OK, I was partly wrong in my assessment.Lothos wrote: Sat Aug 06, 2022 3:22 pmTheir is nothing I can do to increase them. That is bassed on weather a Primary or Secondary Supply (for your side) exists and if you cooperate with it.Taxman66 wrote: Sat Aug 06, 2022 3:17 pm Bugs:
Need to modify the text of the US -> Russia shipments via Persia DE, as you did the Vlad.
Town & Port of Norfolk (as well as a few other southern cities) are stuck at value 5 and did not increase upon US entry into the war.
-Do not try and tell me/argue that Norfolk was not a major naval yard capable of fully repairing ships.
Also I believe it is based on the Logistics tech as well. As far as I am aware their is no event that will make them go up.
Will look at the other items you reported.
You have Pittsburgh, Baltimore & Richmond set at 0 at the start of the game.
Because of Richmond, Norfolk and the other Southern towns can not grow until Richmond grows to 5/6 first.
Strongly suggest one of the following:
1. Put Richmond back to the 10 she starts with in all other games. (I would argue the same for Baltimore & PIttsburgh too)
2. Have Richmond (also suggest Baltimore & Pittsburgh as well) come on line at the earlier industrial trigger for the US (The one based on Barbarossa and hopefully includes a back up trigger date as well). This should provide Richmond time to grow enough before US entry so that Norfolk grows as well.
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Suggestion regarding US->Russia Vlad & Persia shipment DEs.
Since there are more turns per year in your game, I would suggest lowering the per turn amount that is shipped.
I also suggest giving the US at least a little bit of a discount as well. For example instead of 40/80 per DE (Base Game) or 80/80 per DE (TRP)... Maybe 45/60 per DE.