Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

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Canoerebel
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RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

Post by Canoerebel »

Thanks Bill.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
Xargun
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RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

Post by Xargun »

Just installed the latest 11.26B Beta patch and it only seems to want to open in windowed mode and ignores my -px and -py commands. Anyone have a solution. Just started another PBeM and need to be able to see the game - my old eyes aren't used to this.

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Xargun
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RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

Post by Xargun »

Nevermind. Found a post by Dadman and followed his 'compatibility' suggestion and it worked. Strange that 11.26a doesn't need this but 11.26B does... oh well.. looks like its running now and thats what matters.

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boldrobot
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RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

Post by boldrobot »

If I install the latest 11.26b patch, does it also include the latest versions of scenario and AI files?
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Lecivius
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RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

Post by Lecivius »

ORIGINAL: boldrobot

If I install the latest 11.26b patch, does it also include the latest versions of scenario and AI files?

Yes, and no [:D]

AndyMac has updated the AI a bit to make it more challenging. He was one of the original guys, so you can trust his work. It can be found in the mod section.
If it ain't broke, don't fix it!
JPFisher55
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by JPFisher55 »

I just bought this game. I am having trouble getting the game with this beta to open in full screen mode. I have a 1920 x 1080 monitor. I have tried using the -f switch with -px1920 -py1080, but I get an error message "can't set screen mode."
I can only get the game to open using the -w switch. I have tried renaming the shortcut with various names with the same result. Can anyone help?
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Yaab
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by Yaab »

Guess you should:

install the game
install the last official patch
install the latest beta patch

and then try finding the switch combination that works for you.


Trotsky21
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by Trotsky21 »

Are there any clear, step-by-step instructions about how to install this beta? Complete with what files to download and what versions will result? Or is it yet another effort to translate Linear A?

I've a lengthy post about what version I get after a fresh install and what the options are then, and how these options are not clarified by any instructions in this thread. But everytime I try to put it in this post, the forum bot says "not allowed to post links" even though I'm not posting any links. So, yeah, the mystery can't be solved.

How many files are we supposed to apply after a fresh install and using the update feature in the launcher? Zero? One? Two? Three? Four? Five? It's like quantum physics.


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Trugrit
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by Trugrit »


I think you are losing faith in me buddy.

1. Go to the first post in this thread.

2. Click on the attachment and a small window will open. In the window is a link to a zip file.

3. Click on the link and it will download the zip file to your computer. You pick the location.
Mine goes to my desktop.

It is not good computer practice to run an executable direct from the zip file; so create a new folder
on your desktop and extract the contents of the zip folder into it.

You need a zip program to extract the executable. I use 7zip. https://www.7-zip.org/

Then go into the new folder and double click on the (AEupdate1126b.exe) and follow the instructions to install.

How many files are we supposed to apply after a fresh install and using the update feature in the launcher? Zero? One? Two? Three? Four? Five? It's like quantum physics.

Just this one. Quantum Physics is easy.WITP-AE is hard.

You can't post links because you may have not been in the forum long enough.

I may be Colonel Kurtz and crazy as a bedbug but I’ve gone far beyond the call of duty to help you.

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gmtello
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by gmtello »

Have instaled the new beta and the image of the game appears reduced and expanding with the cursor is not possible. What mustio do to see in full screen again?
GetAssista
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by GetAssista »

In the latest beta I have transport TFs sometimes turn around after refuelling in the intermediate port and go back to the port where they sail from, despite the fact that a different home port was set for the TF several turns before. TF is supposed to head to the current home port after visiting the destination, but it does not and goes elsewhere instead.
This seem to happen exclusively with long range TFs, where I juggle home ports with time (to guide TF through refuelling points)

So a friendly reminder - check your long range convoys with "retirement allowed". They might behave not the way you would expect


(this is me so this really is a bug, every necessary thing was tested (fuel, destinations, home ports), no silly things were missed)
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btd64
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by btd64 »

ORIGINAL: GetAssista

In the latest beta I have transport TFs sometimes turn around after refuelling in the intermediate port and go back to the port where they sail from, despite the fact that a different home port was set for the TF several turns before. TF is supposed to head to the current home port after visiting the destination, but it does not and goes elsewhere instead.
This seem to happen exclusively with long range TFs, where I juggle home ports with time (to guide TF through refuelling points)

So a friendly reminder - check your long range convoys with "retirement allowed". They might behave not the way you would expect


(this is me so this really is a bug, every necessary thing was tested (fuel, destinations, home ports), no silly things were missed)

Never had this problem....GP
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by BBfanboy »

ORIGINAL: GetAssista

In the latest beta I have transport TFs sometimes turn around after refuelling in the intermediate port and go back to the port where they sail from, despite the fact that a different home port was set for the TF several turns before. TF is supposed to head to the current home port after visiting the destination, but it does not and goes elsewhere instead.
This seem to happen exclusively with long range TFs, where I juggle home ports with time (to guide TF through refuelling points)

So a friendly reminder - check your long range convoys with "retirement allowed". They might behave not the way you would expect


(this is me so this really is a bug, every necessary thing was tested (fuel, destinations, home ports), no silly things were missed)
If you had "Return Same Route" set to "Yes" that might explain it.
Otherwise, it may be that the change of home port did not register because the waypoint already set on the route. Sometimes you have to clear waypoints or patrol zones before changing anything else about the ship's route.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Korvar
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by Korvar »

I usually use waypoints to guide long range TFs through refueling bases, but when I do change the home port I make sure to click the return button at the bottom as well. As I think about it, I can't recall having any issues either way.

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bullwinklemoose57
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RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

Post by bullwinklemoose57 »

Curious if there is any movement to upgrade the game the same way Op Art of War IV happened.

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BigDuke66
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RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

Post by BigDuke66 »

Better do it right and not the same way as TOAWIV.
Pentakomo
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RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

Post by Pentakomo »

Please remove Refuel option for TF creation dialog or make it always No refuel.
https://i.imgur.com/PGm5UUP.jpg
Im lose so much Operation Points for useless refuel. One mistake or forgotten endurance and reload game or Tokio Express cannot reach Tassafaronga.
Another way to fix it:
1. Set default refuel option in screen Set TF route (like route and threat tolerance for all new created TFs)
https://i.imgur.com/6AJAy4r.jpg
2. Add Refuel options for Transfer ships screen.
https://i.imgur.com/MemSynZ.jpg
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Nomad
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RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

Post by Nomad »

There are no changes being made at this time.
Pentakomo
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RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

Post by Pentakomo »

What time?
Im upgraded latest official version 1.7.11.24 to unofficial public beta 1.8.11.26b and found this damnit option.
Is it topic about Patch 07 - Unofficial Public Beta - 1126b?
Alfred
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RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

Post by Alfred »

ORIGINAL: Pentakomo

What time?
Im upgraded latest official version 1.7.11.24 to unofficial public beta 1.8.11.26b and found this damnit option.
Is it topic about Patch 07 - Unofficial Public Beta - 1126b?

It doesn't matter what you want, there is no further development of the game. You either learn to play the game as is or move on to a different game.

Alfred
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