Sea Of Stars - development thread

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Retreat1970
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RE: Sea Of Stars - development thread

Post by Retreat1970 »

I love mods that adds more resources.

Play Starfall mod if you don't.
does not rely on players editing their own ship designs

If you want to min/max designs, you have to manually create them. The AI designs are good but never as good as a player.

Also 45 days since an update. Dead/delayed?
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Drybreeze
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RE: Sea Of Stars - development thread

Post by Drybreeze »

Hi again.

I'm just focusing on a few other things right now. In the process of selling our house, building a new one, and a transition at work between two roles is keeping me pretty occupied. Not dead. I will get to the next release as soon as I can.

:)
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Shogouki
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RE: Sea Of Stars - development thread

Post by Shogouki »

Glad to see you're alive and no worries! :)
NephilimNexus
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RE: Sea Of Stars - development thread

Post by NephilimNexus »

Note towards realism: Steel is not a naturally occurring element. Iron is. Thus, replace steel with iron.
Hanekem
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RE: Sea Of Stars - development thread

Post by Hanekem »

ORIGINAL: NephilimNexus

Note towards realism: Steel is not a naturally occurring element. Iron is. Thus, replace steel with iron.


While true, at the developmental tech level of all factions, not making steel out of iron ore would be kinda... questionable
tofudog
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RE: Sea Of Stars - development thread

Post by tofudog »

Note from the know-it-all:
The DIN (Deutsche Industrie Norm - German industry standard) - definition of Steel is: any alloy that is mostly iron, with 2.06% or less of carbon.

So if realism is the goal you either say "steel" and have iron, chrome, tungsten, manganese as the most important ingredients subsumed under the heading or you say "iron" and have the aforementioned elements floating around as separate ingredients (like about 13% chrome in an acid-resistant (sweaty palms anyone?) alloy.


That said, to me the usage "iron" would feel smoother as the availability of the alloy-ingredients has heavily influenced strategy in WW II (and to a lesser extent before that).
WANT... MORE... MODDABILITY...
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Drybreeze
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RE: Sea Of Stars - development thread

Post by Drybreeze »

So several years later, something like 4 laptops later, we have finished building our new home and I'm ready to resume this project.

I have not got access to the original files, but I can reverse engineer them from the upload. Does anyone still have this mod? If so, send it to me or attach it please, and I will continue to produce this mod.

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Landris
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RE: Sea Of Stars - development thread

Post by Landris »

Unfortunately I wasn't around back then, but I really hope you are able to continue, this looks really exciting! You could work with the changes that Bacon mod brings too.
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rjord2021
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RE: Sea Of Stars - development thread

Post by rjord2021 »

ORIGINAL: Drybreeze

So several years later, something like 4 laptops later, we have finished building our new home and I'm ready to resume this project.

I have not got access to the original files, but I can reverse engineer them from the upload. Does anyone still have this mod? If so, send it to me or attach it please, and I will continue to produce this mod.



Hi Drybreeze..... it is a pity you don't have the original files as it looks like you did a lot of work on the mod.

When people messaged you for a copy of the mod how did you send it to them?
If you sent it via this forum check your inbox at top of the screen to see if the attachment is in your sent items.

If you emailed the mod would the mod attachment be in your sent emails still?

Roy

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Kingah
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RE: Sea Of Stars - development thread

Post by Kingah »

Are these the files you're looking for?

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https://mega.nz/#!R6AywaYB!Ie2cRnZKZZGG ... Ra8OYIqy_Y

It's in a folder mashed together with god knows. I know resource icons are in there but didn't look through the rest. Think it got mixed with the Star Trek mod at some point and not sure what's from what. Hope you get something out of it though :P
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Drybreeze
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RE: Sea Of Stars - development thread

Post by Drybreeze »

Many thanks for your responses!

@Landris: Its been a crazy time for me and my family, but now it's time to resume this. I'll check out the mod you suggest, thank you!

@rjord1 : No, I had it as a link to a Drop Box folder, which I foolishly clean out recently and it must have been part of the culling without me knowing it. Ack! No big deal though, with thanks to Overlord015 I now have the full release v0.2 Alpha files. None of the construction files, but they're very easy to make. The thing I'll never be able to get back is the ship and race developments that I'd done since that release, but that's ok - I didn't get particularly far with them so not a big loss. Easy to cover that ground!

@Kingah : (Blank Stare) These are the files I'm looking for... Move along. Move along.
Thanks for this! I will look through them and see if there's anything in there that I don't already have. Probably the reason why they got confused is because I based this mod on the work done as part of the Star Trek mod. So many of the files were in fact from there. I had not yet got around to fully replacing things like races, etc. That comes next.


I'm just playing through a game of it now to re-familiarise myself with it all. First issue I came across is the race issues (which is why I moved to race editing early last time, as I recall). Specifically things like not having enough capacity in Star Ports to build Construction ships (so further development not possible)... stuff like that. I'll make a few quick edits of obvious things like that to make it playable again (temporary edits until permanent race creation is done) and keep playing through to re-familiarise myself with it all.

As I recall, the spreadsheet of development I had was a google sheet, so I'll have it banging around in here somewhere so I can go straight back to where I left off, pretty much.

I also have a much better method of planning out and producing the research trees, so that will go much better for me than it did last time.

All-in-all, glad to be back on this project... I'd forgotten how much I enjoyed it!

Thanks again guys for your help getting these files back - especially you Overlord015!
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Drybreeze
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RE: Sea Of Stars - development thread

Post by Drybreeze »

@larrybush : You've made a good choice. This game is very playable. And re-playable. And that's even without the amazing mods that are produced by so many people in the community. There's some really great ones out there! I also think that realism is a great thing.



I have done a bit of a play through now, and adjusted a few things. Mostly balancing issues. I've adjusted the copper consumption of a lot of components to be far less, as demand was far exceeding supply. I've also reduced the weight of various components, so that basic ships aren't so massive.

I'll do another play through now to test this re-balancing, and then once I've got supply and demand well balanced I will return to the research tree.

Once I've got it all very nicely balanced and playable, I will release a version 0.3 alpha which will still use all of the amazing Star Trek races and such from the mod I based this on, but it will use real world resources.

After that I'll move on to races and stuff.
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rjord2021
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RE: Sea Of Stars - development thread

Post by rjord2021 »

ORIGINAL: larrybush

A good source of all things realistic in sci-Fi is the website Project Rho, been around since the mid 1990's. Great for 2D & 3D star maps. It's a resource for sci-fi authors.


Thanks for mentioning Project Rho..... I may be able to use that for my mods.
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Hattori Hanzo
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RE: Sea Of Stars - development thread

Post by Hattori Hanzo »

WarpWar, StarForce: Alpha Centauri, Outreach, Star Fleet Battles, Federation Space, Imperium..
so many sweet memories arise.. [:)]

Larry, are you a board-wargamer ?

are you also on BoardGame Geek ?
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Uncle Lumpy
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RE: Sea Of Stars - development thread

Post by Uncle Lumpy »

Hey, once a board gamer always a board gamer! Even if none of us still play them anymore.[:D] My first one was Avalon Hill's Panzer Blitz. Bought it back in the mid Seventies, when I was still in high school. The little group of gamers I was part of stopped playing pretty much by the mid Eighties. Too many got married for us to play regularly.
I once heard there was a garage, which some said was air tight.
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Uncle Lumpy
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RE: Sea Of Stars - development thread

Post by Uncle Lumpy »

Hattori, who isn't a board gamer geek if they admit publicly they actually play/played them?! LOL
I once heard there was a garage, which some said was air tight.
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