Feature Request
Moderators: Paullus, Peter Fisla
RE: Feature Request
Is bypass movement already accounted for in the game? Or is it something that could be added?
Also, What about multi-level counters in buildings? Are multi levels already accounted for or is it something that could be added?
Also, What about multi-level counters in buildings? Are multi levels already accounted for or is it something that could be added?
RE: Feature Request
I'd like to echo a previous request: the ability to name each unit. Being able to name the units would go a long way towards an accurate OoB. Also the ability to assign units to a particular leader would be nice. And to be able to click on a leader to see all the units assigned to it. That way we can have Major Tom of the 532nd battalion trying to capture a village or town.
save the carrots; eat a vegan!
RE: Feature Request
Neither are in the game right now. But definitely desirable.ORIGINAL: mrscaz
Is bypass movement already accounted for in the game? Or is it something that could be added?
Also, What about multi-level counters in buildings? Are multi levels already accounted for or is it something that could be added?
RE: Feature Request
+1. Yes, naming the units would be a bonus.
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- Posts: 80
- Joined: Fri Feb 26, 2016 9:36 am
RE: Feature Request
ORIGINAL: shaddock
I'd like to echo a previous request: the ability to name each unit. Being able to name the units would go a long way towards an accurate OoB. Also the ability to assign units to a particular leader would be nice. And to be able to click on a leader to see all the units assigned to it. That way we can have Major Tom of the 532nd battalion trying to capture a village or town.
Shouldn't he be conquering space?
Best Wishes
Mike
RE: Feature Request
How difficult would it be to allow players to change the order of the stacks? I prefer to keep my leaders on top most of the time. Since the game is already keeping track of support weapon possession in it's super brain there really is no reason for any particular order of stacking correct?
RE: Feature Request
Hello Peter, I agree with aaatoys and the KISS principal and my suggestion for a long-term platform would be to build layers of added complexity in small, meaningful groups and set these groups of additional game features as modules which the player can choose from and add as the game is learned and more complexity is needed by the player as time goes on. Players may utilize only the features they are comfortable with ranging from the original game to items like multi-level buildings hero counters, armor leaders, etc. These mods would need to be activated from a new menu right after hitting the PLAY button in the opening menu, thus opening to a "complexity mod menu with a side-window defining the additional features being selected" which the user may read and then select from. The game should remember the last complexity module setting or combination of modules selected. However, game improvements not adding game complexity should be updated to the .exe and other parts of the game folder right away; items including but not limited to - zoom, hotkeys, etc.
**My complexity request additional feature would be to create other nationality counters and have the game select the appropriate counters (with varying colors would be nice), to match the nationalities of any chosen scenario.
Big fun imo!
**My complexity request additional feature would be to create other nationality counters and have the game select the appropriate counters (with varying colors would be nice), to match the nationalities of any chosen scenario.
Big fun imo!
'...learn to love death's ink-black shadow as much as you love the light of dawn. '
--- Spartan poet Tyrtaeus
--- Spartan poet Tyrtaeus
- UP844
- Posts: 1670
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: Feature Request
In large scenarios, it is often difficult to tell which of our units has a LOS to enemy units. It would be nice to have the units that have a LOS to enemy units highlighted in some way, so as to avoid having to select all the units that might have a LOS to the target.
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
RE: Feature Request
Peter, I have just one request: PLEASE MAKE THIS BE EVERYTHING I EVER WANTED IN A GAME.[;)]
"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman
RE: Feature Request
Split the Terrain.png into multiple graphic files.
Possible types of files that could split from Terrain.png:
1) Terrain (e.g. potentially could be split into multiple files for desert, europe winter, europe summer, etc)
2) Personnel and Vehicle Counters (e.g. potentially could be split into multiple files by nationality)
3) Informational Counters (e.g. contains Fire, Final fire, Pinned, etc)
4) Other Misc (e.g. contains Flags, Setup, and Exit hexes, etc)
This will be a bit of development work to reference the new files and image locations but sets up a good foundation for the future (easier modding and expansions).
