Leaders are rated a little high - give me more
Pat

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
LOL Pat [:D] wish I could.ORIGINAL: medicff
Don't know if this is DaBigBabes issue or AE in general. Latest patch and bigbabes.
Leaders are rated a little high - give me more
Pat
ORIGINAL: JWE
I’m not a wormhole fan myself, but there are very few alternative options. In a scenario of this scale, we wanted to hew very closely to those decisions made, and deployments ordered, in the time frame immediately following PH. As time progresses, options open.ORIGINAL: Buck Beach
Are you saying the 164th has to hitch hike from SFO but the others get the benefit of transporting down to Melbourne (beam me down Scottie)? I don't care much for "wormhole" travel in the game, but that's just me.
TF 6814 had a bunch more stuff than just the Americal components. The lift used to move them to OZ, through the Canal, was immediately returned to Caribbean and Atlantic station. None of the ships were under PacFlt command. So what to do? Put could put the units at ECUSA or Balboa with a delayed entry TF comprising the lift with a Melbourne destination, but that TF must be withdrawn immediately after delivering the units. Or we could avoid the clickfest and just have the movement be considered in the abstract and have the units show up where they did, when they did.
The case for the 164th is it was at Ft Ord, it was at SFO, and its assignments were historical. Everyone understands that a full div has a better combat shot than 3 constituent regts, so the intent is get people to reconstitute the div. Other intent is to give the smaller scen designers (and highly players) the opportunity to use the 164th as an early reinforcement for the Canal, with the rest of the div schlepping in later and reconstituting in situ.
Don’t forget, this is just the first 30-60 days of activity, where the historical record is clear. As the smoke blows away, ‘other’ stuff may happen. Scenario design is a very interesting exercise. There are no real answers, just probabilities. Probabilities are very high, very early on, but very soon turn into vapor. Hope this helps you understand where we are coming from and the implications we have to deal with.
Trade ya. You can list the ships. TF 6814 (TF Poppy) units are:ORIGINAL: Buck Beach
I do have one problem I hope you can help me with. Any chance of getting you to clue me in (eh ahead of the release of an update), as to what DaBabe's units you will wormhole to Melbourne. I have the ship's consist, but I need to know what will be left after you take out all the miscellaneous units not included in the game.
Buck
ORIGINAL: JWE
Different people did different things with warship weapons. Most went for irl launcher numbers, but were either light or heavy on ammo to give “some” ships their irl DC load out, and “some” ships their ‘effective DC loadout. However, both the ‘launcher’ and ‘ammo’ numbers are inconsistent among Nationalities, and don’t quite play in accord with the rules/desires of the combat algorithm.
So Japanese ships typically have a gazillion launchers (as irl) and a gazillion ammo for certain launchers (as irl) that totals out to the irl DCs carried. Allied ships typically have fewer launchers, and much smaller ammo than irl. So an Ukuru escort can DC from 9 launchers with ammo 15, while a Bristol can DC from 6 launchers with ammo 4 and Buckley can shoot from 10 launchers with ammo 4. So that’s kinda, roughly 135 vs 24 or 40.
Just a couple quickies, Buck. Don't forget that a lot of the passenger xAPs are abstractions, as well. Perhaps 30 or more popped in and out at various times and for various periods. We just picked a handful, arbitrarily named them, and let them stay for the duration (avoiding the whining and clickfesting of withdrawal requirements). Fx, Santa Elena was mostly in the Atlantic and was sunk at the end of '43 in the Med, but I'm a Grace Lines fan so .... won't hurt my feelings a bit if you want to arbitrarily rename, in turn. [;)]ORIGINAL: Buck Beach
I have almost completed adding the ships in TF 6814. A couple are already in the game and only need to be tweaked as to arrival date and configuration. Buck
We don't do code, Mike, sorry.ORIGINAL: mike scholl 1John. Given the relative quality of the electronics suites, isn't this like comparing the accuracy of 15 guys with shotguns to 4 with sniper rifles? The 15 fire a large weight of shot, but the four with the scopes are going to hit much more often. Rating ASW by number of depth charges without weighting it for accuracy of delivery has always seemed wrong to me. Certainly the results achieved during the war seem to indicate that the Japanese were way behind the Allies in this regard.ORIGINAL: JWE
Different people did different things with warship weapons. Most went for irl launcher numbers, but were either light or heavy on ammo to give “some” ships their irl DC load out, and “some” ships their ‘effective DC loadout. However, both the ‘launcher’ and ‘ammo’ numbers are inconsistent among Nationalities, and don’t quite play in accord with the rules/desires of the combat algorithm.
So Japanese ships typically have a gazillion launchers (as irl) and a gazillion ammo for certain launchers (as irl) that totals out to the irl DCs carried. Allied ships typically have fewer launchers, and much smaller ammo than irl. So an Ukuru escort can DC from 9 launchers with ammo 15, while a Bristol can DC from 6 launchers with ammo 4 and Buckley can shoot from 10 launchers with ammo 4. So that’s kinda, roughly 135 vs 24 or 40.
