ORIGINAL: ColinWright
! The current system is definitely not how it works in the real world.
Yes it is!!!
The program just needs to treat the little number in the hex as if it represents a unit of volume rather than some kind of signal strength. And that's what supplies are: volume.
But that would be
totally incorrect. This is the problem: You don't understand how the current system works. In fact, you don't seem to understand logistics at all.
Supplies are delivered by vehicles. The vehicles are apportioned proportionate to the size of the target in the hex. That means that if you have a battalion in that hex, there are supply vehicles proportionate to a battalion delivering the supply to that hex. But if there is a corps in that hex, then there will be about 27 times the number of vehicles delivering supply to that hex. So, the battalion and the corps get the same fraction of their unit supply level. So, the way it works now is correct.
Think of the entire force. Suppose it contains 200 divisions. And there are 20,000 supply trucks in the force. Then wherever there is 1 division in a hex, 100 supply trucks will be backing it up. If there are 10 divisions in a hex, 1000 trucks will back it up, etc.
Transport abilities do in fact determine a volume, not a percent. So at the end of the day, eighty trucks a week can struggle up that track, dump whatever's on board, and go back for more. Great: those 160 tons of goodies per week will keep one division going full blast, allow three to restock fairly quickly but not really keep up if they're under heavy pressure, or keep six divisions alive if they keep real still and no one bothers 'em.
One division is backed up by 80 trucks. Two by 160. Three by 240. Etc. Same fraction of supply delivered in each case.
That's not what the current system does. One division or six: the supply recovery rate will be the same for all.
Which is correct.
Now, there are some special cases where the amount of supply in theater is the limiting factor - sea operations, for example. But for the general case, transport alone determines how much supply reaches the front lines. Think of FITE: How much supply is at the western map edge is irrelevant to how much reaches the front. That depends entirely on transport. And even when the amount of supply in theater is the limiting factor, in most cases, the designer knows about the size of the force that will be in operation and can adjust Force Supply Levels accordingly.
I'm willing to admit that one day this thing is going to have to be implemented in some fashion. After all, we want to model sea operations one day. But there's really no hope if you continue to misunderstand the subject.