ORIGINAL: HardLuckYetAgain
ORIGINAL: GloriousRuse
Re: HYLA and unstoppable fury.
It's a more general observation about two common axis balance views.
1st, there is a common, if wildly inaccurate, position taken that basically goes (with some hyperbole) "the German army was an unquenchable meat grinder advancing to victory everywhere, so if I can't, it must be broken".
There is also a second, more refined, camp. It basically holds that while the relative combat power of the units shouldn't be adjusted lightly (Through means direct or otherwise), the highest value in the game is tactical/technical excellence. If you can be technically excellent with units and still can't win, they would say, then the balance must be off.
I think both positions miss the idea that WITE, far more than it's predecessor, is a game about big decisions. It's not immediately apparent, but I'm coming to the conclusion that you can rarely tactical your way out of a wrong call operationally, or only at great cost in time and readiness. That is frankly a pretty good representation of the east..it shouldn't matter if you're Tyrone or an average player, a single panzer corps trying to do ballet should be a battered, broken thing that fails.
Was it not you that had the "unstoppable fury" about hasty attacks in Beta Glorious Ruse? That "unstoppable fury" was deep. It is the same passion & breed from the same mother.
So, I guess you are right in your first sentence, "Re: HYLA and unstoppable fury". But you have not a clue why since your next two para's tells me what you think. I will tell you why. I love the game, both sides! I love to see more people playing and progressing in the game. I post what I post for others to further their thinking and get more involved. I don't have to spends hours on end during the day to post AAR's comments and pictures for my health. Personally, I don't give a rats rear end if I lose or win. I even said so at the very beginning of my AAR that I was going to lose but I was going to try anyway to win because I like to win, as anyone should. I try and give hope to either side when there is little in the game to new players. I did this in WITE1 taking up the Soviet side to show it can be done. Maybe I am naive and just should slink back into my hole and not help anyone with my 2 cents worth of comments in my AAR. So yea, I have an "unstoppable fury" to try and make suggestions to a game that is enjoyable for both sides no matter what the side they play giving insight into what I do either right or wrong and suggestions on what could be wrong in current ruleset for people to learn from.
References:
Glorious Ruse on "Hasty Attack" in Beta (only accessible if you have BETA access (don't get me wrong this was a very good discussion same that we are having here). https://www.matrixgames.com/forums/tm.asp?m=4963130
Me trying to show how a Soviet can try and win in WITE1. https://www.matrixgames.com/forums/tm.asp?m=4309050