Bob Flemin's MWIF AARse III The Return

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RE: Bob Flemin's MWIF AARse III The Return

Post by warspite1 »

ORIGINAL: Orm

I think the rules example says it all. A -2 reduction means that a 11-1 becomes 9-1 and 3:1 becomes 3:2.

63:9 = 7:1 that is reduced to 5:1 regardless of combat table.
54:9 = 6:1 and is reduced to 4:1 both for assault and for blitz.
warspite1

Another rule we played wrong back in the day then [;)]
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse III The Return

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Sept/Oct 1939
Production Planning

The bit I dread.....

Without the Oil option this is at least at bit more straightforward.

- The Germans have all 24 factories producing so no dramas here.

- The Italians have 5 of their factories producing - which is the maximum given the resources available.

- Damn! With the Japanese I made a bit of a boob with the convoy placement. I therefore have a resource in Hainan idle. I must remember to fix that next turn.

Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Bob Flemin's MWIF AARse III The Return

Post by warspite1 »

Sept/Oct 1939
Production Planning

- With the CW I have all 22 factories producing. Probably because I used Orm's set up!
Please see the Production Planning Video (no.13) for a really good explanation of how to get the PP right for all powers.

- China is very straightforward. All 7 resources are going to factories.

- With the French I have 8 resources going to production. The Hanoi and Senegal resources are not being transported. I need to fix that next turn.

- USA is fine - all 40 factories are producing

- The Soviet Union has 23 resources heading to the factories and none are idle so that is good!



Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse III The Return

Post by warspite1 »

Sept/Oct 1939
Stay At Sea

I practice rotating ships for the first time. Not very slick at this stage - but at least it will get me in the habit of doing this each turn to protect the convoys.

I move ships in the 3 + 4 box down one section as the penalty for staying at sea.
Now Maitland, now's your time!

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Orm
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RE: Bob Flemin's MWIF AARse III The Return

Post by Orm »

CW has a slight tendency of using the French CPs. By telling which CW resources go to which factory and even putting some resources to idle one can fix most of this. The main trouble is that with my setup the resources from India to Great Britain is planned to be convoyed around Africa but MWIF sends them through the Med by using the French CP.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Bob Flemin's MWIF AARse III The Return

Post by warspite1 »

Sept/Oct 1939
Scrap Destroyed

I have the choice of scrapping the units in the destroyed pile. These are the poor Polish units lost in defence of the country.

I choose to scrap all of them except the 5-3 white print and the HQ.
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse III The Return

Post by warspite1 »

ORIGINAL: Orm

CW has a slight tendency of using the French CPs. By telling which CW resources go to which factory and even putting some resources to idle one can fix most of this. The main trouble is that with my setup the resources from India to Great Britain is planned to be convoyed around Africa but MWIF sends them through the Med by using the French CP.
warspite1

Cad908 shows how to get round this - sadly his tutorial came too late to avoid the problem this turn.
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse III The Return

Post by Orm »

ORIGINAL: warspite1

Sept/Oct 1939
Stay At Sea

I practice rotating ships for the first time. Not very slick at this stage - but at least it will get me in the habit of doing this each turn to protect the convoys.

I move ships in the 3 + 4 box down one section as the penalty for staying at sea.
In order to fully protect my convoys I plan to have escorts in the '0', '1', and the '4' box. During the return to base step I return to base with the ships in the '0' box. The ships in the '1' box stay and gets lowered to the '0' box. and the '4' gets lowered to the '3' box.

During my first naval movement of the turn I begin to move all convoy escorts in the '3' box down to the '1' box and then I send ships from port to the '4' box. Then I have ships in the '0' + '1' + '4' box again.

This way I use three stacks of ships to escort each sea area.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Bob Flemin's MWIF AARse III The Return

Post by warspite1 »

ORIGINAL: Orm

ORIGINAL: warspite1

Sept/Oct 1939
Stay At Sea

I practice rotating ships for the first time. Not very slick at this stage - but at least it will get me in the habit of doing this each turn to protect the convoys.

I move ships in the 3 + 4 box down one section as the penalty for staying at sea.
In order to fully protect my convoys I plan to have escorts in the '0', '1', and the '4' box. During the return to base step I return to base with the ships in the '0' box. The ships in the '1' box stay and gets lowered to the '0' box. and the '4' gets lowered to the '3' box.

During my first naval movement of the turn I begin to move all convoy escorts in the '3' box down to the '1' box and then I send ships from port to the '4' box. Then I have ships in the '0' + '1' + '4' box again.

