As regards the icons i was referring to the unit icons. I understand that some satellite Japan allied units will be on the board, will they also be in red?
The Thais and the "good" Chinese are in red

Off to bed now

Cheers
Rob
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
As regards the icons i was referring to the unit icons. I understand that some satellite Japan allied units will be on the board, will they also be in red?
ORIGINAL: jrcar
As regards the icons i was referring to the unit icons. I understand that some satellite Japan allied units will be on the board, will they also be in red?
The Thais and the "good" Chinese are in red
Off to bed now
Cheers
Rob
ORIGINAL: bilbow
I wore out a lot of nail clippers doing that. I guess we're dating ourselves. no?
ORIGINAL: fremen
First to all, thanks for this awesome effort.
Just a question: You mentioned the possibility of "patrol ASW" TFs same as "sub patrol TFs". A submarine usually had a lot of range, however the patrol boats a very short range. When the ASW TF in patrol mode full spent their fuel they auto return to base to refueling and return again to patrol??
I think this is a important point to really use this new kind of patrol TF.
ORIGINAL: treespider
ORIGINAL: fremen
First to all, thanks for this awesome effort.
Just a question: You mentioned the possibility of "patrol ASW" TFs same as "sub patrol TFs". A submarine usually had a lot of range, however the patrol boats a very short range. When the ASW TF in patrol mode full spent their fuel they auto return to base to refueling and return again to patrol??
I think this is a important point to really use this new kind of patrol TF.
With the Patrol boundaries - you can set a base as one of the boundary hexes and set the time it remains in the hex as well as the refueling orders for the TF when it arrives at the boundary hex.
ORIGINAL: jrcar
... otherwise major damage on capital ships can only be repaired in a repair yard, with larger ports capable of repair of major damage equal to their port size times 100 (a level 1 port can repair major damage on a ship of 100 or less tons, level 2 101-200 tons).
ORIGINAL: jrcar
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ORIGINAL: jrcar
On to the least important stuff next, the flyboys [>:]
ORIGINAL: jrcar
Now to minewarfare.
Mines are now a limited resource, and need to be carefully managed, as they are individually built as a device, no more minewarfare in the Pacific types games!
Mines can be laid by a variety of vessels, but the principle classes for the Japanes are the CM (seagoing minelayer) and CMc (minelayer, coastal).
Mines decay at a fast rate unless you have a mine tender ACM. The ACM "Tends" the mines and stops 150 per ship decaying.
Mines can be swept by a variety of ships, with DMS (Destroyer Minesweeper), AM (Minesweeper) and AMc (Minesweeper, Coastal) being the key ones.
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For tracking A/C destroyed on the ground.ORIGINAL: witpqs
What is the "Ground" button (upper left quadrant)?
ORIGINAL: TheElf
For tracking A/C destroyed on the ground.ORIGINAL: witpqs
What is the "Ground" button (upper left quadrant)?
ORIGINAL: witpqs
ORIGINAL: TheElf
For tracking A/C destroyed on the ground.ORIGINAL: witpqs
What is the "Ground" button (upper left quadrant)?
You need to press a button to do that???
ORIGINAL: jrcar
• The air unit is located on a ship and a replenishment air unit is within normal range of the ship, the unit will receive planes from the replenishment unit instead of the pool.
ORIGINAL: jrcar
This is really important as many of the targets don't warrent large units at the start... but as the war goes one you need to (and can) recombine these smaller elements into larger ones, sometimes up several layers (Bn's to Regt's, Regt to Div).
As I've mentioned just a few times now, naval support, Naval and AirHQ have a much more important role to play in AE. In addition the Japanese get Port operating units. These include naval support and engineer to help build and support key locations (usually oil/resource centres, but also key bases).
Cool. But is there any way to ensure that pilots rotate so that they all take turns flying? I ask because in stock, the same pilot tends to fly mission after mission, while others sit around and relax. I wouldn't want tons of micromanagement here, but maybe a "rest pilots who flew last turn if possible" button.You can add planes and pilots beyond the unit size (but at the moment you can't take them away). So if you are anticipating losses you can build a unit up a bit before sending it to a forward airfield
One screenshot refers to a repair yard of size 25, so for repairs purposes, it looks like sizes go way past 10? Just guessing here.Level 10 port x 100 = 1,000 tons, which would mean even destroyers never get repaired. Obviously I am misunderstanding this - please help!