1.04 The Wolf and the Bear (no Gids)

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: Joel Billings, Sabre21

User avatar
krupp_88mm
Posts: 406
Joined: Mon Oct 13, 2008 10:01 am

RE: 1.04 The Wolf and the Bear (no Gids)

Post by krupp_88mm »

[/quote]

A broad front push over mountain ranges in winter....just wrong on so many levels...
[/quote]

hmm interesting.. it seems counter intuitive that mud would be worse for moving through mountain hex than snow, shouldnt it make more sense that mountain hexs are not as affected by mud regarding movement, and much more penalized for winter, considering the elevation allows better drainage but also more severe snowfall
Decisive Campaigns Case Pony
Image

RRRH-Sr Mod Graphix ed V2: http://www.mediafire.com/?dt2wf7fc273zq5k
User avatar
Tarhunnas
Posts: 2902
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Turn 201. April 19 1945. Mud.

The Finns threw in the towel this turn. Otherwise very little happening. The mud even put a stop to the Soviet mountain offensive in the Carpathians, which the snow apparently couldn't.

A shot from the central front, showing supply.

Image
Attachments
T201Center.jpg
T201Center.jpg (544.48 KiB) Viewed 234 times
------------------------------
RTW3 Designer
User avatar
Tarhunnas
Posts: 2902
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

And here is the Soviet railheads. This information will show if you switch to showing rail before clicking end of turn. This feels a bit cheesy, and not sure it is WAD. The information is there anyway, it can be gotten by hovering over every single hex, but it is a very painstaking process, this is much faster.

Image
Attachments
T201CenterRail.jpg
T201CenterRail.jpg (460.89 KiB) Viewed 235 times
------------------------------
RTW3 Designer
User avatar
Tarhunnas
Posts: 2902
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

No reinforcements to be expected from this point on... Entering uncharted territory!

I am thinking maybe this is an argument against the fixed reinforcements for the Germans. Not that it really matters, I don't have the ARM points to fill out my existing formations, so why would I want to build new ones?

I do have 450k men in the manpower pool though.

Image
Attachments
T201Reinf.jpg
T201Reinf.jpg (103.16 KiB) Viewed 234 times
------------------------------
RTW3 Designer
User avatar
Apollo11
Posts: 25164
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: 1.04 The Wolf and the Bear (no Gids)

Post by Apollo11 »

Hi all,
ORIGINAL: Tarhunnas

And here is the Soviet railheads. This information will show if you switch to showing rail before clicking end of turn. This feels a bit cheesy, and not sure it is WAD. The information is there anyway, it can be gotten by hovering over every single hex, but it is a very painstaking process, this is much faster.

Image

I reported this in developer's forum...


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Apollo11
Posts: 25164
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: 1.04 The Wolf and the Bear (no Gids)

Post by Apollo11 »

Hi all,

Pavel asks if you guys use the very latest WitE BETA EXE?


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: 1.04 The Wolf and the Bear (no Gids)

Post by Helpless »

This information will show if you switch to showing rail before clicking end of turn

Yes, the mode is not switching back to norm in H2H games. I will get it done.
Pavel Zagzin
WITE/WITW/WITE-2 Development
MechFO
Posts: 845
Joined: Fri Jun 01, 2007 4:06 am

RE: 1.04 The Wolf and the Bear (no Gids)

Post by MechFO »

ORIGINAL: krupp_88mm


A broad front push over mountain ranges in winter....just wrong on so many levels...
hmm interesting.. it seems counter intuitive that mud would be worse for moving through mountain hex than snow, shouldnt it make more sense that mountain hexs are not as affected by mud regarding movement, and much more penalized for winter, considering the elevation allows better drainage but also more severe snowfall


Mud can also mean late/early snows in the mountains, but the road type is also important. If the roads are unimproved, heavy rains would affect their usage as well.
User avatar
Tarhunnas
Posts: 2902
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

ORIGINAL: Apollo11

Hi all,

Pavel asks if you guys use the very latest WitE BETA EXE?

