Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
RE: Research Extended - [DWU] [WIP] New tech and components to research
Maybe we should post on every thread that he go and help lurchi.[:D]
By the way, is the mod in the way of hyper drives done? It's one of my main "problem's" with the game, if lurchi already changed a bit of the hyper drives i would play with the mod, without research mods the game is something boring for me now.[:(]
By the way, is the mod in the way of hyper drives done? It's one of my main "problem's" with the game, if lurchi already changed a bit of the hyper drives i would play with the mod, without research mods the game is something boring for me now.[:(]
RE: Research Extended - [DWU] [WIP] New tech and components to research
ORIGINAL: Kizucha
Maybe we should post on every thread that he go and help lurchi.[:D]
No, that would go overboard. Probably. [:D]
ORIGINAL: Kizucha
By the way, is the mod in the way of hyper drives done? It's one of my main "problem's" with the game, if lurchi already changed a bit of the hyper drives i would play with the mod, without research mods the game is something boring for me now.[:(]
You can try Research Expanded V0.3 to get a small glimpse of what's going to come, find it in the op post. All hyper drives are modded in this one and it's playable, but it's only a better beta.
Right now I'm working on the real thing, Research Reloaded. It's going to be huge, but it will be some time until you can play that. I'm adding a lot of new stuff, it's not even in alpha status. I redo the complete research tree and I'm still in the weapon section, only about 20% of the new framework is done. I'll post a teaser of the multiple energy weapon trees soon.
RE: Research Extended - [DWU] [WIP] New tech and components to research
I just got a message from Erik. He told me that I'm on their radar, but they can only move so fast. So, I guess something good is going to happen in the foreseeable future. 

- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: Research Extended - [DWU] [WIP] New tech and components to research
Good news, can't wait. Once it will be up we could start talking about megamod and integration.
I suppose new character system will be up in close time with more racial differentiation.. The only thing that art will take time and that will create slight disbalance between races that have character systems and not, once its up we will talk about academies, techs and things that influence character generation.
I suppose new character system will be up in close time with more racial differentiation.. The only thing that art will take time and that will create slight disbalance between races that have character systems and not, once its up we will talk about academies, techs and things that influence character generation.
RE: Research Extended - [DWU] [WIP] New tech and components to research
Uh maybe my warning was enough.[;)]
So i'm looking really forward to see your "finished" mod when its done or playable.[:D] For the time i think i really take a look at the "expanded"-part.[:)]
So i'm looking really forward to see your "finished" mod when its done or playable.[:D] For the time i think i really take a look at the "expanded"-part.[:)]
RE: Research Extended - [DWU] [WIP] New tech and components to research
Have fun with it. [:)]
And now, as promised, a new teaser (project names are prone to change):

You can see that all beam weapons (there are more kinds than listed here) have their very own tree now right from the start instead of being in one giant sequoia. That's not only clearer, but also should produce different ships even in the pre warp era. How do you like that?
I refrained from adding new super weapons so far. There are only 4 free components left, I have to ration now.
And now, as promised, a new teaser (project names are prone to change):

