State of the Game and Future Plans, as of November 2017

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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paulderynck
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RE: State of the Game and Future Plans, as of November 2017

Post by paulderynck »

Oh oh, we'll have to ask Steve if he uses the space key or the tab key...
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juntoalmar
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RE: State of the Game and Future Plans, as of November 2017

Post by juntoalmar »

Having had to learn more than a couple dozen programming languages, I have to disagree. I get used to the syntax of a new language after a couple of weeks working with it (as long as you only work with one, and you are not programming in 3 different languages with different sintaxes at the same time). I find more complex to be profficient with the library set for each language.

Still, a personal opinion, as each person may find it harder different parts of programming.
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RE: State of the Game and Future Plans, as of November 2017

Post by Shannon V. OKeets »

ORIGINAL: juntoalmar

Having had to learn more than a couple dozen programming languages, I have to disagree. I get used to the syntax of a new language after a couple of weeks working with it (as long as you only work with one, and you are not programming in 3 different languages with different sintaxes at the same time). I find more complex to be profficient with the library set for each language.

Still, a personal opinion, as each person may find it harder different parts of programming.
When writing code, I just want to get the program to accomplish a task.

I used to worry about memory and processing speed (e.g., when writing in assembler for the Atari 800) but the computers now-a-days have tons of memory and blitz through processing lines of code like a tank through a dry cornfield. There are a few places in MWIF where speed is a concern: when having to search the 70,200 hexes of the map for supply and resource routing. But otherwise, who cares if the code is efficient or not?

Obviously for the player interface there are separate libraries to create and modify forms and process mouse operations and keystrokes. Those need to be selected and learned as a group. Similarly for reading and writing to files.

But the heart of this game is processing the sequence of play and responding to player decisions. Virtually all of that code is accomplished by grinding out the logic. Large grinding wheels are needed to get the code to adhere to the ADG rules.[:D]
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DQ2004
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RE: State of the Game and Future Plans, as of November 2017

Post by DQ2004 »

I'm just getting back into MWiF after a bit of a hiatus.
Its pleasing that there's been some really good progress on Netplay and it seems pretty much bug-free.

In terms of future progress I would really like;
1. To see all the optional rules implemented.
2. The one-map scenarios implemented.
3. WiF Collector's Edition counter-set introduced (am more than happy to put my hand up to help with this)
4. The latest WiF rules introduced.
5. Patton in Flames & Amerika in Flames scenarios introduced.
6. Then maybe do the AI - this is just my opinion, but I don't believe AI will happen any time soon, even if it is a good AI, especially given the relatively slow progress of just optional rules and Netplay since the initial release.
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DQ2004
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RE: State of the Game and Future Plans, as of November 2017

Post by DQ2004 »

Finally, I should add, I would really like an update of the MWiF map. Another thing I am happy to help out with.
Again I would like to see things start with the European map and get the whole thing re-done in a different projection so that we don't have a million miles of useless hexes (see pic)!

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"Look at you - you have HORSES! What were you thinking?!?" - Paratrooper David Webster
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RE: State of the Game and Future Plans, as of November 2017

Post by RFalvo69 »

ORIGINAL: rkr1958
"Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning." - Winston Churchill, 1942.

So... Other six years?
"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

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rkr1958
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RE: State of the Game and Future Plans, as of November 2017

Post by rkr1958 »

ORIGINAL: RFalvo69

ORIGINAL: rkr1958
"Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning." - Winston Churchill, 1942.

So... Other six years?
6, 12 whatever it takes. [8D]
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RE: State of the Game and Future Plans, as of November 2017

Post by TrogusP96 »

DQ2004 gives a good summary of what I would like also. I hate to see the author struggling with the supply system and convoy system and my last version even 300 still routes to Bay of Biscay over arose so have to rework those each turn. And sometimes the routes don't show for certain resources from Canada. I kind of agree with the commenter who mentioned that no line is 100% efficient and yet there does seem to be a finely balanced aspect. I like to play solo and mod the map etc. Would like to mod division costs too but don't know how.

Until MWIF Came out I hadn't played or WiF even though I bought expansions because I didn't have the space. considered Vassal but Steve's version does keep track of lot of stuff for you and seems to speed play so I really appreciate that. It would be cool to get the last optional rules and expansions that have been done for the print game. In the meantime thank you.
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vonpaul
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RE: State of the Game and Future Plans, as of November 2017

Post by vonpaul »

"Our Commitment to You

We are committed to continuing to support MWIF, which includes addressing bug reports, completing NetPlay and adding additional optional rules and scenarios...."

Didn't realise it was a lifelong commitment. Poor form matrix (yes you Matrix!) get the man some help and finish this game. Just finish the game!
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Bamilus
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RE: State of the Game and Future Plans, as of November 2017

Post by Bamilus »

ORIGINAL: vonpaul

"Our Commitment to You

We are committed to continuing to support MWIF, which includes addressing bug reports, completing NetPlay and adding additional optional rules and scenarios...."

Didn't realise it was a lifelong commitment. Poor form matrix (yes you Matrix!) get the man some help and finish this game. Just finish the game!

Till death do us part [:D]
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lucliu
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Re: State of the Game and Future Plans, as of November 2017

Post by lucliu »

It's an unfulfilled commitment if we look back today.
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