Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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loki100
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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: aMaschina

Can i merge paratrooper/motorised infantry/cavalry brigades to divisions if i move 3 of them into one hex and hit buildup? I read somewhere that paratroopers merge into guard rifle divisions but i cant replicate it.

not mot or cavalry. Motorised brigades can be used (must be used) to build tank and mech corps - see the manual. Soviet cavalry divisions could probably be merged to a weak cavalry corps (this is a guess as I've never done it) from December 41 you can build some Cav Corps (more in 42) - again routine is the manual

paratroop brigades can build gds rifle division I think from June 42 (again in the manual), be careful as this can't be done with those that have a withdraw or disband date

all this is in section 27.5, the table in 27.5.5 being particularly useful (or at least I'd like to think so)
FriedrichII
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RE: Quick Questions Thread

Post by FriedrichII »

1. What is the advantage for manual aircraft upgrade? Does someone uses this and what could be a good upgrade strategy?

2. I have unfortunately problems as Axis player in 1941 after turn 4 when the initial good start push gets stucked down, because the troops are exhausted and used all their CPPs. What can be a good strategy for turns 5-10 as Axis player. My problem is always that the advance stops, my troops are in bad shape and the Soviets form a strong line.
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loki100
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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: FriedrichII

1. What is the advantage for manual aircraft upgrade? Does someone uses this and what could be a good upgrade strategy?

2. I have unfortunately problems as Axis player in 1941 after turn 4 when the initial good start push gets stucked down, because the troops are exhausted and used all their CPPs. What can be a good strategy for turns 5-10 as Axis player. My problem is always that the advance stops, my troops are in bad shape and the Soviets form a strong line.

1 - at start its pretty linear, the Bf-109s tend to move to a better Bf-109 etc. Later on you get some choices that you can make by choice that the auto system won't.

So from 1943 I start ditching the Ju-87 from my tactical bomber formations in favour of the FW - they may lack the large bomb but are a lot more robust. Equally you can balance your LB formations around your wider usage. The Ju-88 (in its various guises) is a decent all rounder and useful in GS. The heavier bombers have a value if you still do some sort of asset bombing (railyards are my preference) but if you don't they are not really worth keeping around

2 - I'd say the key is to know the rules on admin movement and its interaction with CPP regain. Beyond that let stuff rest with the Pzr Corps I work on a 1:2 model (each turn one rests, two move) but getting the balance between keeping the Soviets off balance against unit exhaustion is the key issue in German game play (& not easy)
christenberryd
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RE: Quick Questions Thread

Post by christenberryd »

Friedrichll, I'm only playing against ai and not the most experienced in this game. It seems like with any game that has some decent logistics modeling, the key is to attack only as a means to maneuver to get around enemy units and surround them or cut rail supply. Dont just bludgeon ahead and exhaust more supply and cpp. Cities, yes those get assaulted, no maneuver there. Pockets of 2 to 10 divisions seem realizable against ai. You need soviet units to surrender, not retreat. Try to have zocs around any retreating unit to cause more losses or surrender if already isolated.
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RE: Quick Questions Thread

Post by Cavalry Corp »

Experience

When units take on repl experience drops ok, is that by an average of the quality of replacements? I see low TOE Inf Divs in NR at 83 exp drop to 70 is that WAD? Would have thought higher exp in depleted units would act as cadre to boost incoming replacements.

In combat does experience make more chance of hitting and less chance of getting it? I assume so?

Do units keep exp when they leave the map and return later or does it get changed in TB?

I have some units with the same elements, say Pz IVf but with 3 diff experience levels is that WAD?

I have some units with elements with the same experience - would have thought they would combine together is that WAD?




Cavalry Corp
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RE: Quick Questions Thread

Post by Cavalry Corp »

Is there a limit to experience any unit can gain - so say GD can get to 99 , can a Rumanian get to 99 ?

Its strange to think that Experience gained would not also reflect on morale especially for low initial morale units like Rumanians and so on. It seems like because morale is low a unit is never going to get high experience and so dies real fast.
ImperatorAugustus
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RE: Quick Questions Thread

Post by ImperatorAugustus »

How do you tell FB not to try and do bombing missions when you only want CAP.
Jeff_Ahl
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RE: Quick Questions Thread

Post by Jeff_Ahl »

Is it possible to switch to auto-changing aircraft in the whole airforce with one action/order/click? Instead of clicking each and one of the AOG when managing the airforce your self?
ImperatorAugustus
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RE: Quick Questions Thread

Post by ImperatorAugustus »

You can do this through the CR
Stamb
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RE: Quick Questions Thread

Post by Stamb »

You can filter in CR and then try to apply auto upgrade. Not sure about whole Luftwaffe, but this should reduce number of clicks.
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ImperatorAugustus
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RE: Quick Questions Thread

Post by ImperatorAugustus »

Is there an official discord for WITE2 or Gary Grigsby Games? Not a fan of forum style for common discussions. I also dont like this forum, feels like (and uses like) 1999. If not I think I'm going to make one. PM me if you want in.
Stamb
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RE: Quick Questions Thread

Post by Stamb »

Calvary divisions/brigades are affected by an infantry or mech leader's rating?
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Zovs
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RE: Quick Questions Thread

Post by Zovs »

ORIGINAL: ImperatorAugustus

Is there an official discord for WITE2 or Gary Grigsby Games? Not a fan of forum style for common discussions. I also dont like this forum, feels like (and uses like) 1999. If not I think I'm going to make one. PM me if you want in.

Yes there is one on Hex!
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Stamb
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RE: Quick Questions Thread

Post by Stamb »

Is there any ratio at which SU do not commit into a battle from a defensive side?
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aMaschina
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RE: Quick Questions Thread

Post by aMaschina »

Is it normal that i suffer from a severe lack of trucks as the SU end of 1942? I have piles of tanks and tank corps with high toe, high supply but the supply status says they have a small amount or even no trucks. Low trucks = low cv? Because my tank units are close to useless.
Denniss
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RE: Quick Questions Thread

Post by Denniss »

Soviets had limited truck production and LL deliveries were not that large in 1942 but that gets better in 43 only to expand even more in 44.
Conserve your trucks until you get enough, you might even want to send some truck-heavy units to reserve
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aMaschina
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RE: Quick Questions Thread

Post by aMaschina »

ORIGINAL: Denniss

Soviets had limited truck production and LL deliveries were not that large in 1942 but that gets better in 43 only to expand even more in 44.
Conserve your trucks until you get enough, you might even want to send some truck-heavy units to reserve

I have approximately 100 tank brigades/regiments/battalions, all directly attached to STAVKA but somehow I cannot disband them. They dont have a withdraw date and the front is 6 or more hexes away from moscow. I dont know whats the problem here sadly.
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RE: Quick Questions Thread

Post by Cavalry Corp »

Ehhh how do airfields take supply - sorry if thats in the manual but I need to look again at this as my airfields have been on low supply for a long time even tried using AI air assist to no benefit.
Stamb
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RE: Quick Questions Thread

Post by Stamb »

They do. Especially if you transfer bombers to an empty airfield
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Sammy5IsAlive
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RE: Quick Questions Thread

Post by Sammy5IsAlive »

ORIGINAL: Cavalry Corp

Ehhh how do airfields take supply - sorry if thats in the manual but I need to look again at this as my airfields have been on low supply for a long time even tried using AI air assist to no benefit.

If you right click on an airfield that is missing stuff you should get an option to resupply it. I don't feel I'm experienced enough to comment on the pros and cons of doing this though. I suspect it might be an option to avoid in the really bad weather for fear of burning up trucks.
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