JM's TOAW III mod

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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PaulWRoberts
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RE: JM's TOAW III mod

Post by PaulWRoberts »

ORIGINAL: Paul Roberts

Thank you, JMass! The map looks great.

However, I notice that I don't get an image on my "front page" (the first screen shown upon starting TOAW III), just a black rectangle. In the zip and in my "alt graphics" directory I see that you've used a photo of two tanks for this picture (cwtitle.bmp), but I don't see them.

(I have also installed the rounded tiles file, but I can't imagine that this is the problem.)

Fixed. It seems to be the "Text Contrast" setting that's the problem. Setting it high obscures that image.
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JMass
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RE: JM's TOAW III mod

Post by JMass »

Here's the new version of tiles_misc with smaller numbers (please remove the suffix ".txt"):

Attachments
Tiles_misc..ered.zip.txt
(157.85 KiB) Downloaded 43 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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JMass
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RE: JM's TOAW III mod

Post by JMass »

And now the version of tiles_misc without numbers (please remove the suffix ".txt"):
Attachments
Tiles_misc..bers.zip.txt
(157.79 KiB) Downloaded 35 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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gre81
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RE: JM's TOAW III mod

Post by gre81 »

Has there been a MOD posted somewhere that has the counters on the 3d map? The pics look great and I would love to play the game with this.
rocketman71
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RE: JM's TOAW III mod

Post by rocketman71 »

I just downloaded the mod and put the unzipped files in the Altgraphics folder. This might be a stupid question, but do I need to activate the graphics in-game somehow to get it started or delete the regular graphics? Oh, by the way, there was already a zip-file in the AltGraphics folder called "Patch 4 Graphics" - should I unzip that as well?

Regards
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JMass
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RE: JM's TOAW III mod

Post by JMass »

ORIGINAL: rocketboy

do I need to activate the graphics in-game somehow to get it started or delete the regular graphics?

No, files in AltGraphics override those in Graphics.

there was already a zip-file in the AltGraphics folder called "Patch 4 Graphics" - should I unzip that as well?

No if you prefer to use my mod.
[;)]
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JMass
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RE: JM's TOAW III mod

Post by JMass »

ORIGINAL: gre81

Has there been a MOD posted somewhere that has the counters on the 3d map?

No, I'm sorry.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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rocketman71
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RE: JM's TOAW III mod

Post by rocketman71 »

Now I got it, by mistake I created a new AltGraphics inside the old one - deleted it and it works. Looks great! Finally I can see those blown bridges.

Great work JMass!
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cesteman
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RE: JM's TOAW III mod

Post by cesteman »

Alright I know I'm dumb but for some reason I can not get the attached misc file. Do I have to rename it say by clicking save target as? Thx!
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JMass
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RE: JM's TOAW III mod

Post by JMass »

You must rename files replacing the suffix "txt" with "zip" (in this forum it is not possible to upload zip files).
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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cesteman
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RE: JM's TOAW III mod

Post by cesteman »

Well problem solved sort of. File was already included with the zip on GS so I'm off the hook. The problem wasn't renaming the file, just how to download it. Cheers.
macgregor
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RE: JM's TOAW III mod

Post by macgregor »

The links don't appear to be working. I had to reinstall the game and after being advised to delete all my old files for a successful reinstallation, something that didn't work, I find the only copy of my saved, scenarios, graphics and Alt graphics folders is on a hard drive that is no longer installed. What I'd like to find is the entire JMass package, preferably with the square units.
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cesteman
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RE: JM's TOAW III mod

Post by cesteman »

Let me know if you can't find it I'll email it to you. Cheers!
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JMass
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RE: JM's TOAW III mod

Post by JMass »

ORIGINAL: macgregor

The links don't appear to be working.

Files are expired, I have uploaded a new zip with inside the last version of my mod and my squared counters:

http://www.zshare.net/download/1912421550164cdd/
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cesteman
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RE: JM's TOAW III mod

Post by cesteman »

Jmass to the rescue!
macgregor
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RE: JM's TOAW III mod

Post by macgregor »

Thank you JMass!!! That was fast. It's amazing. I haven't even wanted to play until I get this installed. I'm getting spoiled.
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Major SNAFU_M
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RE: JM's TOAW III mod

Post by Major SNAFU_M »

@JMass,

Thanks for putting together a new link.

Unfortunately, I just tried it and I get stuck in a never ending loop. It tells me that the download link will appear after x seconds, yet when I click on the download link it simply bring me back to the beginning download screen and I have to start the cycle again.

Yet, oddly enough, the count of downloads is incrementing each time I try and it is also updating the time of the last download, but there is no new file on my computer.
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JMass
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RE: JM's TOAW III mod

Post by JMass »

ORIGINAL: Major SNAFU
Unfortunately, I just tried it and I get stuck in a never ending loop. It tells me that the download link will appear after x seconds, yet when I click on the download link it simply bring me back to the beginning download screen and I have to start the cycle again.

No success also for me, try this:

http://www.youshare.com/Guest/a325bf0082d5e5ea.zip.html
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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Major SNAFU_M
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RE: JM's TOAW III mod

Post by Major SNAFU_M »

Hi JMass,
 
That did it.  Thanks much!
"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
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One ping to promote them all,
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macgregor
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RE: JM's TOAW III mod

Post by macgregor »

Just curious. I keep seeing illustrated posts with better looking, larger font for map names, etc. Is this available for download or might I already have the capability to change map font?
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