Ok, here is then latest update and late war enhancements, mainly lots of very small tweaks a couple of errors corrected not of my making. Hope you enjoy the hundreds of hours that have gone into playtesting this out from 41 – September 1945, with several games now in early 1042 – thanks for your support.
Empire V3.0g + Age of steel V1.0b
• Important error fix for the Rocket assist drive, stopping production of one engine NAK 35. Fixed.
• A few minor device/ship/plane tweaks.
• Amended some higher allied Garrison requirements in mainland Japan to represent the fanatic resistance
movement. Realism.
• A few minor base starting changes, added some daily supply to hexes critical for rice/ food production. Chrome.
• Errors with various Australian Brigades allocated to build up to the wrong Divisions or impossible units – Fixed.
• Increased 1942 Pilot rates for Japan – Up just a touch.
• Tweaked up the Chinese Army strength at the start. Play balance.
• Changed Hiyo and Junyo classes to CV. Re-evaluation.
• Tidy up of late-war British SS data and removal of one equipment duplication.
• Smoothed out and improved Japanese CL conversion choices – chrome.
• Improved Japanese Koi class CLAA to make them more tempting to build late war.
• Amended or corrected some late-war ship and SS upgrades to make them flow more in line with the mod.
• Made the J2M Jack Upgrade path smoother. Realism.
• Improved starting status of most 1945 Training Kamikaze air units – Play balance.
• Added British sub X-1 – A very interesting one off - Could not resist (New art in art expansion zip).
• A few more US LST and one AGC for 1945, option to convert LST to short-range amphibious attack LST in Nov 44.
• Adjustment on aircraft types to some late-war arriving CV air groups for Japan – better date matches.
• Adjusted some ship build and or arrival dates out of 1946 to earlier – Scn has been shortened.
• Changed Goa and East Timor to Portuguese and added a few minor Portuguese units and ships starting and arriving
42 onwards.
• Removed CLs Nigeria and Bermuda from the game and replaced them with four new late-war CLs of the Neptune
class. More in keeping with mod.
• Added late war Japanese SS Torp upgrades to the larger SS – In keeping with mod and Chrome.
• Several British subs arrive with the wrong upgrade date status- Fixed.
• Reduced Resource production in the area of Japan itself and increased it elsewhere. Play balance, too many
resources close to Japan, moved some to more historical locations. New Research.
• Optional - Revised Victory conditions - The fall of Tokyo before 1/11/45 = Allied decisive victory. Three cities from
the options of Nagasaki, Kagoshima, Hiroshima, Kobe, Osaka, Yokohama, Fukuoka and Maesa to land forces before
1/9/45 = Allied Decisive victory. If the game moves past the end of September 1945 with victory points less than
2.5/1 in the Allies' favour, the best Allied result is a draw unless Tokyo is taken. Any victory location that has a
nuclear bomb used on it ceases to become a victory location. If that is Tokyo, it loses its status as an auto victory
location.