The new improved 8.1 oob thread
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- BulletMagnet
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RE: GE Special Ops Sqd
I have suggested this so many times... It would save so much hassle instead of looking through all the oob's.
"What we do in life,echoes in eternity"
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RE: GE Special Ops Sqd
Right now there are German units in the Spanish, Italian, Belgian, Norwegian, Czechoslovakian, OOB's and I may have missed one or two! IMHO it would be better to dedicate on of these less full OOB's (Nor., CZ.) to the early War years of the German OOB. I think it's an idea whose time has come.
KED
RE: GE Special Ops Sqd
I prefer the idea of several German OOB's as it's not only the weapons and units that changed, but the whole organisation.
I can assure you it's impossible to concentrate all formations for 1930-1945 in one OOB, I tried ! [8D]
I can assure you it's impossible to concentrate all formations for 1930-1945 in one OOB, I tried ! [8D]
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Pz II L Gun problem
Dear sirs;
While playing a game the other day I noticed that when my rocket armed Mustangs were comming in to attack a German tank platoon that the Pz II L's were able to fire at the fighters. I belive that this is wrong. The gun on the Pz II L had a elevation of -9 to +18 degrees. This would not allow for AA fire. The propper gun is the KwK38 L55 but not in the Hangelafette (swinging mount). This mount was only used on late modle SdKfz 222 armored cars and SdKfz 234/1 armored cars where the mount could be used to it's full advantage due to the open top turrets on these vehicles.
Thank you and, good day![;)]
While playing a game the other day I noticed that when my rocket armed Mustangs were comming in to attack a German tank platoon that the Pz II L's were able to fire at the fighters. I belive that this is wrong. The gun on the Pz II L had a elevation of -9 to +18 degrees. This would not allow for AA fire. The propper gun is the KwK38 L55 but not in the Hangelafette (swinging mount). This mount was only used on late modle SdKfz 222 armored cars and SdKfz 234/1 armored cars where the mount could be used to it's full advantage due to the open top turrets on these vehicles.
Thank you and, good day![;)]
KED
- RockinHarry
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RE: GE Special Ops Sqd
ORIGINAL: Renaud
ORIGINAL: Kevin E. Duguay
As you may know the German OOB is filled to capacity.
What about creating a 2 German OOB's, say one for 1930-41 and the other for 1942-49 ? It could work just in the same way as the French OOB and it would solve so many problems...
The idea is as nice as it´s not new! Splitting of french/free french OOB in SPWAW is hardcoded. It´s more than unlikely that the SPWAW code once more again will be changed and any new features added...unfortunately.[:(]
RE: GE Special Ops Sqd
ORIGINAL: RockinHarry
The idea is as nice as it´s not new! Splitting of french/free french OOB in SPWAW is hardcoded. It´s more than unlikely that the SPWAW code once more again will be changed and any new features added...unfortunately.[:(]
Too bad for long campaigns... But you can still have 2 German OOB's and easily change between the two according to the period you're playing.
RE: GE Special Ops Sqd
Any game has limitations. Even with that thought in mind, this game never ceases to amaze me with its versatility!
WB
WB

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
- RockinHarry
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RE: GE Special Ops Sqd
ORIGINAL: Renaud
ORIGINAL: RockinHarry
The idea is as nice as it´s not new! Splitting of french/free french OOB in SPWAW is hardcoded. It´s more than unlikely that the SPWAW code once more again will be changed and any new features added...unfortunately.[:(]
Too bad for long campaigns... But you can still have 2 German OOB's and easily change between the two according to the period you're playing.
Yes, off course that´s true! I rather meant that this feature most likely wont be supported (or coded) by MatrixGames in the future. I know of a split SPWAW german OOB by KlausMB (Klaus Mueller Buschbaum) which is just great![8D] He already did similar stuff for the camo SP2WW2 game in the past and it included a split russian OOB as well.
Modders are most likely now waiting in their starting holes.....(waiting for V8.2 realease)[:D]
RE: GE Special Ops Sqd
Unit number 117 of the USMC Oob, 105mm Howitzer, is available from Dec. 1949 to 1949. But the offboard variant of this same arilery piece (#123 105mm How Bty) is available from Aug 1942-1949.This seems to me to be a rather apparent error [X(] (once it's found). Please fix this or explain to my why this makes sense. [:'(]
Edit: Oh, and yes I changed it in my personal Oob.
Edit: Oh, and yes I changed it in my personal Oob.
I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals. Winston Churchill
RE: GE Special Ops Sqd
This is another one of those scenario designer units. This is an onboard unit, which in SPWaW terms is usually not part of the core force purchases.
In game play, the ubiquitous 105 is available as off-map arty in both battery or battalion size for the USMC from August 1942 onwards. I left this as is for 8.2.
The 155's are treated a little differently. These heavy batteries were not unloaded at Guadalcanal in the initial landings, so you can't purchase these until October-November 1942. With rarity set "on", these guns are seldom available, but you can usually count on having off-board 75s and 105s, which were the workhorses of the Marine artillery units.
In game play, the ubiquitous 105 is available as off-map arty in both battery or battalion size for the USMC from August 1942 onwards. I left this as is for 8.2.
The 155's are treated a little differently. These heavy batteries were not unloaded at Guadalcanal in the initial landings, so you can't purchase these until October-November 1942. With rarity set "on", these guns are seldom available, but you can usually count on having off-board 75s and 105s, which were the workhorses of the Marine artillery units.

