Reverse 4-player AAR.
Moderator: Shannon V. OKeets
- Mayhemizer_slith
- Posts: 9359
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Reverse 4-player AAR.
Can you post a picture of France? I’m getting worried...
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Reverse 4-player AAR.
France as requested


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Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
- Mayhemizer_slith
- Posts: 9359
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Reverse 4-player AAR.
Thank you.
Yes. Until winter arrives, I’m worried [X(]
Yes. Until winter arrives, I’m worried [X(]
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
-
- Posts: 188
- Joined: Thu Aug 07, 2008 2:47 pm
RE: Reverse 4-player AAR.
A question, if Blitz was selected why the loss was taken by a no motorized unit in the land attack ( a garrison)?
- Mayhemizer_slith
- Posts: 9359
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Reverse 4-player AAR.
That only applies in 2d10. We use 1d10.ORIGINAL: Jaimainsoyyo
A question, if Blitz was selected why the loss was taken by a no motorized unit in the land attack ( a garrison)?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9359
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Reverse 4-player AAR.
Just noticed that French bomber was supposed to land one hex west. If Germany overruns it this turn, we can reorganize it manually first so that it’s not destroyed and rebases one one hex.
No need to do combat phase again.
No need to do combat phase again.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Reverse 4-player AAR.
Maybe someone skilled in editing can change the location of the bomber and create a new save from which we continue?ORIGINAL: Mayhemizer
Just noticed that French bomber was supposed to land one hex west. If Germany overruns it this turn, we can reorganize it manually first so that it’s not destroyed and rebases one one hex.
No need to do combat phase again.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9359
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Reverse 4-player AAR.
Sounds likeba job for AllenK [:)] finding right hex is too much for me. It is something like X•Y+something.ORIGINAL: Orm
Maybe someone skilled in editing can change the location of the bomber and create a new save from which we continue?ORIGINAL: Mayhemizer
Just noticed that French bomber was supposed to land one hex west. If Germany overruns it this turn, we can reorganize it manually first so that it’s not destroyed and rebases one one hex.
No need to do combat phase again.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Reverse 4-player AAR.
warspite1ORIGINAL: Mayhemizer
Sounds likeba job for AllenK [:)] finding right hex is too much for me. It is something like X•Y+something.ORIGINAL: Orm
Maybe someone skilled in editing can change the location of the bomber and create a new save from which we continue?ORIGINAL: Mayhemizer
Just noticed that French bomber was supposed to land one hex west. If Germany overruns it this turn, we can reorganize it manually first so that it’s not destroyed and rebases one one hex.
No need to do combat phase again.
Sorry, its my mistake, I'll re-do the impulse
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Reverse 4-player AAR.
Can you send the French Bomber to your TOAW game?ORIGINAL: warspite1
warspite1ORIGINAL: Mayhemizer
Sounds likeba job for AllenK [:)] finding right hex is too much for me. It is something like X•Y+something.ORIGINAL: Orm
Maybe someone skilled in editing can change the location of the bomber and create a new save from which we continue?
Sorry, its my mistake, I'll re-do the impulse
RE: Reverse 4-player AAR.
warspite1ORIGINAL: Zorch
Can you send the French Bomber to your TOAW game?ORIGINAL: warspite1
warspite1ORIGINAL: Mayhemizer
Sounds likeba job for AllenK [:)] finding right hex is too much for me. It is something like X•Y+something.
Sorry, its my mistake, I'll re-do the impulse
A think that is not nearly enough to save the British armour and the Aussie and Indian infantry....[:(]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Reverse 4-player AAR.
How about sending the USS Nimitz? Oh, wait, they're at Pearl Harbor.[&o]ORIGINAL: warspite1
warspite1ORIGINAL: Zorch
Can you send the French Bomber to your TOAW game?ORIGINAL: warspite1
warspite1
Sorry, its my mistake, I'll re-do the impulse
A think that is not nearly enough to save the British armour and the Aussie and Indian infantry....[:(]
RE: Reverse 4-player AAR.
If you haven't already started re-doing, then it'll be no problem for me to fix manually. I have the game file.ORIGINAL: warspite1
warspite1ORIGINAL: Mayhemizer
Sounds likeba job for AllenK [:)] finding right hex is too much for me. It is something like X•Y+something.ORIGINAL: Orm
Maybe someone skilled in editing can change the location of the bomber and create a new save from which we continue?
Sorry, its my mistake, I'll re-do the impulse
RE: Reverse 4-player AAR.
Looks like I used an old e-mail address for you AllenK - I have sent you the amended file.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Reverse 4-player AAR.
S/O 40 Allied 6
No DoW or alignments.
France and China land. Rest combined.
A motley collection of basically obsolescent aircraft appear over Kiel harbour. They find the Germans ready and waiting (Surprise rolls Axis 8, Allies 10). What do the Axis want to do?

