Moved to another Patch 06 - Public Beta - Build 1108p3 updated 10 July
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
I am trying to continue my 1108j7 test game with 1108k
On begin everything seems fine, but when game reach "upgrading land units" phase game freeze.
Maybe something is wrong on my side? I am waiting at lest 10 minutes, and game window is still in no response mod
On begin everything seems fine, but when game reach "upgrading land units" phase game freeze.
Maybe something is wrong on my side? I am waiting at lest 10 minutes, and game window is still in no response mod
- Attachments
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- wpae004.zip
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"Only the Dead Have Seen the End of War"
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
I have updated the beta.
Problem has been caused by a device upgrade loop that I wasn't expecting
KNIL Rifle Squad (#973) upgrades to KNIL Rifle Squad 45 (#996), which upgrades to KNIL Rifle Squad (#973) ....
Code is trying to find next available upgrade.
Still not 100% happy with the changes to the device upgrades for LCU whcih don't start with a formal TOE or their starting TOE is drastically different to their stated TOE.
Problem has been caused by a device upgrade loop that I wasn't expecting
KNIL Rifle Squad (#973) upgrades to KNIL Rifle Squad 45 (#996), which upgrades to KNIL Rifle Squad (#973) ....
Code is trying to find next available upgrade.
Still not 100% happy with the changes to the device upgrades for LCU whcih don't start with a formal TOE or their starting TOE is drastically different to their stated TOE.
Michael
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
Michael,
Thanks for continuing support. Amazing!
Thanks for continuing support. Amazing!
Pax
RE: Patch 06 - Public Beta - Build 1108k updated 13 March
michaelm- I admit, I'm lazy. I don't want to go through all the posts here.
So, my question is-Is this now ready to DL and run with existing games?
Thanks, Hugh Browne
So, my question is-Is this now ready to DL and run with existing games?
Thanks, Hugh Browne
hbrsvl
RE: Patch 06 - Public Beta - Build 1108k updated 13 March
This is a BETA version, and it is likely to have effects you don't want to see.
Quote from Michael's initial post (#1):
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
I understand that Matrix will release an "official" update later on. No time line is given though.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
ORIGINAL: PaxMondo
Michael,
Thanks for continuing support. Amazing!
Plus 1 - Michael you are awesome!
Mac
LAV-25 2147
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
Michael,
I can't rebuild VP- 23 with VP 23, dets 1, and 2. All are on Johnston Island and have the same HQ, I moved them to Pearl and they still will not rebuild.
Same with the 8th PS and 8th PS Det, both are at March, I move them to LA and still will not rebuild.
Game saved under 1108j also tried it under 1108k without any luck
Thanks,
I can't rebuild VP- 23 with VP 23, dets 1, and 2. All are on Johnston Island and have the same HQ, I moved them to Pearl and they still will not rebuild.
Same with the 8th PS and 8th PS Det, both are at March, I move them to LA and still will not rebuild.
Game saved under 1108j also tried it under 1108k without any luck
Thanks,
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- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
Strange I can't any detach groups to recombine. Code hasn't been changed, and I can't see how any detachment could have combined in the past.
Has anyone successfully combined detachments in the past???? Like the VP-23 units.
[edit]
there is code to reattch units back their parent, but it does not seem to be getting executed[&:]
I have reactivated it and will update the beta tomorrow.
There should be a button showing for re-attaching these subunits

Has anyone successfully combined detachments in the past???? Like the VP-23 units.
[edit]
there is code to reattch units back their parent, but it does not seem to be getting executed[&:]
I have reactivated it and will update the beta tomorrow.
There should be a button showing for re-attaching these subunits

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- reattach.jpg (58.77 KiB) Viewed 108 times
Michael
RE: Patch 06 - Public Beta - Build 1108k updated 13 March
Rainer-Thanks. That's what I wanted to know. HB
hbrsvl
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
Hello michelm
When I start a game japanese side, there are some unit`s with detchaments. I can`t combine them. So short ...No i can`t either
Omat
Hope it helps
P.S.: I also have the problem with the "upgrading land units" phase. I waited 8 min and next phase did not started.
When I start a game japanese side, there are some unit`s with detchaments. I can`t combine them. So short ...No i can`t either
Omat
Hope it helps
ORIGINAL: michaelm
Strange I can't any detach groups to recombine. Code hasn't been changed, and I can't see how any detachment could have combined in the past.
Has anyone successfully combined detachments in the past???? Like the VP-23 units.
P.S.: I also have the problem with the "upgrading land units" phase. I waited 8 min and next phase did not started.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
Bertrand Russell
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
Michael,ORIGINAL: michaelm
Strange I can't any detach groups to recombine. Code hasn't been changed, and I can't see how any detachment could have combined in the past.
