Found this French hex in England, have to think it is mislabeled...
Bob

Moderators: Lord Zimoa, MOD_Commander_The_Great_War
ORIGINAL: operating
Kirk,
Found this French hex in England, have to think it is mislabeled...
Bob
Operating,
Or else there is a little corner of England that is forever France! [:)]
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ORIGINAL: kirk23
I'm like you in that I'm pretty happy with the 1.60 Beta patch stability, in that I have had zero crashes to desktop during game play, the only think that bothers me is the time it is taking to get this released officially, I really stopped working on this thing in November last year, it is now mid February and zilch happening, in my eyes this is an unnecessary delay, added to that I have had no contact from the powers at bee since before xmas, and I'm not amused.[:-]
ORIGINAL: operating
Rechecked the results of my previous post and proved myself "WRONG". There has been no change to the order that repair and upgrading "should" be done. Below SS will demonstrate what I am talking about. If a player is not paying attention to this stuff, it could cost them unnecessary PP expenses unwittingly.
In this first SS you will notice 1 PP will add 3 strength points to the garrison
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Fourth SS infantry upgradeORIGINAL: operating
Third SS Garrison upgrade costs 2 PP (industrial warfare), is the same for infantry unit, this can be done even after a unit moves
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In this last SS the infantry is at a 10 strength, plus now it can get upgraded "without losing" a strength point like the garrison did, because of the order in doing the tasks. To some this might seem like small potatoes, but if done incorrectly constantly, it could mean the difference between winning or losing the game, misusing your PP.ORIGINAL: operating
Fifth SS shows garrison has been upgraded first, but now the 1 PP for increasing strength only allows an increase of 2, whereas, the infantry has "not" been upgraded first instead it had 1 PP used to increase it's strength first, which brought it to a 10
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