Damn, your quick JWE. Here's a reply that I started earlier today before your post and having to go out to the doctor and do some running around.:ORIGINAL: JWE
Just a couple quickies, Buck. Don't forget that a lot of the passenger xAPs are abstractions, as well. Perhaps 30 or more popped in and out at various times and for various periods. We just picked a handful, arbitrarily named them, and let them stay for the duration (avoiding the whining and clickfesting of withdrawal requirements). Fx, Santa Elena was mostly in the Atlantic and was sunk at the end of '43 in the Med, but I'm a Grace Lines fan so .... won't hurt my feelings a bit if you want to arbitrarily rename, in turn. [;) I have a couple sticking around to August/September. BuckORIGINAL: Buck Beach
I have almost completed adding the ships in TF 6814. A couple are already in the game and only need to be tweaked as to arrival date and configuration. Buck
Other thing is ship types. Just some suggestions (which you probably already have): Barry and Santa Elena are both cool (and can stay, the rest should withdraw); Cristobal and Santa Rosa should be class 2460 (Grace Lines); Ericsson and Argentina should be class 2459 (Matson); McAndrew is a pita - it was a USAT on a C3 P&C. The only C3 P&C classes are navalized APs (Crescent City and Pres. Jackson). Best class model for McAndrew is 2730 (USAT C2) - it's an xAP with about the right amount of troop and cargo space.
Ciao. J
ORIGINAL: JWE
Trade ya. You can list the ships. TF 6814 (TF Poppy) units are:
132nd and 182nd IRs
754th Lt Tank Bn
810th and 811th Aviation Eng Bns
70th Cst Arty (AA) Regt
Men and guns from 72nd and 180th FARs went to Americal eventually, so they are included in the IRs. 134th Eng Regt assets formed 57th Cmbt Eng Bn, which became the Americal CEB, so it's devices are included in the IRs.
No, not merged, just overlooked. It was one Bn and a searchlight platoon that were sort of migratory. 244th CA Rgt stayed in VA. The bits, pieces and parts of 3/244th were eventually used to form 259th CA Bn in Jan '43 in New Caledonia. You might wish to just change 259th Cst Art Bn (5276) arrival data and location to represent the 3/244th. We have the 259th beaming in to Melbourne along with the rest on 420226.ORIGINAL: Buck Beach
Just one small other item, I noticed you didn't include the elements of the 244th Coast Artillery Regiment with the wormhole group. Were those big 155mm guns also merged into the others?
ORIGINAL: JWE
No, not merged, just overlooked. It was one Bn and a searchlight platoon that were sort of migratory. 244th CA Rgt stayed in VA. The bits, pieces and parts of 3/244th were eventually used to form 259th CA Bn in Jan '43 in New Caledonia. You might wish to just change 259th Cst Art Bn (5276) arrival data and location to represent the 3/244th. We have the 259th beaming in to Melbourne along with the rest on 420226.ORIGINAL: Buck Beach
Just one small other item, I noticed you didn't include the elements of the 244th Coast Artillery Regiment with the wormhole group. Were those big 155mm guns also merged into the others?
Sorry for the confusion. Ciao.
ORIGINAL: JWE
No, not merged, just overlooked. It was one Bn and a searchlight platoon that were sort of migratory. 244th CA Rgt stayed in VA. The bits, pieces and parts of 3/244th were eventually used to form 259th CA Bn in Jan '43 in New Caledonia. You might wish to just change 259th Cst Art Bn (5276) arrival data and location to represent the 3/244th. We have the 259th beaming in to Melbourne along with the rest on 420226.ORIGINAL: Buck Beach
Just one small other item, I noticed you didn't include the elements of the 244th Coast Artillery Regiment with the wormhole group. Were those big 155mm guns also merged into the others?
Sorry for the confusion. Ciao.
Oh, bite me, Buck. Honest questions from honest players will always be answered.ORIGINAL: Buck Beach
I can hear you now "Stop with the questions already Buck", but I hope you will continue to indulge me.
Looking ahead after the arrival of TF6814, what the heck do I use as a BF. Nothing comes in with the TF. I know "build it and they will come" (using the 810 & 811 Engr's), but do you have any suggestions. Going to need some AV & Nav support in pretty short order. Not too use to the new BF system yet.
ORIGINAL: JWE
Oh, bite me, Buck. Honest questions from honest players will always be answered.ORIGINAL: Buck Beach
I can hear you now "Stop with the questions already Buck", but I hope you will continue to indulge me.
Looking ahead after the arrival of TF6814, what the heck do I use as a BF. Nothing comes in with the TF. I know "build it and they will come" (using the 810 & 811 Engr's), but do you have any suggestions. Going to need some AV & Nav support in pretty short order. Not too use to the new BF system yet.
There ain't no BF, nothin comes in with the Tf. $hit don't happen unless you make it so. Unlike stock where you get magic monster BFs, in Da Babes you have to develop them with their component parts. It's all there, but it has to be affirmatively deployed.
Nothing intended. Once you click on one, ya just can't get rid of it. But if there's no withdrawal date, it doesn't matter. No withdrawal intended for any on your list.ORIGINAL: Buck Beach
JWE, I'm checking out BF locations and I see: ID's 5061 & 5062 have neither 1 or 2 checked next to withdraw box; ID's 5063 & 5064 the 1 is indicated and in 5065, 5066 & 5067 the 2 is indicated. There is no dates for any.
Don't have to worry much about Guam and Wake, they won't be around anyway but what about the others.
I thought I knew how to use these fields but am now not sure. Will you help me out,what's intended?
Buck
ORIGINAL: JWE
Nothing intended. Once you click on one, ya just can't get rid of it. But if there's no withdrawal date, it doesn't matter. No withdrawal intended for any on your list.ORIGINAL: Buck Beach
JWE, I'm checking out BF locations and I see: ID's 5061 & 5062 have neither 1 or 2 checked next to withdraw box; ID's 5063 & 5064 the 1 is indicated and in 5065, 5066 & 5067 the 2 is indicated. There is no dates for any.
Don't have to worry much about Guam and Wake, they won't be around anyway but what about the others.
I thought I knew how to use these fields but am now not sure. Will you help me out,what's intended?
Buck
Ciao.