Empire V4.0 and Age of steel V1.0c Final edition coming soon
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Re: Empire V3.0b Masters edition - OUT NOW, update Sept 2024!
Is there a working link for the newest version? The password on the first post doesn't work....GP
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Re: Empire V3.0b Masters edition - OUT NOW, update Sept 2024!
checking let me come back - just uploading version 3.0c as there was a small glitch found now fixed.
Cav
Cav
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Re: Empire V3.0c Masters edition - OUT NOW, update 27th Sept 2024
btd64
We just uploaded the new files and it all works ok - we got rid of the space in the PW last time....
PW Empire1941
Comments and feedback always welcome
Cav
We just uploaded the new files and it all works ok - we got rid of the space in the PW last time....
PW Empire1941
Comments and feedback always welcome
Cav
Re: Empire V3.0c Masters edition - OUT NOW, update 27th Sept 2024
Michael, did you read my comments on the previous page....GP
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Re: Empire V3.0c Masters edition - OUT NOW, update 27th Sept 2024
I'm not getting any PT boat generation. I'm at the end of Aug 42....GP
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Re: Empire V3.0a Masters edition - OUT NOW!!
Well, no one answered you, so I thought I would.
If you hover your cursor over the engine model in question (type column), you should see the %RnD progress. A single factory will take 100 days to increase one month ... so over 3 months.
As Cav mentioned, most players build their RnD factories to size 30 which is the minimum to perform RnD. More than that doesn't have much utility. And then most of us also build at least 3 factories so that it will advance about every month ... I'm a weirdo and typically don't build less than 6 RnD factories on a model, and often a lot more ... like 12.



Pax
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Re: Empire V3.0c Masters edition - OUT NOW, update 27th Sept 2024
Sorry, I only just saw this and got no notification. And I have been on holiday...
In our game (now in Dec 44) there are plenty of PT boats in the game. I did not change anything from RA( the base of this mod), and I suspect that I changed nothing from Stock. Does that help? I will also check with Dean, as he is the allied player.
On engines, yes, I built it to 30, and they have been advancing, okay? Remember its no advantage to get the Engine before a plane comes along that uses it
the only rush could be to get the engine for the first Judy and Jill into the game if you do not mind the high SL.
We will also have a small patch soon, as the allied player does not get an upgrade for Malayan Squads, plus a few other small things. I have also been getting quite a lot of feedback from the allied perspective in Dec 44. Mainly, it is a slight trimming back on the production of some AC models. It will not make any difference on game play...
More on that soon.
cav
In our game (now in Dec 44) there are plenty of PT boats in the game. I did not change anything from RA( the base of this mod), and I suspect that I changed nothing from Stock. Does that help? I will also check with Dean, as he is the allied player.
On engines, yes, I built it to 30, and they have been advancing, okay? Remember its no advantage to get the Engine before a plane comes along that uses it

We will also have a small patch soon, as the allied player does not get an upgrade for Malayan Squads, plus a few other small things. I have also been getting quite a lot of feedback from the allied perspective in Dec 44. Mainly, it is a slight trimming back on the production of some AC models. It will not make any difference on game play...
More on that soon.
cav
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Re: Empire V3.0b Masters edition - OUT NOW, update Sept 2024!
okbtd64 wrote: Sun Sep 22, 2024 3:38 pm Michael, A couple of observations. The AA CD unit that appears at EUSA does not disband. I had to move it to San Fancisco to disband it...
The Garrison requirements in India are a bit much. A base with no resources or oil doesn't need a garrison. There is not enough units in India to cover them all.
Also, when I install the air art the game crashes to desk top. Any suggestions?....GP
Can you tell me the unit number of the unit AA CD?
Some garrison requirements are based on Civil disorder - which is deemed to be higher on large parts of the map not just in Industrial areas - In the case of India, we have a higher level. This will also slow down allied progress out of Burma, which, even with the changes, is still a bit too fast in our game in DEC 44. You will get plenty of units to cover the Garrison but its a few hits as you go. As J I also get around 5-8 VP lost per turn. I will ask Dean how that's going - if it's a big problem, I will come back and reconsider, and do value your input.
