Puresim Multiplayer League - Greatest All-Time Teams!
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RE: Puresim Multiplayer League - Greatest All-Time Teams!
well that doesn't sound good
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RE: Puresim Multiplayer League - Greatest All-Time Teams!
OK, well I canceled Verizon webspace and got a 50GB storage spot with 500 GB transfer limit. So I think we're set. Still have to hear back from them within the next 24 hours after they process my order. Then I'll set up my server info.
There is some concern over PSBB and FTP issues that is being discussed in another thread (as Delta mentioned above). This may have to be worked out before our league can function smoothly. Just wanted everyone to know that in case we come to this same 'wall' of issues. There are other leagues that are suffering with the same stuff. Here's the link:
tm.asp?m=1225074
There is some concern over PSBB and FTP issues that is being discussed in another thread (as Delta mentioned above). This may have to be worked out before our league can function smoothly. Just wanted everyone to know that in case we come to this same 'wall' of issues. There are other leagues that are suffering with the same stuff. Here's the link:
tm.asp?m=1225074
RE: Puresim Multiplayer League - Greatest All-Time Teams!
Just to clarify on what I mean by ready. Last time I ran a league any changes that a user or commish did would make changes to the league file. If the commish made changes to the league file and a user opened their league file if would say that the commish had made changes and that you needed to download the new file. So if your going to still be making changes to other teams and you still have to put the FTP info in.. then I'll wait until all of that is done and download the complete file that is ready for us to sim a week or two or whatever.
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RE: Puresim Multiplayer League - Greatest All-Time Teams!
Gotcha. I'll post when the final, season-ready file is ready. I'd like to get the final roster situation set, then post a final file for guys to set their initial lineups. I'd like to do all of this via the FTP server so we can make sure it is working correctly.
RE: Puresim Multiplayer League - Greatest All-Time Teams!
Perhaps the 1.33 Beta patch resolved the problems that they have been handing. He makes mention of fixing a FTP problem?
Deltadog
- Paul Vebber
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RE: Puresim Multiplayer League - Greatest All-Time Teams!
Here is a really stupid question - but just what is the process we are going to use to play this out?
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RE: Puresim Multiplayer League - Greatest All-Time Teams!
you mean, what is the regular process of simming the schedule?
RE: Puresim Multiplayer League - Greatest All-Time Teams!
A set of rules will help on the web site for the league.
Just a suggestion. Look at examples of ootp leagues web sites to get a fell how to set a league web site up.
Just a suggestion. Look at examples of ootp leagues web sites to get a fell how to set a league web site up.
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RE: Puresim Multiplayer League - Greatest All-Time Teams!
While I'm busy setting up the FTP stuff right now, I thought you might be interested (slightly) in the PSPN forecast. Interesting, I think:


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- Preseason..dictions.gif (14.08 KiB) Viewed 165 times
RE: Puresim Multiplayer League - Greatest All-Time Teams!
My Pirates in the number six spot -- nice. However, I'm happy to see "Pops" Stargell ranked at 4th in the power rankings. Yeah, this gives me something to work with.
Phil, "Bawlmer" ranks 10th?
Who's got the mighty "Bwooklyn" team? Dave Neely? Uh, oh, man, we'll come gunnin' for you. You guys are overrated bums. [:'(]
Phil, "Bawlmer" ranks 10th?

Who's got the mighty "Bwooklyn" team? Dave Neely? Uh, oh, man, we'll come gunnin' for you. You guys are overrated bums. [:'(]

RE: Puresim Multiplayer League - Greatest All-Time Teams!
Can't wait for the trade market to open -- this could prove to be very interesting. [:D]

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RE: Puresim Multiplayer League - Greatest All-Time Teams!
Updates while I work with FTP issues:
Trade Block - how the heck does that work? Is there some page where you can check to see who is on the trade block? PSPN stuff?
Got into my FTP server via Puresim. I'm now uploading an assn file as Commish and will try to d/l as Baltimore owner. Seeing what it is all about...
I've been running some test sims to check on some of the 'numbers' like HRs, ERA and BA. Things look fairly well, though I've throttled HRs down so as not to get 1994+ numbers. Williams and another guy roasted 60+, whereas the year before the high was 50 HRs. So bringing that down a scunch, but I like how year to year the leader can vary as much as 10 HRs or whatever. All of it looking pretty good. Williams and a few others actually had more BB's than K's, but to be frank, still too many K's for someone like Williams.
Oh yeah - Brooklyn absolutely toasted everyone for the first two sims, but in the third are well in the lower half of the NL. So there is definitely no sure thing.
Trade Block - how the heck does that work? Is there some page where you can check to see who is on the trade block? PSPN stuff?
Got into my FTP server via Puresim. I'm now uploading an assn file as Commish and will try to d/l as Baltimore owner. Seeing what it is all about...
I've been running some test sims to check on some of the 'numbers' like HRs, ERA and BA. Things look fairly well, though I've throttled HRs down so as not to get 1994+ numbers. Williams and another guy roasted 60+, whereas the year before the high was 50 HRs. So bringing that down a scunch, but I like how year to year the leader can vary as much as 10 HRs or whatever. All of it looking pretty good. Williams and a few others actually had more BB's than K's, but to be frank, still too many K's for someone like Williams.
Oh yeah - Brooklyn absolutely toasted everyone for the first two sims, but in the third are well in the lower half of the NL. So there is definitely no sure thing.
RE: Puresim Multiplayer League - Greatest All-Time Teams!
Well, Phil, I feel kinda useless right now. You're doing all the work. Is there anything the owners can do to help out?
I'd think that Shaun would be taking a keen interest in this. Am I mistaken?
I'd think that Shaun would be taking a keen interest in this. Am I mistaken?