You can see that all beam weapons (there are more kinds than listed here) have their very own tree now right from the start instead of being in one giant sequoia. That's not only clearer, but also should produce different ships even in the pre warp era. How do you like that?
I refrained from adding new super weapons so far. There are only 4 free components left, I have to ration now.
-
- Posts: 62
- Joined: Thu Jun 26, 2014 1:49 pm
RE: Research Extended - [DWU] [WIP] New tech and components to research
ohhh yeaahhh mennnn!! [X(][X(][X(]
RE: Research Extended - [DWU] [WIP] New tech and components to research
Hmm, this mod is starting to get good.
I do so love a big tech tree, with really expensive research times.
But I wonder, will this be self contained, or designed in such a fashion that it could perchance be dropped into a players preferred mod? And I don't mean to be redistributed, just that players own use. Being that I like the ideas in this research mod, and the new artwork I see here is quality, but I do have a favorite mod with 33 races currently, and would like to adapt it into that (I really wanted to mod my tech tree, but the task was just a bit too daunting for me).
I do so love a big tech tree, with really expensive research times.
But I wonder, will this be self contained, or designed in such a fashion that it could perchance be dropped into a players preferred mod? And I don't mean to be redistributed, just that players own use. Being that I like the ideas in this research mod, and the new artwork I see here is quality, but I do have a favorite mod with 33 races currently, and would like to adapt it into that (I really wanted to mod my tech tree, but the task was just a bit too daunting for me).
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: Research Extended - [DWU] [WIP] New tech and components to research
ORIGINAL: Shark7
Hmm, this mod is starting to get good.
I do so love a big tech tree, with really expensive research times.
Thanks. [:)]
Yeah, I do as well.
ORIGINAL: Shark7
But I wonder, will this be self contained, or designed in such a fashion that it could perchance be dropped into a players preferred mod? And I don't mean to be redistributed, just that players own use. Being that I like the ideas in this research mod, and the new artwork I see here is quality, but I do have a favorite mod with 33 races currently, and would like to adapt it into that (I really wanted to mod my tech tree, but the task was just a bit too daunting for me).
Research Reloaded is based on Extended Universe, so if your mod is as well it should be quite easy to adapt, if not you'll have to remove some race specific stuff. You're free to do so of course.
This probably will be part of a new mega mod, so you might want to look into that too if it happens.
Yeah, it's quite a big task to redo the complete research tree. Bigger than I expected, actually, so it'll still take some time, especially since I have to wait for some base game modifications I need done to add everything I want.
RE: Research Extended - [DWU] [WIP] New tech and components to research
Hmmm... looks really nice and sweet.[;)]
Is something how long it need to research the whole 3 research trees, in your head? I dont mind if its really long, because i love long play sessions.[:)] Better if its because of the big ... oh i dont know the english word for it now arg. xD I'ts only i like to have many many MANY tech's to research and not that it takes so long to research all things only because each tech costs 999xxx research to get it.[:)]
Is something how long it need to research the whole 3 research trees, in your head? I dont mind if its really long, because i love long play sessions.[:)] Better if its because of the big ... oh i dont know the english word for it now arg. xD I'ts only i like to have many many MANY tech's to research and not that it takes so long to research all things only because each tech costs 999xxx research to get it.[:)]
RE: Research Extended - [DWU] [WIP] New tech and components to research
Well, there are going to be a whole lot of new research projects, so if you really want to research everything it will take considerably longer.
You're not supposed to research everything, though. There are different ways to go at it, so you might want to try out different research paths.
You're not supposed to research everything, though. There are different ways to go at it, so you might want to try out different research paths.
RE: Research Extended - [DWU] [WIP] New tech and components to research
Thats nice.^^ Hm i think the test mod is not yet compatible with the overhaul mod from unforseen?[&:]
RE: Research Extended - [DWU] [WIP] New tech and components to research
No, and it won't be since I abandoned that one and restarted.
RE: Research Extended - [DWU] [WIP] New tech and components to research
Ok i expected that~[;)] i'm looking a bit in it without the overhaul and dream of the restarted compatible mod.[:D]
Edit: Oh can it be that it's the new update for distant worlds? I updated it and i get an error if i change to the mod, that DW dont work anymore.[:)]
Edit: Oh can it be that it's the new update for distant worlds? I updated it and i get an error if i change to the mod, that DW dont work anymore.[:)]
RE: Research Extended - [DWU] [WIP] New tech and components to research
Also keep in mind, when we apply the AI Improvement Mod to this, each race will focus on specific paths. In fact lurchi, if you look at the Summary table in the "AI Improvement Mod.xls", something similar to that would help get application of the AI Improvement Mod started e.g. what Weapon / Combo (only if merited) should each race focus on. This way I can understand clearly what your design goals are and align. No need for it yet ... please get this to a mature stage first.
RE: Research Extended - [DWU] [WIP] New tech and components to research
Yes in the time he have the frame finished he can make the little bits and feed us an shiny new research mod. *_*
RE: Research Extended - [DWU] [WIP] New tech and components to research
ORIGINAL: Kizucha
Edit: Oh can it be that it's the new update for distant worlds? I updated it and i get an error if i change to the mod, that DW dont work anymore.[:)]
Might very well be the beta update, it seems to be a bit on the buggy side.
RE: Research Extended - [DWU] [WIP] New tech and components to research
ORIGINAL: Icemania
Also keep in mind, when we apply the AI Improvement Mod to this, each race will focus on specific paths. In fact lurchi, if you look at the Summary table in the "AI Improvement Mod.xls", something similar to that would help get application of the AI Improvement Mod started e.g. what Weapon / Combo (only if merited) should each race focus on. This way I can understand clearly what your design goals are and align. No need for it yet ... please get this to a mature stage first.
Will do.
-
- Posts: 62
- Joined: Thu Jun 26, 2014 1:49 pm
RE: Research Extended - [DWU] [WIP] New tech and components to research
lurchi, when you think we can have it ready? [&:]
-
- Posts: 210
- Joined: Mon Jun 09, 2014 12:56 pm
RE: Research Extended - [DWU] [WIP] New tech and components to research
If I can make a suggestion; I noticed you have a "basic" or prototype weapon attached to the root tech followed by the "real" weapon shortly thereafter. Since you're running near the component limit, why don't you remove them? Seems a bit superfluous. The only one of those "prototypes" that are really useful is the space reactor.