This way I use three stacks of ships to escort each sea area.
warspite1

Yes - that is where I want to get to. At the moment its a very clumsy 4 to 3 - so there is something in the sea box at the start of the turn. I will need to get cleverer at it. How many sea boxes do you try and cover?
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse III The Return

Post by Orm »

ORIGINAL: warspite1

ORIGINAL: Orm

ORIGINAL: warspite1

Sept/Oct 1939
Stay At Sea

I practice rotating ships for the first time. Not very slick at this stage - but at least it will get me in the habit of doing this each turn to protect the convoys.

I move ships in the 3 + 4 box down one section as the penalty for staying at sea.
In order to fully protect my convoys I plan to have escorts in the '0', '1', and the '4' box. During the return to base step I return to base with the ships in the '0' box. The ships in the '1' box stay and gets lowered to the '0' box. and the '4' gets lowered to the '3' box.

During my first naval movement of the turn I begin to move all convoy escorts in the '3' box down to the '1' box and then I send ships from port to the '4' box. Then I have ships in the '0' + '1' + '4' box again.

This way I use three stacks of ships to escort each sea area.
warspite1

Yes - that is where I want to get to. At the moment its a very clumsy 4 to 3 - so there is something in the sea box at the start of the turn. I will need to get cleverer at it. How many sea boxes do you try and cover?
That was I was trying to tell you. I want to cover the 4 and 0 box at all times. In order to have ships in the 0 box after the return to base I must have ships in the 1 box. To save ships I use the ships that I had in the 4 box that was lowered to the three box to move to the 1 box.

----

For example: I designate HMS Devonshire to escort in the North Atlantic.
Turn 1: Naval movement - HMS Devonshire sail to the 4 box in the North Atlantic.
Turn 1: Return to Base - HMS Devonshire stays at sea and is lowered to the 3 box.
Turn 2: Naval movement - HMS Devonshire move from the 3 box to the 1 box.
Turn 2: Return to Base - HMS Devonshire stays at sea and is lowered to the 0 box.
Turn 3: Naval movement - HMS Devonshire stays in the 0 box.
Turn 3: Return to Base - HMS Devonshire returns to port.
Turn 4: Naval movement - HMS Devonshire sail to the 4 box in the North Atlantic and the escort circle begins again.

----

So I decide on how many escorts I want in each box in each sea area and then I use 3 stacks of ships circling that sea area. Or that is my theory anyway. Now days I usually wing it.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Bob Flemin's MWIF AARse III The Return

Post by warspite1 »

ORIGINAL: Orm

ORIGINAL: warspite1

ORIGINAL: Orm



In order to fully protect my convoys I plan to have escorts in the '0', '1', and the '4' box. During the return to base step I return to base with the ships in the '0' box. The ships in the '1' box stay and gets lowered to the '0' box. and the '4' gets lowered to the '3' box.

During my first naval movement of the turn I begin to move all convoy escorts in the '3' box down to the '1' box and then I send ships from port to the '4' box. Then I have ships in the '0' + '1' + '4' box again.

This way I use three stacks of ships to escort each sea area.
warspite1

Yes - that is where I want to get to. At the moment its a very clumsy 4 to 3 - so there is something in the sea box at the start of the turn. I will need to get cleverer at it. How many sea boxes do you try and cover?
That was I was trying to tell you. I want to cover the 4 and 0 box at all times. In order to have ships in the 0 box after the return to base I must have ships in the 1 box. To save ships I use the ships that I had in the 4 box that was lowered to the three box to move to the 1 box.

----

For example: I designate HMS Devonshire to escort in the North Atlantic.
Turn 1: Naval movement - HMS Devonshire sail to the 4 box in the North Atlantic.
Turn 1: Return to Base - HMS Devonshire stays at sea and is lowered to the 3 box.
Turn 2: Naval movement - HMS Devonshire move from the 3 box to the 1 box.
Turn 2: Return to Base - HMS Devonshire stays at sea and is lowered to the 0 box.
Turn 3: Naval movement - HMS Devonshire stays in the 0 box.
Turn 3: Return to Base - HMS Devonshire returns to port.
Turn 4: Naval movement - HMS Devonshire sail to the 4 box in the North Atlantic and the escort circle begins again.

----

So I decide on how many escorts I want in each box in each sea area and then I use 3 stacks of ships circling that sea area. Or that is my theory anyway. Now days I usually wing it.
warspite1

No I meant sea areas!!! Sorry - English is not my first language...no wait.... DOH


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Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse III The Return

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Sept/Oct 1939
Production

Right lets make sure there is method in my madness...