Leo "Apollo11"

We are both using 1.05.53
------------------------------
RTW3 Designer
User avatar
Tarhunnas
Posts: 2902
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

ORIGINAL: MechFO
ORIGINAL: krupp_88mm


A broad front push over mountain ranges in winter....just wrong on so many levels...
hmm interesting.. it seems counter intuitive that mud would be worse for moving through mountain hex than snow, shouldnt it make more sense that mountain hexs are not as affected by mud regarding movement, and much more penalized for winter, considering the elevation allows better drainage but also more severe snowfall


Mud can also mean late/early snows in the mountains, but the road type is also important. If the roads are unimproved, heavy rains would affect their usage as well.

Spring should mean avalanche season in the mountains.
------------------------------
RTW3 Designer
User avatar
Tarhunnas
Posts: 2902
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Turn 202. April 26 1945. Mud.

Soviet Tank Corps continue to infiltrate across the Carpahian mountain ranges. Otherwise, very little happening.

Image
Attachments
T202Carp.jpg
T202Carp.jpg (618.73 KiB) Viewed 239 times
------------------------------
RTW3 Designer
User avatar
Tarhunnas
Posts: 2902
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

OOB turn 202.

Image
Attachments
T202OOB.jpg
T202OOB.jpg (194.54 KiB) Viewed 239 times
------------------------------
RTW3 Designer
User avatar
Tarhunnas
Posts: 2902
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

And losses.

Image
Attachments
T202Loss.jpg
T202Loss.jpg (83.49 KiB) Viewed 239 times
------------------------------
RTW3 Designer
User avatar
Tarhunnas
Posts: 2902
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Production turn 202.

Image
Attachments
T202Prod.jpg
T202Prod.jpg (239 KiB) Viewed 239 times
------------------------------
RTW3 Designer
User avatar
Tarhunnas
Posts: 2902
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Turn 203. May 3 1945.

The mud has dried out over a large part of the front. I northern Ukraine (or rather, southern Poland) the withdrawal starts. A strong force of panzer divisions are in reserve as usual, to give the Russkies some unpleasant surprises.

Image
Attachments
T203Nukr.jpg
T203Nukr.jpg (461.41 KiB) Viewed 239 times
------------------------------
RTW3 Designer
User avatar
krupp_88mm
Posts: 406
Joined: Mon Oct 13, 2008 10:01 am

RE: 1.04 The Wolf and the Bear (no Gids)

Post by krupp_88mm »

double post
Decisive Campaigns Case Pony
Image

RRRH-Sr Mod Graphix ed V2: http://www.mediafire.com/?dt2wf7fc273zq5k
User avatar
krupp_88mm
Posts: 406
Joined: Mon Oct 13, 2008 10:01 am

RE: 1.04 The Wolf and the Bear (no Gids)

Post by krupp_88mm »

ORIGINAL: The SNAFU

Certainly you're not suggesting the US troops were not courageous warriors. If the US fought like the Russians they would have been sending millions of people home in boxes. Yea, that would have been better...

maybe if france britian usa didnt sit on their butts while Poland was overrun....

Image
Decisive Campaigns Case Pony
Image

RRRH-Sr Mod Graphix ed V2: http://www.mediafire.com/?dt2wf7fc273zq5k
7th Somersets
Posts: 284
Joined: Thu May 25, 2006 1:20 pm

RE: 1.04 The Wolf and the Bear (no Gids)

Post by 7th Somersets »

edited to avoid distractions...
User avatar
Tarhunnas
Posts: 2902
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Please gentlemen, this is a very much OT, and dilutes my AAR.
------------------------------
RTW3 Designer
User avatar
Tarhunnas
Posts: 2902
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Turn 204. May 10th 1945.

An embarrasssing Soviet armored breakthrough in the Carpathians... Map before Axis moves.



Image
Attachments
T204Carp.jpg
T204Carp.jpg (428.71 KiB) Viewed 239 times
------------------------------
RTW3 Designer
Post Reply

Return to “After Action Reports”