No DoW or alignments.
France and China land. Rest combined.
A motley collection of basically obsolescent aircraft appear over Kiel harbour. They find the Germans ready and waiting (Surprise rolls Axis 8, Allies 10). What do the Axis want to do?

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RE: Reverse 4-player AAR.
warspite1ORIGINAL: AllenK
S/O 40 Allied 6
No DoW or alignments.
France and China land. Rest combined.
A motley collection of basically obsolescent aircraft appear over Kiel harbour. They find the Germans ready and waiting (Surprise rolls Axis 8, Allies 10). What do the Axis want to do?
![]()
The Axis would like to avoid combat please.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Reverse 4-player AAR.
Having completed their fly-past and being rudely put out by the Germans descending into fits of laughter, the assorted collection decide not to extend the courtesy of their visit any further and head back to their carriers.
CW uses it's naval moves to send 6 CP's to the North Atlantic.
US brings CP's from the Pacific back to San Diego and a GARR goes to Pago Pago.
Naval combat is declined.
CW ART ground strikes the German stack outside Lille but to no effect.

CW uses it's naval moves to send 6 CP's to the North Atlantic.
US brings CP's from the Pacific back to San Diego and a GARR goes to Pago Pago.
Naval combat is declined.
CW ART ground strikes the German stack outside Lille but to no effect.

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- 2.jpg (366.09 KiB) Viewed 137 times
RE: Reverse 4-player AAR.
CW rails MIL from Sydney to Perth.
USSR rail ENG from Sevastopol to Poland Brest-Litovsk.
France rail Marseilles MIL from Paris to Toulouse and INF-HQ Pretelat to 60,27.
The Chinese make a couple of minor adjustments.
CW moves the Cape Town MIL to Rabat. Other moves in France to follow.
Over to Mayhemizer for the rest of the moves.
Edit: Changes to CW land moves.
USSR rail ENG from Sevastopol to Poland Brest-Litovsk.
France rail Marseilles MIL from Paris to Toulouse and INF-HQ Pretelat to 60,27.
The Chinese make a couple of minor adjustments.
CW moves the Cape Town MIL to Rabat. Other moves in France to follow.
Over to Mayhemizer for the rest of the moves.
Edit: Changes to CW land moves.
- Mayhemizer_slith
- Posts: 9359
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Reverse 4-player AAR.
French TERR moves west in Libya.
France and CW organize defensive line in France. Looks like they almost co-operate.
Chinese units retreat.
CW rebase the Spitfire in Belgium one hex west to Calais. Question: is this OK? CW has a HQ with reorg value 2 in France and 2x MIL. Can they get 3rd unit to France? Game allows this.
USSR rebase two bombers closer to German border.
Last French HQ is used to reorganize fighter.
France and CW organize defensive line in France. Looks like they almost co-operate.
Chinese units retreat.
CW rebase the Spitfire in Belgium one hex west to Calais. Question: is this OK? CW has a HQ with reorg value 2 in France and 2x MIL. Can they get 3rd unit to France? Game allows this.
USSR rebase two bombers closer to German border.
Last French HQ is used to reorganize fighter.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9359
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Reverse 4-player AAR.
France after Allied impulse.


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- 6Francea..impulse.jpg (611.54 KiB) Viewed 137 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law