As regards the art, we have around 6 installs now without issue. I am no PC expert, but I have not had any problems. Maybe someone else needs to come back on that.
Are you playing this PBEM?
Cav
Re: Empire V3.0b Masters edition - OUT NOW, update Sept 2024!
Thanks for the responds. Yes it is a PBEM. My oponent and I are in Octorber 42. Whe do the Fletchers show up....GPCavalry Corp wrote: Sun Oct 20, 2024 2:43 pmokbtd64 wrote: Sun Sep 22, 2024 3:38 pm Michael, A couple of observations. The AA CD unit that appears at EUSA does not disband. I had to move it to San Fancisco to disband it...
The Garrison requirements in India are a bit much. A base with no resources or oil doesn't need a garrison. There is not enough units in India to cover them all.
Also, when I install the air art the game crashes to desk top. Any suggestions?....GP
Can you tell me the unit number of the unit AA CD?
Some garrison requirements are based on Civil disorder - which is deemed to be higher on large parts of the map not just in Industrial areas - In the case of India, we have a higher level. This will also slow down allied progress out of Burma, which, even with the changes, is still a bit too fast in our game in DEC 44. You will get plenty of units to cover the Garrison but its a few hits as you go. As J I also get around 5-8 VP lost per turn. I will ask Dean how that's going - if it's a big problem, I will come back and reconsider, and do value your input.
As regards the art, we have around 6 installs now without issue. I am no PC expert, but I have not had any problems. Maybe someone else needs to come back on that.
Are you playing this PBEM?
Cav
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Re: Empire V3.0c Masters edition - OUT NOW, update 27th Sept 2024
PT's are beginning to show up. What is the point of the refugees?....GP
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Re: Empire V3.0c Masters edition - OUT NOW, update 27th Sept 2024
OK good - And reply from Dean....
I believe I do have plenty of PT boats I can verify how many next turn. also; I think I did decent on all garrison requirements, so I'm not losing any vps to it atm.
Refugees, you can evacuate ( if you can) to a place where you can disband them and recover the support squad element into the pool.
Are you doing PBEM?
I believe I do have plenty of PT boats I can verify how many next turn. also; I think I did decent on all garrison requirements, so I'm not losing any vps to it atm.
Refugees, you can evacuate ( if you can) to a place where you can disband them and recover the support squad element into the pool.
Are you doing PBEM?
Re: Empire V3.0c Masters edition - OUT NOW, update 27th Sept 2024
Yes, I'm doing a pbem....GPCavalry Corp wrote: Mon Oct 21, 2024 2:26 pm OK good - And reply from Dean....
I believe I do have plenty of PT boats I can verify how many next turn. also; I think I did decent on all garrison requirements, so I'm not losing any vps to it atm.
Refugees, you can evacuate ( if you can) to a place where you can disband them and recover the support squad element into the pool.
Are you doing PBEM?
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Re: Empire V3.0c Masters edition - OUT NOW, update 27th Sept 2024
Please note the following - not sure if this addresses the issue you pointed out but it may do. You can fix the art issue right now and really easy...btd64 wrote: Mon Oct 21, 2024 2:44 pmYes, I'm doing a pbem....GPCavalry Corp wrote: Mon Oct 21, 2024 2:26 pm OK good - And reply from Dean....
I believe I do have plenty of PT boats I can verify how many next turn. also; I think I did decent on all garrison requirements, so I'm not losing any vps to it atm.
Refugees, you can evacuate ( if you can) to a place where you can disband them and recover the support squad element into the pool.
Are you doing PBEM?

This patch will be coming soon - are you doing an AAR anywhere - would be very interested to follow.
• V3.0D
• Problem detected that will make the game crash in replay. Please rename the FW200c Tropischin in the
JapPlanes folder from Jptop 00464 to 0464.