Germany: The plan is to head west and kick French bottom as quickly and as hard as possible. The RAF have two extra pilots so I think we need aircraft, tanks and Infantry - no surprise there. But anything else? I am going to try and wage submarine warfare on the CW convoy lines so a sub would be good too.

Naval Cons: Tirpitz
Sub Cons: 1
2 x Pilot
1 x FTR
1 x LND AIR
INF: 1

Italy: Just 3 points to spend. Plan is to get the longer term naval assets underway and on the board.

Naval Repair: Andrea Doria
Sub Cons: 1

Japan: As with Italy I need to get the long term builds moving but cannot neglect China.

Carrier: Hiyo
Battleship: Musashi
Arm: 1


Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse III The Return

Post by warspite1 »

Sept/Oct 1939
Production

China: Straightforward

INF: 1
CAV DIV: 1

Commonwealth: More of the same - needing to mix short term requirements with the laying down of long term assets

FTR: 1
LND AIR: 1
Carrier: 1
Battleship: 1
TRS: 1

France: What to do with France?

Pilot: 1
FTR: 1 (lets hope its not the D500...)

USA: Long.Term.Builds

Carrier: 1
Battleship: 1
AMPH: 1
TRS: 1
Naval Repair: Saratoga

USSR: Get bodies on the ground for the invasion of Finland and the garrison requirements.

INF: 2
Pilot: 1


Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse III The Return

Post by warspite1 »

Nov/Dec 1939
Reinforcement

Germany:
2 x Sub in the Construction Pool
He-112
6-3 Inf
2-6 Arm
2-6 AT

Italy:
Impero in the Construction Pool
BA-65
4-5 Mot

Japan:
Zuikaku in the Construction Pool
Submarine in the Construction Pool

Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse III The Return

Post by warspite1 »

Nov/Dec 1939
Reinforcement

Commonwealth:
Defiant
Hampden
Wellington
HMS Valiant (not as beautiful as her sister but still [&o])
1 CP

France:
Zilch

USA:
Submarine in the Construction Pool
Houston, Helena, St Louis and TRS

USSR:
Zilch
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RE: Bob Flemin's MWIF AARse III The Return

Post by warspite1 »

Nov/Dec 1939
Initiative and Weather

Best Classified Football Results voice

Axis 4: Allies 2

Did you say it properly - with the right tone in the right place [:)]?

http://www.youtube.com/watch?v=-pHzaD7OQfA

Anyways, the Axis keep the initiative but the weather is rubbish in Europe (at least its not too bad in China)
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse III The Return

Post by warspite1 »

Nov/Dec 1939
Impulse: 1

The Japanese choose a land, the European Axis both take a combined (the Germans want the extra air missions).

The turn is over very quickly - just involved the movement west of Japanese and German units. I am sorely regretting starting the Japanese so far back.....

Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse III The Return

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Nov/Dec 1939
Impulse: 3

The turn advances two impulses. The CW take a naval, the Chinese a land, and the other three take a combined each.

The Soviets claim Bessarabia and the Germans allow this.
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse III The Return

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Nov/Dec 1939
Impulse: 3

Naval Movement phase. Right lets see if I can get some routine going with the Royal Navy and the defence of their precious trade routes.

First things first.I want to get the convoys out of the Bay of Biscay. The fall of France is a case of when not if, and so I want to avoid that sea zone when the French exit stage left.

I move my spare assets, that can reach, to the Faeroes Gap which gives me 8 there. I move 3 spare from Alexandria into Cape St Vincent and another 3 from Cape Town to Cape Verde (these can continue their journey next turn). I have 1 spare in Canada and another 2 in Holyhead.

That makes 17, and I need around 22 in total I think so I will need to get building.
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse III The Return

Post by warspite1 »

Nov/Dec 1939
Impulse: 3

Right my convoy patrol forces now:

Faeroes Gap:
Southampton + Exeter (Alternate 4 box)
Diomede, Galatea and Aurora (1 or 0 box)
Penelope, Enterprise and Arethusa (0 or 1 box)

Bay of Biscay:
Berwick + Cumberland (Alternate 4 box)
Curlew, Cairo, Calcutta, Carlisle, Colombo (1 or 0 box)
Emerald, Dunedin, Delhi, Ajax, Orion (0 or 1 box)

East Coast:
Danae + Dauntless (Alternate 4 box)
Perth, Despatch (0 or 1 box)
Achilles, Durban (1 or 0 box)

North Atlantic:
Belfast + Edinburgh (Alternate 4 box)
Caledon, Calypso, Capetown (0 or 1 box)
Caradoc, Cardiff, Ceres (1 or 0 box)


Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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