War roleplaying game?

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Kuokkanen
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RE: War roleplaying game?

Post by Kuokkanen »

ORIGINAL: EUBanana
ORIGINAL: Matti Kuokkanen
My question was meant as indirect question whether or not knowing language (finnish, russian, german...) is required to play within the faction (Finland, Soviet Union, Germany...)

Ah. No, its an English game, so its all written in english.
So game speaks english. How about people and role play?
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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RE: War roleplaying game?

Post by EUBanana »

ORIGINAL: Matti Kuokkanen
ORIGINAL: EUBanana
ORIGINAL: Matti Kuokkanen
My question was meant as indirect question whether or not knowing language (finnish, russian, german...) is required to play within the faction (Finland, Soviet Union, Germany...)

Ah. No, its an English game, so its all written in english.
So game speaks english. How about people and role play?

All English, aside from the odd swear word for effect.

If you have a look at the website, theres a logs page there with plenty of examples of logged RP.
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RE: War roleplaying game?

Post by Twotribes »

EverQuest has raids of up to 72 people, if you dont follow instructions, if you dont learn appropriate tactics for each raid, if your just a mob, you wont EVER accomplish any of the raids, you wont advance to higher content.

Dungeons and Dragons only has raids of 12 people and groups of 6, there are numerous occasions ( quests) in that game as well that a mob of6 people simply will never accomplish the goal.

There are 3 levels ( 4 if you count the ones that can be soloed) to ever quest and every raid, Normal, hard and Elite. The lower level quests do allow for some bumbling and disoranization on the easier settings. Most on the elite setting are going to eat alive any disorganized group with no plan and no discipline.

I have never played WoW but I am bettng it is the same.... These games are NOT designed for solo play, they are designed with the intent that 6 or more people will cooperate to accomplish goals. Each supports in a manner some solo play but that is the exception not the rule.

With Everquest not only do you need to oragnize 72 or 54 man raids in most cases you have to then move them successfully across several dangerous zones to even get to the encounter. Each Raid mob and its guards or allies requires a plan of some sort or another, most if not all have things that simply wont work requiring special actions by the raid force, planned before the raid begins.

Most of the HIGH end Guilds that Raid in EverQuest are VERY organized, very dedicated and will tolerate few mistakes by members of the raid. Punishment includes kicking people out of the guild or rmoving them from raids. Most of the real good Guilds are more like work then playing. You have to commit to certain hours and set numbers of raids per week in most of them, and the leaders are effective and well organized with an ability to take 6 to 72 people of varying classes and player backgrounds and mold them into an effective force.
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RE: War roleplaying game?

Post by EUBanana »

There is no roleplaying on any of those games. Organising a bunch of people to play a video game is not roleplaying. Tactics is not roleplaying, and neither is being part of a large unit in a fight, any more than a well drilled Counterstrike clan is roleplaying when they go into action. I was in an Eve corporation, and yeah, it was organised, we went asteroid mining, we had escorts and everything, but there was no in character roleplay of any kind at all.

The only way to have in character roleplaying which is any good online is on a MUSH, and believe me, I have looked in other places for it.
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RE: War roleplaying game?

Post by Twotribes »

ORIGINAL: EUBanana

Well, it isn't meant to be a hyper accurate depiction of military life - which is impossible anyway on a multiplayer game on the internet. People drop in and drop out all the time, people log in in different timezones, so any form of military hierarchy is out the window right from the getgo, except in the loosest possible terms. A MUSH is much stricter than a MMORPG but some basic facts like people having real lives remain constant...

...that said, (most) people do try, most people do go out of their way to read about the theme. On a MMORPG there is no discipline whatsoever, which means there is no roleplaying. On a MUSH, which is run by volunteers and doesn't have money as a goal, those disruptive to roleplay get kicked out, and usually, those who are unable to express themselves coherently in writing don't play, for obvious reasons.

The objective is to have fun. As it is of all games. No Matrix game duplicates reality /perfectly/, because that is an impossibility. No roleplaying game will either. Games are not for perfectionists at all, IMHO, they are, at best, an approximation. But on the other hand on an RPG you're supposed to be using your imagination a lot, so
you can fill in the blanks yourself.