• Delete Jptop00114 Ki-200 Oziroisi should leave you with the correct Jptop0114 Ki-200 Oziroisi.
• Tweaks (downwards) to Tempest and Sea Fury aircraft – Realism and play balance.
• Sea Meteor moves to 11/44 from 9/44. Cohesion with mod.
• Some (mid-war+) allied aircraft now have slightly reduced production- Cohesion with mod, too many.
• Ended A20G production in 4/44. Realism with mod.
• Reviewed and tweaked some mid-war onwards J A/C radars - Cohesion with mod.
• Malayan 1941 squad not upgrading – Fixed.
• Tweaks to FR CA Duquesne armour. Tweaks to Suffren and Algerie classes. New research.
• Australian 1sy Army HQ not perm fixed – Changed and fixed.
• LI res In now 16 from 15.
• Allowed NIKI Mk2 George to upgrade to Mk4. Realism.
• Adjusted PV-2 Harpoon loadout..
• Amended Skyraider loadout to work better.
Re: Empire V3.0c Masters edition - OUT NOW, update 27th Sept 2024
Cav:Cavalry Corp wrote: Sun Oct 20, 2024 2:35 pm
On engines, yes, I built it to 30, and they have been advancing, okay? Remember its no advantage to get the Engine before a plane comes along that uses itthe only rush could be to get the engine for the first Judy and Jill into the game if you do not mind the high SL.
If you get the engine pool to 500 for a plane in RnD with the RnF factory fully repaired to 30, then it will use one engine each turn and advance it an extra 1%. This doubles the RnD speed, a BIG advantage.
Pax
Re: Empire V3.0c Masters edition - OUT NOW, update 27th Sept 2024
- There is no plane R&D in Empire.PaxMondo wrote: Fri Nov 22, 2024 5:57 amCav:Cavalry Corp wrote: Sun Oct 20, 2024 2:35 pm
On engines, yes, I built it to 30, and they have been advancing, okay? Remember its no advantage to get the Engine before a plane comes along that uses itthe only rush could be to get the engine for the first Judy and Jill into the game if you do not mind the high SL.
If you get the engine pool to 500 for a plane in RnD with the RnF factory fully repaired to 30, then it will use one engine each turn and advance it an extra 1%. This doubles the RnD speed, a BIG advantage.

- The plane arrival dates have been adjusted to arrive earlier than historical, If the player rushes engines.
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Re: Empire V3.0d Masters edition - OUT NOW, update 1st Jan 2025
Thanks for the updates, so far nothing catastrophic happened after adding the new database updates
.
Tracker is complaining but that is nothing new.

Tracker is complaining but that is nothing new.
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Re: Empire V3.0d Masters edition - OUT NOW, update 1st Jan 2025
Ok, good - I could not get the tracker working on mine !! You have done better. The patches were tested over some time with Dean, and probably about 12 increments and final tweaking of adjustments - it will be fine.
This will, I hope, be the last patch, though someone could do better TOE for the land units at some stage, I guess.
The other minor issue is that some of the plane tops do not display correctly in the combat repay - need someone good at graphics, but they work fine on all other displays.
Cav
This will, I hope, be the last patch, though someone could do better TOE for the land units at some stage, I guess.
The other minor issue is that some of the plane tops do not display correctly in the combat repay - need someone good at graphics, but they work fine on all other displays.
Cav
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Re: Empire V3.0d Masters edition - OUT NOW, update 1st Jan 2025
Empire V 3.0E - hundreds of hours of playtesting into this now. Mian game is nearly in MAY 45. These are updates you need the artwork, etc, from the main Download 365 sites at the header of this post.
• V3.0E
• Removed Duplicate base Truscott in Northern Australia. Legacy from RA
• Corrected the Location of Sydney Island. Legacy from RA.
• Yamato removed one excess radar from the final upgrade on 3/45.
• A few late-war aircraft tweaks and very minor corrections.
