Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

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Admiral DadMan
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by Admiral DadMan »

On the Base Info screen, can the Repair Shipyard capacity be displayed somewhere?

It would be great to have the ability to build/expand a Repair Shipyard.
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by jwolf »

ORIGINAL: Admiral DadMan

It would be great to have the ability to build/expand a Repair Shipyard.

The Japanese already can expand shipyards, but as I understand it the Allies do not have this ability. It would be very nice, though.
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by PaxMondo »

ORIGINAL: jwolf

ORIGINAL: Admiral DadMan

It would be great to have the ability to build/expand a Repair Shipyard.

The Japanese already can expand shipyards, but as I understand it the Allies do not have this ability. It would be very nice, though.
The IJ can expand any RSY, but it must exist at the base to start even if it is size 0. In my mod, I have added several size 0 RSY's to a number of ports where an RSY could have been constructed.
Particularly in NE Japan if the player chooses to expend the supply to do so.
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by Admiral DadMan »

ORIGINAL: jwolf

ORIGINAL: Admiral DadMan

It would be great to have the ability to build/expand a Repair Shipyard.

The Japanese already can expand shipyards, but as I understand it the Allies do not have this ability. It would be very nice, though.

Yes, I was referring the Allied side.
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by Admiral DadMan »

Bug Report:

When transferring air group from CV to land base, the game jumps to a different group, not the one that was just transferred.

Example:

Load Scenario 1 as Japanese Computer.
Go to San Diego
Form Air TF with Saratoga
Transfer VF-3 to San Diego
VF-3 transfers to San Diego, but you are now looking at VS-3 on Saratoga.
If you then transfer VS-3 to San Diego, it will transfer and then kick back to VB-3 and so on.

This happens when transferring an air group FROM a CV in a TF TO a BASE regardless of docked/undocked. I have not been able to reproduce it in other modes.
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by michaelm75au »

If I remember correctly, the focus use to stay with the group when it moved. But players wanted the focus to remain with the CV as they wanted to transfer off other groups.
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by Admiral DadMan »

Could it go back to the Ship screen then?
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by michaelm75au »

Pressing Back on the group screen that appears should return you to the Ship.
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by michaelm75au »

Tweaked group screen:
1. A few rows in the second column have been moved - upgrade line moved up.
2. Pool and replenish group if present show up with normal max/one buttons.
3. In reserve buttons should work as long the total a/c is below the expected maximum in the group.

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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by michaelm75au »

Tweaked repair screen:


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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by Admiral DadMan »

ORIGINAL: michaelm

Tweaked repair screen:


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Good stuff. Is there enough room to add a "$" or "%" next to a ship that is refitting?
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Tejszd
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by Tejszd »

Awesome tweaks michaelm!
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by Admiral DadMan »

Another Repair Ship Screen idea:

Can a button be added that sets all ships that are "refitting" to "Low" Priority?
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by Alfred »

ORIGINAL: jwolf

ORIGINAL: Admiral DadMan

It would be great to have the ability to build/expand a Repair Shipyard.

The Japanese already can expand shipyards, but as I understand it the Allies do not have this ability. It would be very nice, though.

Will never happen. It is the sort of fundamental game design change which michaelm is not authorised to implement.

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RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015

Post by michaelm75au »

Updated beta in first post
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RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015

Post by Yaab »

Michaelm, this thread's header still reads 09 October 2015. Please change to 25 October 2015.

And thanks for the update!
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RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015

Post by Admiral DadMan »

ORIGINAL: michaelm

Updated beta in first post
Awesome. The items I suggested are working as I envisioned. Excellent work.
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RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015

Post by Admiral DadMan »

Conversion Panel adjustment recommendation:



Slide the text over, align the text from the right, move the button to the right side of the button. The "Back" button could go over to the now vacant lower left corner.

The reason for the change is that it saves having to go from one side of the first panel to the other side of the next panel.

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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by Admiral DadMan »

ORIGINAL: michaelm

If I remember correctly, the focus use to stay with the group when it moved. But players wanted the focus to remain with the CV as they wanted to transfer off other groups.

Understood. I guess what is jarring is that this only happens for CVs. It's inconsistent. I'll FiDo. Thank you.

Wait, could it go back to the CV itself and NOT the next group on the CV?
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Tejszd
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

Post by Tejszd »

Good to hear suggestions for consistency, ease of use and or things to reduce mouse clicks/movement.

If there was a WiTP 2 I'm not sure how many engine changes would be desired/required compared to automation or UI changes to reduce the effort and or make more accessible for the player.

Example;
- add a back button in the Plane/Weapon and Ship Database after clicking on unit instead of just an exit button
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