RE: GE Special Ops Sqd
Ahh, thanks makes sense now [:)]
I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals. Winston Churchill
RE: GE Special Ops Sqd
Sorry guys, question again.
(1) The weapon sloted in the infantry, when it stated that it has a rifle, does that value represent the whole squad or section or just an indiviual rifle valve. The program will mutilple by itself.
(2) When the unit is in retreat, why the value to hit was always lower, only when I hit him with something (normally I used a indirect shot) will the unit recover and become pinned. Once pinned, I have actually a higher value or proability to hit it. Is it a SP flaw? I understand about infantry will tends to take cover when fire, but does tank take cover or hit the dirt too.
If it is forget I ask this question.
(3) Can the program have a button to on and off the main weapon on the main screen whilst playing the game, I hate to press the space bar or right mouse click on the unit and use the H button to off it and use my mouse to on it again. If the program limitation is there, also again, you may forget I ask this question.
Thanks guy.
[&o]
Miss something. how does we determine the size of our vehicle, the height, or the area. or volume (which meant the length, width and height).
(1) The weapon sloted in the infantry, when it stated that it has a rifle, does that value represent the whole squad or section or just an indiviual rifle valve. The program will mutilple by itself.
(2) When the unit is in retreat, why the value to hit was always lower, only when I hit him with something (normally I used a indirect shot) will the unit recover and become pinned. Once pinned, I have actually a higher value or proability to hit it. Is it a SP flaw? I understand about infantry will tends to take cover when fire, but does tank take cover or hit the dirt too.

(3) Can the program have a button to on and off the main weapon on the main screen whilst playing the game, I hate to press the space bar or right mouse click on the unit and use the H button to off it and use my mouse to on it again. If the program limitation is there, also again, you may forget I ask this question.
Thanks guy.
[&o]
Miss something. how does we determine the size of our vehicle, the height, or the area. or volume (which meant the length, width and height).
- Major Destruction
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RE: GE Special Ops Sqd
ORIGINAL: o4r
(1) The weapon sloted in the infantry, when it stated that it has a rifle, does that value represent the whole squad or section or just an indiviual rifle valve. The program will mutilple by itself.
The first weapon is abstracted to be fired by up to the full number of men in a unit.
The "primary infantry weapon" (rifle or smg) has the value of a single weapon.
You will notice that some units use a multiple weapon which may be named riflex3 or lmgx2 etc.
AFAIK, if there is a "secondary infantry weapon" in slot 2, the number of men available for firing the slot 1 weapon is reduced.
They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.
Julius Caesar, 57 BC
Julius Caesar, 57 BC
- Major Destruction
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RE: GE Special Ops Sqd
ORIGINAL: o4r
how does we determine the size of our vehicle, the height, or the area. or volume (which meant the length, width and height).
vehicle size is related to the height of a vehicle.
They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.
Julius Caesar, 57 BC
Julius Caesar, 57 BC
RE: GE Special Ops Sqd
ORIGINAL: Major Destruction
ORIGINAL: o4r
how does we determine the size of our vehicle, the height, or the area. or volume (which meant the length, width and height).
vehicle size is related to the height of a vehicle.
Thank Major Destruction
As for 1, example are you saying something like this,
Infantry squad *8
Rifle
MG
Grenade
So Rfile *6, MG*1 and Grenade *1?
Height of the vehicle that is interesting, so how does we determine the size
Man height = 1
? to ? = 2
? to ? = 3
? to ? = 4
? to ? = 5
4 men = 0
more than 4 men = 1?
more question on equation.
Page 54 first paragraph , Fire control times five added to weapon accuracy.
Does the that meant added to below
Against moving target is 70 - (target move *3) + (FC * 3) then add 5FC
You move to hit is 66 - (you move *6 ) + (targeting * 8) then Add 5FC
or page 54 is an error and the formulae is without that add 5FC?
RE: GE Special Ops Sqd
Is it too late to make some more amendment now? Like the Germany LGM in Cezh, had an LMG but not given a rate of fire. The rate of fire is zero.
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RE: GE Special Ops Sqd
Is it done yet! I want to look at it so I can complain!!
Only kidding, just getting antsy![:'(]
Only kidding, just getting antsy![:'(]
KED
Pz IVd & Pz IVe reversed
PzKpfw IVd & PzKpfw IVe have their pictures/images transposed.
- Major Destruction
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RE: Pz IVd & Pz IVe reversed
Easy do-it-yourself fix.ORIGINAL: Vathailos
PzKpfw IVd & PzKpfw IVe have their pictures/images transposed.
Rename the PIC files.
They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.
Julius Caesar, 57 BC
Julius Caesar, 57 BC