• A couple of small J unit TOE issues- Fixed.
• Bearing in mind the extreme 1944 hard coded modifier for allied - Slight tweaks downward to some allied DC.
Tweaked downward J 3 inch ASW mortar and depth of attack of type 95.
• Tweaks to A and J small calibre ship AA guns to bring them back to stock levels from RA levels.
• Aircraft of Kamikaze variant K should only equip Kamikaze units – also tweaks and improvements to K class aircraft.
• Revised Victory conditions - The fall of Tokyo or three cities from the options of Nagasaki, Kagoshima, Hiroshima,
Kobe, Osaka, Yokohama, Fukuoka and Maesa) to land forces before 1st September 1945, triggers an immediate
Allied Decisive victory. If the game moves past the end of October 1945 with victory points less than 2-1 in the ally's
favour, the best-allied result is a draw.
• V3.0E
• Removed Duplicate base Truscott in Northern Australia. Legacy from RA
• Corrected the Location of Sydney Island. Legacy from RA.
• Yamato removed one excess radar from the final upgrade on 3/45.
• A few late-war aircraft tweaks and very minor corrections.
• A couple of small J unit TOE issues- Fixed.
• Bearing in mind the extreme 1944 hard coded modifier for allied - Slight tweaks downward to some allied DC.
Tweaked downward J 3 inch ASW mortar and depth of attack of type 95.
• Tweaks to A and J small calibre ship AA guns to bring them back to stock levels from RA levels.
• Aircraft of Kamikaze variant K should only equip Kamikaze units – also tweaks and improvements to K class aircraft.
• Revised Victory conditions - The fall of Tokyo or three cities from the options of Nagasaki, Kagoshima, Hiroshima,
Kobe, Osaka, Yokohama, Fukuoka and Maesa) to land forces before 1st September 1945, triggers an immediate
Allied Decisive victory. If the game moves past the end of October 1945 with victory points less than 2-1 in the ally's
favour, the best-allied result is a draw.
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Re: Empire V3.0f Masters edition - OUT NOW, update 1st March 2025
• V3.0F
• Two New Scn age of Steel Scn 50+51, 50 for standard map, Scn 51 for super extended map.
• A few land unit symbols were tweaked. Chrome.
• A few tweaks to device data, some TOE data, aircraft and ships, mainly late war.
• A more comprehensive update mine effects and accuracy for both sides.
• Added a slightly better late War J Depth Charge from about 5/44.
• Finally found the error with the Ohka (error in the original game). Fixed.
• Added Fido ASW homing mine and Japanese v late war copy. Chrome.
• Entered end date for J 1943 Inf Squad. Fix.
• Changed CVE Yurei from Hosho to Zuiho class CVL– More in keeping with mod.
• Added new ships for NEW Scns 50+51 “Age of Steel”.
• Updated Art Folder for Age of Steel and a couple of other minor changes = Agincourt added.
• Scn length reduced - Now finishes 26/12/45 = 1580 Turns. But the actual end date is later to allow acceleration of some ships.
• Increased LI slightly in HI.
Historical Context for Scn 50+51 V1.0 “Age of Steel”.
The Treaties of 1925 and 1933 found agreement on cruisers and finally stopped the building of new battleships until 1938, when 2 Ships of up to 35,000 mt per nation could be built each year for the next 5 years with guns not exceeding 14”, but no older ships need to be scrapped. The USA, in recession, failed to complete these ships in time before the treaties were set aside for good and resumed these ships with 16-inch guns (Washington and North Carolina). And so interest in Naval aviation and aircraft development remains low, but two new carriers per nation in excess of 20,000 can be built from 1937, and experimental and lightships in commission remain. The final Treaty would be set aside entirely in 1939, but many Treaty Battleships had already been laid down, and Japan secretly laid down the first 20-inch gunned battleships. With newer aircraft appearing, New Carriers were rapidly laid down by all sides in 1939… This is the Age of Steel!