...and D&D? you must be kidding. What a load of a shite. [:D]

You didnt post this? The sentence in there about no discipline is to be inferred to mean no discipline at "roleplaying"? If so I suggest you reword your response and make it clearer.

I agree in the MMORPG there is no requirement that players actually create an external "roleplaying" personification and stick to it. BUT to claim there is NO roleplaying in those games is simply NOT true. One does have to pick and create a character to run in the world in question and has no choice but to play using the methods the game allows. So in a sense even that power gaming nerd is forced in a small way to roleplay to an extent.

For having no "roleplay" games like EverQuest and DandD Online have a fair share of guilds ( and servers in some cases) dedicated to "roleplaying" and they have a fair number of "discussions" and arguements about what is acceptable "roleplay", not to mention same discussions on boards dedicated to the games.

All one need do is LOOK for what style they prefer and most likely they will find a group of other players willing to play along.
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RE: War roleplaying game?

Post by EUBanana »

There is no roleplaying of any quality online that even approaches that of the RP you get on a MUSH. There are all sorts of outlets for roleplay on the internet, MMORPGs, persistent NWN servers, forums, chatrooms, and I have tried them all pretty much - as I have already at least hinted. On all of them there are arguments about what is good roleplay. But fact is, none of them even come near MUSHes, and the graphical ones tend to be the very worst of all, because the graphics actually hinder what you can do. I wouldn't even call what goes on on a WoW RP Server roleplaying at all, its just a shadow of the real thing.

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RE: War roleplaying game?

Post by EUBanana »

And I also wrote this :-
well, I've not played WoW, but I have played Eve, and was in an Eve "clan" (well, corporation I think they are called?) and, while I know that nermals get booted out of the clan/guild/corp, its not the same thing, because they don't have the same goals.

On a MUSH the way to get a bad rep is to not act "in theme" or not have sufficient depth, understanding and expression of your characters IC history and personality. On Eve, at least, you got kudos for being a 'productive and efficient asteroid miner', or skilled at space combat, or whatever. I never saw, on any MMORPG, anybody get slapped down for 'acting badly'. Because on MMORPGs theres no acting. I know WoW has RP servers but, with my admittedly biased point of view, its definitely not the same thing, its like comparing Neverwinter Nights to tabletop D&D.

Which I  think would be clarification enough.
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RE: War roleplaying game?

Post by Twotribes »

And I would suggest your bias is no more pertinent than anyone elses. In effect your being a "snob" of sorts. I remember these arguements from EverQuest where the line always became " I am a real roleplayer because.."

As to Tabletop Dungeon and Dragons, having played it back when I could find people to do so, there were "discussions" while playing that had NOTHING to do with roleplaying, real world talk, rules arguements, what one did that day, on and on...

And no one ever got booted from a game because they were not a good enough "actor". That attitude would in fact be reason enough NOT to join a group.

In the end its your enjoyment and what YOU like, but I would suggest you have missed the entire point and are snubbing a lot of games for no other reason then "snobbery".

I must admit your opinion is valid though and such a discussion would be a reason for someone with a similiar opinion to read it.
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RE: War roleplaying game?

Post by EUBanana »

Theres nothing wrong with snobbery when it comes to games.  You play games you enjoy, not games you don't enjoy just to be 'open minded'.  Hence why those here turn their noses up at HoI2 (I /like/ HoI2 FWIW) or what have you, because they don't like it.  Thats cool.  All gamers are gamer snobs.

On the other hand, theres also nothing wrong with blowing the horn when it comes to advertising...  there's plenty of OOC talk on mushes too, but the bottom line point, that its much closer to tabletop play than an MMORPG, still seems valid to me.  Not many people have played MUSHes, if they think online RP is a WoW server then I think they're missing out.  If people assume a MUSH is going to be about as historically accurate as a game of Day of Defeat, then they are, IMHO, with the caveats mentioned above, mistaken. 

People who don't RP on MUSHes ruin the enjoyment for everybody else.    Imagine, if you will, some good RP that reads like a novel with some chimp in the middle of it saying 'lolz' every other line and generally being disruptive by sheer mediocrity.  That ruins the game.  People get plenty of chance to improve, specially if they say they're new, but there comes a point when people get kicked out, for the betterment of those who stick around.


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