ORIGINAL: micheljq
ORIGINAL: Bradley62
Youtube has higher res, some of the HOI3 vids are quite impressive and seem to be drumming up more excitement for its release. Just as well looking forward to this.
Is it videos taken from the actual game? --> videos screenshots?
Yes. MWIF is executing the entire time the videos are being created.
The first 5 chapters are viewing the Picture and Text tutorials so there isn't a "game in progress". But for the other 6 there is a game real game being used to explain things. Each of the latter chapters uses a different game, because I have different features I want to demonstrate/explicate.
After I have finished the Training Video, I am going to create the Interactive Tutorials to match. Theoretically, after viewing the Training Video you will be able to recreate the same steps yourself using the keyboard and mouse.
At one time I was thnking of using the Interactive Tutorials as a starting point for a game, and then let the player play the game from that point. Of course you could do that simply by restoring the saved game(s) that the Interactive Tutorials use as a starting point. However, I am not going to go to the bother of trying to get all the units 'properly' placed on the map.
Instead, I am going to have the beta testers create some "Instant Start" games, where they have set up all the units on the map in reasonable places. What makes this effort so imprecise are all the optional rules. If the Instant Start game is/isn't using an optional rule that you consider important, then it won't serve its intended purpose. But there is no easy solution to that. The program needs to know what the ooptional rule set is before it begins the game, since the optional rules affect dozens of elements when MWIF 'creates' a new game.