Ships out CV = Akagi, Kaga, Lexington, Saratoga and Wasp (Treaty allowed Conversions or Treaty ship).
Ships out BB = Nelson and Rodney, now N3 Class. Yamato and Musashi are now improved.
Japan Ships in = 4 X No.13 Class 18”, Akagi and Kaga (Amagi Class 16”), Improved Yamato class 20” x 2 close to completion and 2 to build. 2 X Hokkaido class 14” BC.
Allies Ships in = 4 x South Dakota Class 16 ”BB, Lexington and Saratoga as Constellation class 16” BC. 4 X N3 Class 18” BB, Aged BB - 4 x Iron Duke Class 13.5” BB plus Agincourt 12”.
Longer delays on treaty BB and new CV.
• Two New Scn age of Steel Scn 50+51, 50 for standard map, Scn 51 for super extended map.
• A few land unit symbols were tweaked. Chrome.
• A few tweaks to device data, some TOE data, aircraft and ships, mainly late war.
• A more comprehensive update mine effects and accuracy for both sides.
• Added a slightly better late War J Depth Charge from about 5/44.
• Finally found the error with the Ohka (error in the original game). Fixed.
• Added Fido ASW homing mine and Japanese v late war copy. Chrome.
• Entered end date for J 1943 Inf Squad. Fix.
• Changed CVE Yurei from Hosho to Zuiho class CVL– More in keeping with mod.
• Added new ships for NEW Scns 50+51 “Age of Steel”.
• Updated Art Folder for Age of Steel and a couple of other minor changes = Agincourt added.
• Scn length reduced - Now finishes 26/12/45 = 1580 Turns. But the actual end date is later to allow acceleration of some ships.
• Increased LI slightly in HI.
Historical Context for Scn 50+51 V1.0 “Age of Steel”.
The Treaties of 1925 and 1933 found agreement on cruisers and finally stopped the building of new battleships until 1938, when 2 Ships of up to 35,000 mt per nation could be built each year for the next 5 years with guns not exceeding 14”, but no older ships need to be scrapped. The USA, in recession, failed to complete these ships in time before the treaties were set aside for good and resumed these ships with 16-inch guns (Washington and North Carolina). And so interest in Naval aviation and aircraft development remains low, but two new carriers per nation in excess of 20,000 can be built from 1937, and experimental and lightships in commission remain. The final Treaty would be set aside entirely in 1939, but many Treaty Battleships had already been laid down, and Japan secretly laid down the first 20-inch gunned battleships. With newer aircraft appearing, New Carriers were rapidly laid down by all sides in 1939… This is the Age of Steel!
Ships out CV = Akagi, Kaga, Lexington, Saratoga and Wasp (Treaty allowed Conversions or Treaty ship).
Ships out BB = Nelson and Rodney, now N3 Class. Yamato and Musashi are now improved.
Japan Ships in = 4 X No.13 Class 18”, Akagi and Kaga (Amagi Class 16”), Improved Yamato class 20” x 2 close to completion and 2 to build. 2 X Hokkaido class 14” BC.
Allies Ships in = 4 x South Dakota Class 16 ”BB, Lexington and Saratoga as Constellation class 16” BC. 4 X N3 Class 18” BB, Aged BB - 4 x Iron Duke Class 13.5” BB plus Agincourt 12”.
Longer delays on treaty BB and new CV.
- Attachments
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- Extra Art for Age of Steel Scn 50+51.zip
- (15.01 KiB) Downloaded 3 times
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- Empire Scn 43+45 V3.0f+51 V1.0 280225 super extended map .zip
- (3.79 MiB) Downloaded 3 times
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- Empire Scn 42+44 V3.0f+50 v1.0 010325 Standard extended map.zip
- (3.79 MiB) Downloaded 3 times
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- Empire - Read v 3.0f.pdf
- (913.43 KiB) Downloaded 5 times
Last edited by Cavalry Corp on Sun Mar 02, 2025 8:20 am, edited 1 time in total.