed.
You know what happens when you give up large swaths of territory w/o a fight? The Germans get a free advance. They get to overrun manpower centers. Possibly keeping factories of various types from leaving. Overrunning railyards.
A) When you're talking about defending strategic points like that, the choice of defending/not defending them has in-game consequences as you've pointed out.
B) What about the fact that the Ukraine provided a large chunk of the food supply for the western half of the Soviet Union and what does its immediate loss do if you don't fight for it and thus give those extra precious days to get even more supplies out?
Penalties for actions which would of been a big deal? What penalty will you give for the Germans for retreating during the first Soviet winter offensive? How about you lose because you get relieved by Hitler.
Still ignoring my post? Just as the Soviet player doesn't have to deal with Stalin, the German player doesn't have to deal with Hitler. IT IS ALREADY MODELED IN GAME! Geez, how many times does it have to be said?
The Russians fought, and they still lost a great deal of agriculture, mines, the entire Donbas. Not only that, but about their entire peacetime strength. And they still won.
Classic case of selective reading.
The reality of the situation is that if you run as the Soviet, it's a bad move. You'll give up a great deal of territory for free.
And yet people are doing it with great success. Plus it isn't a bad move, because there is no penalty for doing it (note: it will probably make more sense to you once you realize that everyone in the thread is talking about the gamey way Soviets can retreat versus your literal re-interpretation of the subject). Once again you're only focusing on the strategic level issues and ignoring everything else.
Edit:
Hopefully I'll catch you with the edit before you reply. I also think you are getting confused on a individual issue rather than collective issue. Individually none of those issues need to be fixed or addressed in any way. Lots of real life scenarios are modeled via larger rules, or just ignored entirely because they're outside the scope of the game. However when a game allows too much leeway with ignoring the realities of the situation then you have to consider these issues and how they're represented.
Regardless of personal opinion the game currently allows the Soviet Union to trade space for time (maybe not across the entire front and western Soviet Union, but a good chunk of it) at no cost where they didn't in history and would have had to suffer some consequences for doing so. Thanks to that, all things being equal, Germany will suffer a disadvantage larger than they should/would have assuming the SU player exploits the issue.