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RE: Puresim Multiplayer League - Greatest All-Time Teams!
Just sit tight. This thing is not at all intuitive. And no documentation. Just a learn-as-you-go situation.
RE: Puresim Multiplayer League - Greatest All-Time Teams!
Something that you perhaps should learn while you are going unless you already know[:)]
Some of us have downloaded association files you posted and some may not have. It appears that when the association is set up, the FTP address is entered into the game. Are we going to have to download the finished psa file from another source or from the FTP site without using the game before our copy of the game will access the FTP site or is here some way that I have not found that will enable us to access the FTP site within the game when we have no copy of the association file on our machines.
Some of us have downloaded association files you posted and some may not have. It appears that when the association is set up, the FTP address is entered into the game. Are we going to have to download the finished psa file from another source or from the FTP site without using the game before our copy of the game will access the FTP site or is here some way that I have not found that will enable us to access the FTP site within the game when we have no copy of the association file on our machines.
Deltadog
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RE: Puresim Multiplayer League - Greatest All-Time Teams!
Holy hell that was a sentence...
You make a very, very good point.
The best thing, I think, would be for me to just post the original season-start file on Rapidshare one more time. This will have the FTP stuff setup in it. I have to check on one more thing with another league commish on owner ftp info, then we'll be ready to go. No sense in my uploading a file to Rapidshare that might have to be d/l once again because I didn't include some ftp data or something.
Basically once I hear back from this guy, I'll be able to make whatever final adjustments and then upload the final, ready-to-roll file.
There is still a lot of uncertainty about how PSBB uploads files onto my server. IOW, what files I'll see in various directories or what. Just no clue yet. I have uploaded an assn file there, but not sure how the team roster files will appear once uploaded. We'll see...
You make a very, very good point.
The best thing, I think, would be for me to just post the original season-start file on Rapidshare one more time. This will have the FTP stuff setup in it. I have to check on one more thing with another league commish on owner ftp info, then we'll be ready to go. No sense in my uploading a file to Rapidshare that might have to be d/l once again because I didn't include some ftp data or something.
Basically once I hear back from this guy, I'll be able to make whatever final adjustments and then upload the final, ready-to-roll file.
There is still a lot of uncertainty about how PSBB uploads files onto my server. IOW, what files I'll see in various directories or what. Just no clue yet. I have uploaded an assn file there, but not sure how the team roster files will appear once uploaded. We'll see...
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RE: Puresim Multiplayer League - Greatest All-Time Teams!
This is an absolutely ridiculous setup.
Stop checking the server status every flippin' time I click on the HOME menu.
Annoying.
Stop checking the server status every flippin' time I click on the HOME menu.
Annoying.
RE: Puresim Multiplayer League - Greatest All-Time Teams!
This link answers my question if the 2007 and 2005 versions work alike and if this link works once I post this message.[:D]
Scroll down a number of messages for his directions. Sounds like the comissioner will be able to determine how many downloads there have been and how many uploads. He speaks of draft profile, which we will not need, but maybe you will be able to see how many have provided line ups and who.
http://p089.ezboard.com/fpuresimbaseballfrm20.showMessageRange?topicID=29.topic&start=61&stop=80
Scroll down a number of messages for his directions. Sounds like the comissioner will be able to determine how many downloads there have been and how many uploads. He speaks of draft profile, which we will not need, but maybe you will be able to see how many have provided line ups and who.
http://p089.ezboard.com/fpuresimbaseballfrm20.showMessageRange?topicID=29.topic&start=61&stop=80
Deltadog
RE: Puresim Multiplayer League - Greatest All-Time Teams!
About the FTP info and the final Association file. That was why I was holding off on when I want to download. What you need to do is make a final file for all of us to download. Then once each user downloads then you can have each user submit their final lineup changes etc and upload them to you. Then you can sim a week or whatever and then once you've uploaded the results to the FTP site it will be available for us. The next time we log in Puresim will tell us that there is a new file available and we can download it. You need to have set days and times that people submit lineup changes by. Like MWF lineup changes are due before 2pm EST and you'll run the sim at 2:30pm EST etc... trades can be put on the trading block. Now with Puresim 2005 the commish had to make trades for the teams. I don't know if Shaun changed that to where the owners could do that between themselves now or not.
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RE: Puresim Multiplayer League - Greatest All-Time Teams!
Right. Thanks, guys. I think I am close to wrapping it up. Last night was irritating because my new server had problems, which, when trying to figure out how PSBB operates, was really a PITA.
Now I just have to work through a few FTP directory issues and then everything should be fine. None of you will need to put in anything other than pertinent contact info (matrix username would be REAL good idea, at the least). And then send in your lineups. Once I get this all done, I'll post a small update on league 'rules'. Look, this thing is going to be real easy and not a stickler. Would be different if this were a multi-year career league.
Now I just have to work through a few FTP directory issues and then everything should be fine. None of you will need to put in anything other than pertinent contact info (matrix username would be REAL good idea, at the least). And then send in your lineups. Once I get this all done, I'll post a small update on league 'rules'. Look, this thing is going to be real easy and not a stickler. Would be different if this were a multi-year career league.