Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Admiral DadMan
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
On the Base Info screen, can the Repair Shipyard capacity be displayed somewhere?
It would be great to have the ability to build/expand a Repair Shipyard.
It would be great to have the ability to build/expand a Repair Shipyard.
RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
ORIGINAL: Admiral DadMan
It would be great to have the ability to build/expand a Repair Shipyard.
The Japanese already can expand shipyards, but as I understand it the Allies do not have this ability. It would be very nice, though.
RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
The IJ can expand any RSY, but it must exist at the base to start even if it is size 0. In my mod, I have added several size 0 RSY's to a number of ports where an RSY could have been constructed.ORIGINAL: jwolf
ORIGINAL: Admiral DadMan
It would be great to have the ability to build/expand a Repair Shipyard.
The Japanese already can expand shipyards, but as I understand it the Allies do not have this ability. It would be very nice, though.
Particularly in NE Japan if the player chooses to expend the supply to do so.
Pax
- Admiral DadMan
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
ORIGINAL: jwolf
ORIGINAL: Admiral DadMan
It would be great to have the ability to build/expand a Repair Shipyard.
The Japanese already can expand shipyards, but as I understand it the Allies do not have this ability. It would be very nice, though.
Yes, I was referring the Allied side.
- Admiral DadMan
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
Bug Report:
When transferring air group from CV to land base, the game jumps to a different group, not the one that was just transferred.
Example:
Load Scenario 1 as Japanese Computer.
Go to San Diego
Form Air TF with Saratoga
Transfer VF-3 to San Diego
VF-3 transfers to San Diego, but you are now looking at VS-3 on Saratoga.
If you then transfer VS-3 to San Diego, it will transfer and then kick back to VB-3 and so on.
This happens when transferring an air group FROM a CV in a TF TO a BASE regardless of docked/undocked. I have not been able to reproduce it in other modes.
When transferring air group from CV to land base, the game jumps to a different group, not the one that was just transferred.
Example:
Load Scenario 1 as Japanese Computer.
Go to San Diego
Form Air TF with Saratoga
Transfer VF-3 to San Diego
VF-3 transfers to San Diego, but you are now looking at VS-3 on Saratoga.
If you then transfer VS-3 to San Diego, it will transfer and then kick back to VB-3 and so on.
This happens when transferring an air group FROM a CV in a TF TO a BASE regardless of docked/undocked. I have not been able to reproduce it in other modes.
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
If I remember correctly, the focus use to stay with the group when it moved. But players wanted the focus to remain with the CV as they wanted to transfer off other groups.
Michael
- Admiral DadMan
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
Could it go back to the Ship screen then?
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
Pressing Back on the group screen that appears should return you to the Ship.
Michael
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
Tweaked group screen:
1. A few rows in the second column have been moved - upgrade line moved up.
2. Pool and replenish group if present show up with normal max/one buttons.
3. In reserve buttons should work as long the total a/c is below the expected maximum in the group.

1. A few rows in the second column have been moved - upgrade line moved up.
2. Pool and replenish group if present show up with normal max/one buttons.
3. In reserve buttons should work as long the total a/c is below the expected maximum in the group.

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Michael
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
Tweaked repair screen:


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Michael
- Admiral DadMan
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
Good stuff. Is there enough room to add a "$" or "%" next to a ship that is refitting?ORIGINAL: michaelm
Tweaked repair screen:
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
Awesome tweaks michaelm!
- Admiral DadMan
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
Another Repair Ship Screen idea:
Can a button be added that sets all ships that are "refitting" to "Low" Priority?
Can a button be added that sets all ships that are "refitting" to "Low" Priority?
RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
ORIGINAL: jwolf
ORIGINAL: Admiral DadMan
It would be great to have the ability to build/expand a Repair Shipyard.
The Japanese already can expand shipyards, but as I understand it the Allies do not have this ability. It would be very nice, though.
Will never happen. It is the sort of fundamental game design change which michaelm is not authorised to implement.
Alfred
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Michaelm, this thread's header still reads 09 October 2015. Please change to 25 October 2015.
And thanks for the update!
And thanks for the update!
- Admiral DadMan
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RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Awesome. The items I suggested are working as I envisioned. Excellent work.ORIGINAL: michaelm
Updated beta in first post
- Admiral DadMan
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RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Conversion Panel adjustment recommendation:
Slide the text over, align the text from the right, move the button to the right side of the button. The "Back" button could go over to the now vacant lower left corner.
The reason for the change is that it saves having to go from one side of the first panel to the other side of the next panel.

Slide the text over, align the text from the right, move the button to the right side of the button. The "Back" button could go over to the now vacant lower left corner.
The reason for the change is that it saves having to go from one side of the first panel to the other side of the next panel.

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- Admiral DadMan
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
ORIGINAL: michaelm
If I remember correctly, the focus use to stay with the group when it moved. But players wanted the focus to remain with the CV as they wanted to transfer off other groups.
Understood. I guess what is jarring is that this only happens for CVs. It's inconsistent. I'll FiDo. Thank you.
Wait, could it go back to the CV itself and NOT the next group on the CV?
RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015
Good to hear suggestions for consistency, ease of use and or things to reduce mouse clicks/movement.
If there was a WiTP 2 I'm not sure how many engine changes would be desired/required compared to automation or UI changes to reduce the effort and or make more accessible for the player.
Example;
- add a back button in the Plane/Weapon and Ship Database after clicking on unit instead of just an exit button
If there was a WiTP 2 I'm not sure how many engine changes would be desired/required compared to automation or UI changes to reduce the effort and or make more accessible for the player.
Example;
- add a back button in the Plane/Weapon and Ship Database after clicking on unit instead of just an exit button