Possible types of files that could split from Terrain.png:
1) Terrain (e.g. potentially could be split into multiple files for desert, europe winter, europe summer, etc)
2) Personnel and Vehicle Counters (e.g. potentially could be split into multiple files by nationality)
3) Informational Counters (e.g. contains Fire, Final fire, Pinned, etc)
4) Other Misc (e.g. contains Flags, Setup, and Exit hexes, etc)
This will be a bit of development work to reference the new files and image locations but sets up a good foundation for the future (easier modding and expansions).
RE: Feature Request
A random battle generator would be cool. [:)]
Las batallas contra las mujeres son las únicas que se ganan huyendo.
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
LAO TSE
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
LAO TSE
RE: Feature Request
Please add The french who known used DC[:D]
Cheers,
Cheers,
RE: Feature Request
Don't know if this has already been requested but breaking up the graphic files into terrain/counters etc.
Thanks
Thanks
- Cataphract88
- Posts: 730
- Joined: Fri Oct 05, 2012 8:02 am
- Location: Britannia
RE: Feature Request
Terrain --
Have just finished the encoding of a pile of ASL maps to TOTH. There are a few terrain features that would help replicate
the ASL maps. I thought I would report on them.
-> Grain at different elevations. Right now grain overwrites hill, and ASL has maps with grain on hills. (perhaps overlay?)
-> Graveyard. Right now we substitute woods for graveyard. But, not a great substitution. (perhaps overlay?)
-> Marsh. Right now we substitute brush for marsh. Again, not a great substitution. (perhaps overlay?)
-> Valley. This is like a level -1 hill. Still allow woods, overlays, roads, buildings, etc.... Have to ignore valley right now.
I understand the TOTH model does not extend to hexside terrain (like walls) and lineated terrain (like streams), so I appreciate the extra programming work for those kinds of features. But, the 4 terrain features above may not be as nasty as doing walls.
Anyway, this is what I found in map creation.
Have just finished the encoding of a pile of ASL maps to TOTH. There are a few terrain features that would help replicate
the ASL maps. I thought I would report on them.
-> Grain at different elevations. Right now grain overwrites hill, and ASL has maps with grain on hills. (perhaps overlay?)
-> Graveyard. Right now we substitute woods for graveyard. But, not a great substitution. (perhaps overlay?)
-> Marsh. Right now we substitute brush for marsh. Again, not a great substitution. (perhaps overlay?)
-> Valley. This is like a level -1 hill. Still allow woods, overlays, roads, buildings, etc.... Have to ignore valley right now.
I understand the TOTH model does not extend to hexside terrain (like walls) and lineated terrain (like streams), so I appreciate the extra programming work for those kinds of features. But, the 4 terrain features above may not be as nasty as doing walls.
Anyway, this is what I found in map creation.
- DoubleDeuce
- Posts: 1236
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- Location: Crossville, TN
- Contact:
RE: Feature Request
With the hexside issues you mentioned I think that a Valley (level -1 hill) terrain could substitute for gullies and streambeds, would have to be dry ones though. It would not be ideal but would be very helpful to scenario designers, IMHO.ORIGINAL: javafiend
-> Valley. This is like a level -1 hill. Still allow woods, overlays, roads, buildings, etc.... Have to ignore valley right now.
I understand the TOTH model does not extend to hexside terrain (like walls) and lineated terrain (like streams), so I appreciate the extra programming work for those kinds of features. But, the 4 terrain features above may not be as nasty as doing walls.
RE: Feature Request
I want large campaigns where you buy reinforcement groups.
Preferably a remake of Red Barricades!
Preferably a remake of Red Barricades!
"Yes, I am the henchman of the Devil but my services are primarily ceremonial..."
RE: Feature Request
I think this might have been mentioned already, but adding the ability to name the leader counters. This would make the game more immersive I think.
Thanks
Rick
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- Posts: 18
- Joined: Sun Feb 21, 2016 8:35 pm
RE: Feature Request
The more I play the Russians, the more I think they need Molotov Cocktails.
Jeff
Jeff
RE: Feature Request
ORIGINAL: oldwarrior
Don't know if this has already been requested but breaking up the graphic files into terrain/counters etc.
Thanks
Could a person not create the mod(s) on different layers in a paint program. You would then just hide the layers that you do not want and then you could mix and match as you like. A person could have different unit mods, terrain modes ect. As long as the layers line up when you "flatten" the file there should be no issues.