Has anyone successfully combined detachments in the past???? Like the VP-23 units.
[edit]
there is code to reattch units back their parent, but it does not seem to be getting executed[&:]
I have reactivated it and will update the beta tomorrow.
There should be a button showing for re-attaching these subunits
There are a lot of detached air units on the IJ side. I can tell you running the patch that they re-attach just fine. So, the re-attach code is working fine, at least on the IJ side.
Pax
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
ORIGINAL: Omat
P.S.: I also have the problem with the "upgrading land units" phase. I waited 8 min and next phase did not started.
Arleady fixed - try latest beta.
Probably You using first (1108k) version, but You need use updated one (1108k1)
ORIGINAL: michaelm
I have updated the beta.
Problem has been caused by a device upgrade loop that I wasn't expecting
KNIL Rifle Squad (#973) upgrades to KNIL Rifle Squad 45 (#996), which upgrades to KNIL Rifle Squad (#973) ....
Code is trying to find next available upgrade.
"Only the Dead Have Seen the End of War"
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
Michael,
On the Allied side I reattach those air unit fragments all the time pre-Beta. With the Beta I can't.
On the Allied side I reattach those air unit fragments all the time pre-Beta. With the Beta I can't.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
Hello
Ah..thank you
Omat
Ah..thank you
Omat
ORIGINAL: koniu
ORIGINAL: Omat
P.S.: I also have the problem with the "upgrading land units" phase. I waited 8 min and next phase did not started.
Arleady fixed - try latest beta.
Probably You using first (1108k) version, but You need use updated one (1108k1)ORIGINAL: michaelm
I have updated the beta.
Problem has been caused by a device upgrade loop that I wasn't expecting
KNIL Rifle Squad (#973) upgrades to KNIL Rifle Squad 45 (#996), which upgrades to KNIL Rifle Squad (#973) ....
Code is trying to find next available upgrade.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
Bertrand Russell
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
There seems to be a problem with re-attaching on the Japanese side as well.
I changed the planes of the 63rd I.F. Chutai and the planes of 63rd I.F. Chutai Det to Dinah II. That should allow re-attaching (I have successfully used the same procedure for some other aigroups under previous game versions), but the button is missing. It seems only some airgroups are afflicted, since other re-attachments did work.
I changed the planes of the 63rd I.F. Chutai and the planes of 63rd I.F. Chutai Det to Dinah II. That should allow re-attaching (I have successfully used the same procedure for some other aigroups under previous game versions), but the button is missing. It seems only some airgroups are afflicted, since other re-attachments did work.
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
ORIGINAL: Theages
There seems to be a problem with re-attaching on the Japanese side as well.
I changed the planes of the 63rd I.F. Chutai and the planes of 63rd I.F. Chutai Det to Dinah II. That should allow re-attaching (I have successfully used the same procedure for some other aigroups under previous game versions), but the button is missing. It seems only some airgroups are afflicted, since other re-attachments did work.
I see a similar problem in Osaka on the opening turn of Scenario 1 with the latest beta patch (k1). I was planning to join up the 12th Ku K-1 (Bettys) for deployment to Takao but I can't attach Det A or B. The same problem is to be had with the 12th Ku S-1 (Zeroes); Detatchments A and B cannot join with S-1.
As always, you have my heart-felt thanks for all of the work you are putting into this game. Words cannot begin to discribe my addiction to AE. [:'(]
Regards,
BJ
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
Updated the beta to correct the inability to re-attach editor defined detachments; not subunits A/B/C.
Michael
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
Thanks michaelm!
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
Hello
Sadly I have to admit that the device upgrade loop problem is still prsent on my system (v. 1108 k3). Is there a way to gain more Information why someones don`t have that issue anymore and at my system it ist still present. I would like to help a little bit. But only to say it dont work right is not enough.
Omat
P.S.: I also saw the problem wich Theages and BJStone is active.
Sadly I have to admit that the device upgrade loop problem is still prsent on my system (v. 1108 k3). Is there a way to gain more Information why someones don`t have that issue anymore and at my system it ist still present. I would like to help a little bit. But only to say it dont work right is not enough.
Omat
P.S.: I also saw the problem wich Theages and BJStone is active.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
Bertrand Russell
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
ORIGINAL: Omat
Hello
Sadly I have to admit that the device upgrade loop problem is still prsent on my system (v. 1108 k3). Is there a way to gain more Information why someones don`t have that issue anymore and at my system it ist still present. I would like to help a little bit. But only to say it dont work right is not enough.
Omat
P.S.: I also saw the problem wich Theages and BJStone is active.
Please supply save and what units are affected.
Michael